/// <summary> /// Inspector. /// </summary> protected override void Inspector() { thisTarget.threshold = VideoGlitchEditorHelper.IntSliderWithReset("Threshold", @"Strength of the effect.", Mathf.CeilToInt(thisTarget.threshold * 100.0f), 0, 100, 10) * 0.01f; thisTarget.maxOffset = VideoGlitchEditorHelper.IntSliderWithReset("Max offset", @"Max displacement.", Mathf.CeilToInt(thisTarget.maxOffset * 100.0f), 0, 100, 10) * 0.01f; thisTarget.thresholdYUV = VideoGlitchEditorHelper.IntSliderWithReset("Threshold YUV", @"Color change.", Mathf.CeilToInt(thisTarget.thresholdYUV * 100.0f), 0, 100, 50) * 0.01f; }
/// <summary> /// Inspector. /// </summary> protected override void Inspector() { thisTarget.distortionSteps = VideoGlitchEditorHelper.IntSliderWithReset("Distortion steps", @"Distortion steps.", (int)thisTarget.distortionSteps, 1, 10, 2); VideoGlitchEditorHelper.MinMaxSliderWithReset("Distortion range", @"Distortion range.", ref thisTarget.distortionAmountMinLimit, ref thisTarget.distortionAmountMaxLimit, 0.0f, 360.0f, 340.0f, 360.0f); thisTarget.distortionSpeed = VideoGlitchEditorHelper.SliderWithReset("Distortion speed", @"Distortion speed.", thisTarget.distortionSpeed, 0.0f, 10.0f, 1.0f); }
/// <summary> /// Inspector. /// </summary> protected override void Inspector() { thisTarget.strength = VideoGlitchEditorHelper.SliderWithReset(@"Strength", @"Effect strength [0 - 1].", thisTarget.strength, 0.0f, 1.0f, 0.5f); thisTarget.colorNoise = VideoGlitchEditorHelper.SliderWithReset(@"Color noise", @"Color noise [0 - 1].", thisTarget.colorNoise, 0.0f, 1.0f, 0.1f); thisTarget.noiseColor = EditorGUILayout.ColorField(@"Noise color", thisTarget.noiseColor); }
/// <summary> /// Inspector. /// </summary> protected override void Inspector() { thisTarget.strength = VideoGlitchEditorHelper.SliderWithReset(@"Strength", @"Corruption strength.", Mathf.CeilToInt(thisTarget.strength * 100.0f), 0, 100, 50) * 0.01f; thisTarget.speed = VideoGlitchEditorHelper.SliderWithReset(@"Speed", @"Distortion speed.", Mathf.CeilToInt(thisTarget.speed * 100.0f), 0, 100, 100) * 0.01f; thisTarget.tileSize = VideoGlitchEditorHelper.IntSliderWithReset(@"Tile size", @"Block size.", Mathf.FloorToInt(thisTarget.tileSize), 1, 128, 64); }
/// <summary> /// Inspector. /// </summary> protected override void Inspector() { thisTarget.impact = VideoGlitchEditorHelper.Vector2WithReset(@"Impact", @"Point of impact.", thisTarget.impact, Vector2.zero); thisTarget.distortion = VideoGlitchEditorHelper.SliderWithReset("Distortion", @"Image distortion [0.0 - 1.0].", thisTarget.distortion, 0.0f, 1.0f, 0.2f); EditorGUILayout.LabelField(@"Splits"); EditorGUI.indentLevel++; thisTarget.splits = VideoGlitchEditorHelper.IntSliderWithReset("Count", @"Number of splits [1 - 100].", thisTarget.splits, 2, 100, 25); thisTarget.splitThreshold = VideoGlitchEditorHelper.SliderWithReset("Threshold", @"Split threshold [0.0 - 1.0].", thisTarget.splitThreshold, 0.0f, 1.0f, 0.5f); thisTarget.splitColor = VideoGlitchEditorHelper.ColorWithReset("Color", @"Split color.", thisTarget.splitColor, Color.gray); EditorGUI.indentLevel--; }
/// <summary> /// Inspector. /// </summary> protected override void Inspector() { EditorGUILayout.LabelField(@"Distortions"); EditorGUI.indentLevel++; thisTarget.noise = VideoGlitchEditorHelper.SliderWithReset(@"Noise", @"Noise [0.0 - 1.0].", thisTarget.noise, 0.0f, 1.0f, 0.25f); thisTarget.waving = VideoGlitchEditorHelper.SliderWithReset(@"Waving", @"Wave strength [0.0 - 1.0].", thisTarget.waving, 0.0f, 1.0f, 0.5f); thisTarget.switchingNoise = VideoGlitchEditorHelper.SliderWithReset(@"Switching noise", @"Head switching noise [0.0 - 1.0].", thisTarget.switchingNoise, 0.0f, 1.0f, 0.5f); EditorGUI.indentLevel--; EditorGUILayout.LabelField(@"Stripes"); EditorGUI.indentLevel++; thisTarget.stripeStrength = VideoGlitchEditorHelper.SliderWithReset(@"Strength", @"Stripes strength [0.0 - 1.0].", thisTarget.stripeStrength, 0.0f, 1.0f, 1.0f); thisTarget.stripeCount = Mathf.Floor(VideoGlitchEditorHelper.SliderWithReset(@"Count", @"Stripes count [0 - 32].", thisTarget.stripeCount, 0.0f, 32.0f, 2.0f)); thisTarget.stripeVelocity = VideoGlitchEditorHelper.SliderWithReset(@"Velocity", @"Stripes velocity [-10.0 - 10.0].", thisTarget.stripeVelocity, -10.0f, 10.0f, 1.2f); thisTarget.stripeNoise = VideoGlitchEditorHelper.SliderWithReset(@"Noise", @"Stripes noise [0.0 - 1.0].", thisTarget.stripeNoise, 0.0f, 1.0f, 0.5f); EditorGUI.indentLevel--; EditorGUILayout.LabelField(@"AC Beat"); EditorGUI.indentLevel++; thisTarget.acBeatWidth = VideoGlitchEditorHelper.SliderWithReset(@"Width", @"Electrical ground loop interference width [0.0 - 1.0].", thisTarget.acBeatWidth, 0.0f, 1.0f, 0.6f); thisTarget.acBeatVelocity = VideoGlitchEditorHelper.SliderWithReset(@"Velocity", @"Electrical ground loop interference velocity [-10.0 - 10.0].", thisTarget.acBeatVelocity, -10.0f, 10.0f, 0.2f); EditorGUI.indentLevel--; thisTarget.bloomPasses = Mathf.Floor(VideoGlitchEditorHelper.SliderWithReset(@"Bloom passes", @"Bloom passes [0 - 10].", thisTarget.bloomPasses, 0.0f, 10.0f, 5.0f)); }
/// <summary> /// Inspector. /// </summary> protected override void Inspector() { EditorGUILayout.LabelField(@"Slow scan"); EditorGUI.indentLevel++; thisTarget.slowScan = VideoGlitchEditorHelper.SliderWithReset(@"Slow scan", "", thisTarget.slowScan, 0.0f, 1.0f, 0.01f); thisTarget.scanLine = VideoGlitchEditorHelper.SliderWithReset(@"Scanlines", "", thisTarget.scanLine, 0.0f, 2.0f, 0.5f); EditorGUI.indentLevel--; EditorGUILayout.LabelField(@"Vignette"); EditorGUI.indentLevel++; thisTarget.vignetteSoftness = VideoGlitchEditorHelper.SliderWithReset(@"Softness", "", thisTarget.vignetteSoftness, 0.0f, 1.0f, 0.9f); thisTarget.vignetteScale = VideoGlitchEditorHelper.SliderWithReset(@"Scale", "", thisTarget.vignetteScale, 0.0f, 1.0f, 0.14f); thisTarget.vignetteTubeScale = VideoGlitchEditorHelper.SliderWithReset(@"Tube scale", "", thisTarget.vignetteTubeScale, 0.01f, 10.0f, 0.7f); EditorGUI.indentLevel--; EditorGUILayout.LabelField(@"Grain"); EditorGUI.indentLevel++; thisTarget.grainSaturation = VideoGlitchEditorHelper.SliderWithReset(@"Saturation", "", thisTarget.grainSaturation, 0.0f, 1.0f, 0.0f); thisTarget.grainOpacity = VideoGlitchEditorHelper.SliderWithReset(@"Strength", "", thisTarget.grainOpacity, 0.0f, 100.0f, 5.0f); EditorGUI.indentLevel--; EditorGUILayout.LabelField(@"Distortion"); EditorGUI.indentLevel++; thisTarget.scanDistort = VideoGlitchEditorHelper.SliderWithReset(@"Scanline", "", thisTarget.scanDistort, 0.0f, 5.0f, 0.03f); thisTarget.timer = VideoGlitchEditorHelper.SliderWithReset(@"Frequency", "", thisTarget.timer, 0.0f, 5.0f, 0.85f); thisTarget.speed = VideoGlitchEditorHelper.SliderWithReset(@"Speed", "", thisTarget.speed, 0.0f, 5.0f, 0.85f); EditorGUI.indentLevel--; EditorGUILayout.LabelField(@"VHS Stripes"); EditorGUI.indentLevel++; thisTarget.stripesCount = VideoGlitchEditorHelper.SliderWithReset(@"Stripes", "", thisTarget.stripesCount, 0.0f, 1000.0f, 0.5f); thisTarget.stripesOpacity = VideoGlitchEditorHelper.SliderWithReset(@"Opacity", "", thisTarget.stripesOpacity, 0.0f, 10.0f, 1.0f); thisTarget.barsCount = VideoGlitchEditorHelper.SliderWithReset(@"Bars", "", thisTarget.barsCount, 0.0f, 1000.0f, 5.0f); EditorGUI.indentLevel--; EditorGUILayout.LabelField(@"TV Tube Dots"); EditorGUI.indentLevel++; thisTarget.tvDots = VideoGlitchEditorHelper.IntSliderWithReset(@"Style", "", (int)thisTarget.tvDots, 0, 4, 1); thisTarget.tvDotsBlend = VideoGlitchEditorHelper.SliderWithReset(@"Stripes", "", thisTarget.tvDotsBlend, 0.0f, 1000.0f, 