protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); TexturaFondo = Content.Load <Texture2D>("Fondo"); fondo = new Fondo(GraphicsDevice, TexturaFondo); estatico.Load(Content, "Sprite13"); avanzar.Load(Content, "Sprite4"); retroceder.Load(Content, "Sprite4"); saltar.Load(Content, "Sprite10"); correr.Load(Content, "Sprite8"); //spritePosicion.X = graphics.GraphicsDevice.Viewport.Width / 2; //spritePosicion.Y = graphics.GraphicsDevice.Viewport.Height; }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); TexturaFondo = Content.Load <Texture2D>("Fondo"); fondo = new Fondo(GraphicsDevice, TexturaFondo); //d = Content.Load<Texture2D>("Sprite4"); //SpriteTexture.Load(Content, "Sprite11"); //girar.Load(Content, "Sprite11"); avanzar.Load(Content, "Sprite4"); //izquierda.Load(Content, "Sprite5"); saltar.Load(Content, "Sprite10"); correr.Load(Content, "Sprite8"); // TODO: use this.Content to load your game content here }