public NewGameViewModel(DataService dataService, Settings settings, GameStateFactory factory)
        {
			_settings = settings;
			_factory = factory;
			_allDifficultyLevelSettings = dataService.GetDifficultyLevelSettings ();

			DarknessCardsModes = (DarknessCardsMode[])Enum.GetValues(typeof(DarknessCardsMode));

        }
		public GameStateFactory (DataService dataService, 
		                         BlightService blightService)
		{
			_dataService = dataService;
			_blightService = blightService;
		}