void RegenMeshAndSelectionBoxes() { if (workitemRenderer != null) { workitemRenderer.RegenMesh(workItemStack, Voxels, recipeVoxels); } List <Cuboidf> boxes = new List <Cuboidf>(); boxes.Add(null); for (int x = 0; x < 16; x++) { for (int y = 0; y < 6; y++) { for (int z = 0; z < 16; z++) { if (Voxels[x, y, z] != (byte)EnumVoxelMaterial.Empty) { float py = y + 10; boxes.Add(new Cuboidf(x / 16f, py / 16f, z / 16f, x / 16f + 1 / 16f, py / 16f + 1 / 16f, z / 16f + 1 / 16f)); } } } } selectionBoxes = boxes.ToArray(); }
void RegenMeshAndSelectionBoxes() { if (workitemRenderer != null) { workitemRenderer.RegenMesh(workItemStack, Voxels, SelectedRecipe); } List <Cuboidf> boxes = new List <Cuboidf>(); boxes.Add(null); for (int x = 0; x < 16; x++) { int y = 10; //for (int y = 0; y < 16; y++) { for (int z = 0; z < 16; z++) { if (Voxels[x, y, z]) { // Console.WriteLine("box {0} is voxel at {1},{2}", boxes.Count, x, z); boxes.Add(new Cuboidf(x / 16f, y / 16f, z / 16f, x / 16f + 1 / 16f, y / 16f + 1 / 16f, z / 16f + 1 / 16f)); } } } } selectionBoxes = boxes.ToArray(); }