示例#1
0
        private void movingVideo(Point pos)
        {
            TransformParam st  = ViewModel.DisplayModel.VideoTransform;
            Vector         vec = pos - _downPoint;

            if (vec.X > _mvLeft.X)
            {
                vec.X = _mvLeft.X;
            }
            if (vec.Y > _mvLeft.Y)
            {
                vec.Y = _mvLeft.Y;
            }

            if (vec.X < _mvRight.X)
            {
                vec.X = _mvRight.X;
            }
            if (vec.Y < _mvRight.Y)
            {
                vec.Y = _mvRight.Y;
            }
            Point p = _mvLeft - vec;

            st.TranslateX = -p.X;
            st.TranslateY = -p.Y;
        }
        private void Button_PreviewMouseDown(object sender, MouseButtonEventArgs e)
        {
            _moving = true;
            Button btn = e.Source as Button;

            if (btn == null)
            {
                return;
            }
            Console.WriteLine(btn);
            m_startPos = e.GetPosition(gridArcBall);
            btn.AddHandler(Button.MouseMoveEvent, new RoutedEventHandler(Button_MouseMove), true);
            //计算控制按钮的平移
            GeneralTransform gt     = btn.TransformToVisual(gridArcBall);
            Point            center = gt.Transform(new Point(btn.ActualWidth / 2, btn.ActualHeight / 2));
            //获取旋转角度。
            double angle = getRotateAngle(center);
            //计算相对中心点偏移量。
            Point  refCenter = new Point(center.X - gridArcBall.ActualWidth / 2, center.Y - gridArcBall.ActualHeight / 2);
            double maxLen    = (gridArcBall.ActualHeight - btn.ActualHeight) / 2;

            TransformParam tp = (TransformParam)btnCtrlArrow.DataContext;

            tp.TranslateX  = center.X - btnCtrlArrow.ActualWidth / 2;
            tp.TranslateY  = center.Y - btnCtrlArrow.ActualHeight / 2;
            tp.RotateAngle = angle;

            if (!btn.Equals(btnCenter))
            {
                SetPTZSpeed(refCenter.X / maxLen, refCenter.Y / maxLen);
            }
            Console.WriteLine("MouseDown");
        }
示例#3
0
        //重新计算缩放和平移。
        private void GridMain_SizeChanged(object sender, SizeChangedEventArgs e)
        {
            TransformParam tp       = ViewModel.DisplayModel.VideoTransform;
            Vector         transVec = new Vector(tp.TranslateX, tp.TranslateY);

            transVec = calcTranslate(transVec, tp);

            tp.TranslateX = transVec.X;
            tp.TranslateY = transVec.Y;
        }
示例#4
0
        private bool beginMoveVideo()
        {
            TransformParam st = ViewModel.DisplayModel.VideoTransform;

            if (st.ScaleX <= 1 && st.ScaleY <= 1)
            {
                return(false);
            }
            else
            {
                _mvLeft  = gridMain.TranslatePoint(new Point(), videoDisp);
                _mvRight = gridMain.TranslatePoint(new Point(gridMain.ActualWidth, gridMain.ActualHeight), videoDisp);
                _mvRight = new Point(_mvRight.X - videoDisp.ActualWidth, _mvRight.Y - videoDisp.ActualHeight);

                _mvLeft  = new Point(_mvLeft.X * st.ScaleX, _mvLeft.Y * st.ScaleY);
                _mvRight = new Point(_mvRight.X * st.ScaleX, _mvRight.Y * st.ScaleY);
                return(true);
            }
        }
示例#5
0
        private Vector calcTranslate(Vector vec, TransformParam tp)
        {
            if (vec.X > 0)
            {
                vec.X = 0;
            }
            if (vec.Y > 0)
            {
                vec.Y = 0;
            }

            double realW = videoDisp.ActualWidth * tp.ScaleX;
            double realH = videoDisp.ActualHeight * tp.ScaleY;

            if (vec.X + realW < gridMain.ActualWidth)
            {
                vec.X = gridMain.ActualWidth - realW;
            }
            if (vec.Y + realH < gridMain.ActualHeight)
            {
                vec.Y = gridMain.ActualHeight - realH;
            }
            return(vec);
        }
示例#6
0
        private void scaleVideo(MouseWheelEventArgs e)
        {
            TransformParam tp = ViewModel.DisplayModel.VideoTransform;

