示例#1
0
        protected void DiscoverEverything(IServerPlayer plr)
        {
            JournalAsset[] journalAssets = sapi.World.AssetManager.GetMany <JournalAsset>(sapi.World.Logger, "config/lore/").Values.ToArray();

            Journal journal;

            if (!journalsByPlayerUid.TryGetValue(plr.PlayerUID, out journal))
            {
                journalsByPlayerUid[plr.PlayerUID] = journal = new Journal();
            }

            journal.Entries.Clear();

            foreach (var val in journalAssets)
            {
                JournalEntry entry = null;
                journal.Entries.Add(entry = new JournalEntry()
                {
                    Editable = false, Title = val.Title, LoreCode = val.Code, EntryId = journal.Entries.Count
                });
                serverChannel.SendPacket(entry, plr);

                foreach (var part in val.Pieces)
                {
                    JournalChapter piece = new JournalChapter()
                    {
                        Text = part, EntryId = entry.EntryId
                    };
                    entry.Chapters.Add(piece);
                    serverChannel.SendPacket(piece, plr);
                }
            }
        }
示例#2
0
        public void DiscoverLore(LoreDiscovery discovery, IServerPlayer plr)
        {
            string playerUid = plr.PlayerUID;

            Journal journal;

            if (!journalsByPlayerUid.TryGetValue(playerUid, out journal))
            {
                journalsByPlayerUid[playerUid] = journal = new Journal();
            }

            JournalEntry entry = null;

            ensureJournalAssetsLoaded();
            JournalAsset asset = journalAssetsByCode[discovery.Code];

            for (int i = 0; i < journal.Entries.Count; i++)
            {
                if (journal.Entries[i].LoreCode == discovery.Code)
                {
                    entry = journal.Entries[i];
                    break;
                }
            }

            bool isNew = false;

            if (entry == null)
            {
                journal.Entries.Add(entry = new JournalEntry()
                {
                    Editable = false, Title = asset.Title, LoreCode = discovery.Code, EntryId = journal.Entries.Count
                });
                isNew = true;
            }

            int partnum   = 0;
            int partcount = asset.Pieces.Length;

            for (int i = 0; i < discovery.ChapterIds.Count; i++)
            {
                JournalChapter chapter = new JournalChapter()
                {
                    Text = asset.Pieces[discovery.ChapterIds[i]], EntryId = entry.EntryId, ChapterId = discovery.ChapterIds[i]
                };
                entry.Chapters.Add(chapter);
                if (!isNew)
                {
                    serverChannel.SendPacket(chapter, plr);
                }

                partnum = discovery.ChapterIds[i];
            }

            if (isNew)
            {
                serverChannel.SendPacket(entry, plr);
            }


            sapi.SendIngameDiscovery(plr, "lore-" + discovery.Code, null, partnum + 1, partcount);
            sapi.World.PlaySoundAt(new AssetLocation("sounds/effect/deepbell"), plr.Entity, null, false, 32, 0.5f);
        }
示例#3
0
 private void OnJournalPieceReceived(JournalChapter entryPiece)
 {
     ownJournal.Entries[entryPiece.EntryId].Chapters.Add(entryPiece);
 }