private void Awake() { instance = this; hPBarPrefab = Resources.Load <GameObject>("Prefabs/UI/HP_BAR"); //ThisTurnUnitInfo = transform.Find("Panel/ThisTurnUnitInfo").GetComponent<UnitInfoView>(); //OtherUnitInfo = transform.Find("Panel/OtherUnitInfo").GetComponent<UnitInfoView>(); //OtherUnitInfo.gameObject.SetActive(false); turnEndButton = transform.Find("MainPanel/TurnEndButton").GetComponent <Button>(); unitControlView = GetComponent <UnitControlView>(); TurnEndButton.gameObject.SetActive(false); DownStairButton.gameObject.SetActive(false); UnitControlView.panel.SetActive(false); }
// Start is called before the first frame update private void Awake() { instance = this; InitUI(); }