public override void OnBlockBroken() { if (!Sealed) { base.OnBlockBroken(); } invDialog?.TryClose(); invDialog = null; }
public override void OnBlockBroken(IPlayer byPlayer = null) { if (!Sealed) { base.OnBlockBroken(byPlayer); } invDialog?.TryClose(); invDialog = null; }
public override void OnBlockBroken() { // Don't drop inventory contents invDialog?.TryClose(); }