///<summary> /// Constructs a read buffer manager. ///</summary> ///<param name="manager">Owning buffered states manager.</param> ///<param name="parallelLooper">Parallel loop provider to use.</param> public StateReadBuffers(BufferedStatesManager manager, IParallelLooper parallelLooper) { this.manager = manager; multithreadedStateUpdateDelegate = MultithreadedStateUpdate; FlipLocker = new object(); ParallelLooper = parallelLooper; AllowMultithreading = true; }
///<summary> /// Constructs a new interpolated states manager. ///</summary> ///<param name="manager">Owning buffered states manager.</param> /// <param name="parallelLooper">Parallel loop provider to use.</param> public InterpolatedStatesManager(BufferedStatesManager manager, IParallelLooper parallelLooper) { this.manager = manager; multithreadedWithReadBuffersDelegate = UpdateIndex; FlipLocker = new object(); ParallelLooper = parallelLooper; AllowMultithreading = true; }
///<summary> /// Constructs a new interpolated states manager. ///</summary> ///<param name="manager">Owning buffered states manager.</param> public InterpolatedStatesManager(BufferedStatesManager manager) { this.manager = manager; multithreadedWithReadBuffersDelegate = UpdateIndex; FlipLocker = new object(); }
///<summary> /// Constructs a read buffer manager. ///</summary> ///<param name="manager">Owning buffered states manager.</param> public StateReadBuffers(BufferedStatesManager manager) { this.manager = manager; multithreadedStateUpdateDelegate = MultithreadedStateUpdate; FlipLocker = new object(); }