            Point p = e.GetPosition(videoDisp);

            if (e.Delta > 0 && tp.ScaleX <= 4.9)
            {
                tp.ScaleY = tp.ScaleX = tp.ScaleX + 0.1;
            }
            else if (e.Delta < 0 && tp.ScaleX > 1)
            {
                tp.ScaleY = tp.ScaleX = tp.ScaleX - 0.1;
            }

            p = new Point(p.X * tp.ScaleX, p.Y * tp.ScaleY);
            Point  parentPos = e.GetPosition(gridMain);
            Vector transVec  = parentPos - p;

            transVec = calcTranslate(transVec, tp);

            tp.TranslateX = transVec.X;
            tp.TranslateY = transVec.Y;
        }
        private void Button_MouseMove(object sender, RoutedEventArgs e)
        {
            if (!_moving)
            {
                return;
            }
            Button btn = e.Source as Button;

            if (btn == null)
            {
                return;
            }

            Point pnt  = ((MouseEventArgs)e).GetPosition(gridArcBall);
            Point temp = new Point(pnt.X - m_startPos.X, pnt.Y - m_startPos.Y);

            //计算控制按钮的平移
            GeneralTransform gt     = btn.TransformToVisual(gridArcBall);
            Point            center = gt.Transform(new Point(btn.ActualWidth / 2, btn.ActualHeight / 2));

            center = new Point(center.X + temp.X, center.Y + temp.Y);
            //计算相对中心点偏移量。
            Point  refCenter = new Point(center.X - gridArcBall.ActualWidth / 2, center.Y - gridArcBall.ActualHeight / 2);
            double len       = Math.Sqrt(refCenter.X * refCenter.X + refCenter.Y * refCenter.Y);
            double maxLen    = (gridArcBall.ActualHeight - btn.ActualHeight) / 2;

            if (len >= maxLen)
            {
                double scale = maxLen / len;
                refCenter.X *= scale;
                refCenter.Y *= scale;
                len          = maxLen;
            }
            //获取旋转角度。
            double angle = getRotateAngle(center);

            //计算速度提示条的平移量。
            double ratio       = 1d - (btn.ActualWidth + speedBar1.ActualWidth) / 2 / len;
            Point  speedCenter = new Point(refCenter.X * ratio, refCenter.Y * ratio);

            speedCenter = new Point(speedCenter.X + gridArcBall.ActualWidth / 2, speedCenter.Y + gridArcBall.ActualHeight / 2);
            //变换速度提示条。
            TransformParam scTP = (TransformParam)speedBar1.DataContext;

            scTP.TranslateX  = speedCenter.X - speedBar1.ActualWidth / 2;
            scTP.TranslateY  = speedCenter.Y - speedBar1.ActualHeight / 2;
            scTP.RotateAngle = angle;

            center = new Point(refCenter.X + gridArcBall.ActualWidth / 2, refCenter.Y + gridArcBall.ActualHeight / 2);
            TransformParam tp = (TransformParam)btnCtrlArrow.DataContext;

            tp.TranslateX  = center.X - btnCtrlArrow.ActualWidth / 2;
            tp.TranslateY  = center.Y - btnCtrlArrow.ActualHeight / 2;
            tp.RotateAngle = angle;
            //设置速度
            if (Math.Abs(temp.X) > 0 || Math.Abs(temp.Y) > 0)
            {
                lock (_obj)
                    _curPosition = new Point(refCenter.X / maxLen, refCenter.Y / maxLen);
                //SetPTZSpeed(refCenter.X / maxLen, refCenter.Y / maxLen);
            }
            speedBar1.Speed = len / maxLen;
        }