1.0f); EditorGUI.indentLevel--; EditorGUILayout.LabelField(@"Moire"); EditorGUI.indentLevel++; thisTarget.moireOpacity = VideoGlitchEditorHelper.SliderWithReset(@"Gain", "", thisTarget.moireOpacity, 0.0f, 100.0f, 1.0f); thisTarget.moireScale = VideoGlitchEditorHelper.SliderWithReset(@"Scale", "", thisTarget.moireScale, 0.01f, 100.0f, 0.15f); EditorGUI.indentLevel--; EditorGUILayout.LabelField(@"CRT Distortion"); EditorGUI.indentLevel++; thisTarget.crtDistort = VideoGlitchEditorHelper.SliderWithReset(@"Tube distortion", "", thisTarget.crtDistort, 0.0f, 10.0f, 1.0f); thisTarget.crtScale = VideoGlitchEditorHelper.SliderWithReset(@"Scale", "", thisTarget.crtScale, 1.0f, 10.0f, 1.06f); EditorGUI.indentLevel--; EditorGUILayout.LabelField(@"TV Lines"); EditorGUI.indentLevel++; thisTarget.tvLines = VideoGlitchEditorHelper.SliderWithReset(@"Lines", "", thisTarget.tvLines, 0.01f, 10.0f, 2.5f); thisTarget.tvLinesOpacity = VideoGlitchEditorHelper.SliderWithReset(@"Opacity", "", thisTarget.tvLinesOpacity, 0.0f, 10.0f, 1.0f); EditorGUI.indentLevel--; }
/// <summary> /// Inspector. /// </summary> protected override void Inspector() { thisTarget.strength = VideoGlitchEditorHelper.SliderWithReset("Strength", @"Effect strength.", thisTarget.strength, 0.0f, 1.0f, 0.1f); thisTarget.steps = VideoGlitchEditorHelper.IntSliderWithReset("Steps", @"Effect steps.", (int)thisTarget.steps, 3, 10, 5); }
/// <summary> /// Inspector. /// </summary> protected override void Inspector() { thisTarget.threshold = VideoGlitchEditorHelper.IntSliderWithReset("Threshold", @"Strength of the effect.", Mathf.CeilToInt(thisTarget.threshold * 100.0f), 0, 100, 100) * 0.01f; }
/// <summary> /// Inspector. /// </summary> protected override void Inspector() { thisTarget.amplitude = VideoGlitchEditorHelper.IntSliderWithReset("Amplitude", @"Offset amount.", Mathf.CeilToInt(thisTarget.amplitude * 100.0f), 0, 100, 100) * 0.01f; thisTarget.speed = (float)VideoGlitchEditorHelper.IntSliderWithReset(@"Speed", @"Speed of change.", Mathf.FloorToInt(thisTarget.speed * 500.0f), 0, 100, 10) * 0.002f; }
/// <summary> /// Inspector. /// </summary> protected override void Inspector() { thisTarget.noiseSpeed = VideoGlitchEditorHelper.SliderWithReset("Speed", @"Noise speed.", thisTarget.noiseSpeed, 0.0f, 100.0f, 100.0f); thisTarget.noiseAmplitude = VideoGlitchEditorHelper.SliderWithReset("Amplitude", @"Noise amplitude.", thisTarget.noiseAmplitude, 1.0f, 100.0f, 1.0f); }
/// <summary> /// OnInspectorGUI. /// </summary> public override void OnInspectorGUI() { if (baseTarget == null) { baseTarget = this.target as ImageEffectBase; } EditorGUIUtility.fieldWidth = 0.0f; EditorGUI.indentLevel = 0; EditorGUIUtility.labelWidth = 125.0f; EditorGUILayout.BeginVertical(); { EditorGUILayout.Separator(); #if (UNITY_4_0 || UNITY_4_0_1 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_5 || UNITY_4_6) if (EditorGUIUtility.isProSkin == true) #endif { ///////////////////////////////////////////////// // Common. ///////////////////////////////////////////////// baseTarget.amount = VideoGlitchEditorHelper.IntSliderWithReset(@"Amount", "The strength of the effect.\nFrom 0 (no effect) to 100 (full effect).", Mathf.RoundToInt(baseTarget.amount * 100.0f), 0, 100, 100) * 0.01f; ///////////////////////////////////////////////// // Custom. ///////////////////////////////////////////////// Inspector(); EditorGUILayout.Separator(); ///////////////////////////////////////////////// // Color. ///////////////////////////////////////////////// foldoutColorControls = EditorGUILayout.Foldout(foldoutColorControls, "Color controls"); if (foldoutColorControls == true) { EditorGUI.indentLevel++; baseTarget.brightness = VideoGlitchEditorHelper.IntSliderWithReset(@"Brightness", "The Screen appears to be more o less radiating light.\nFrom -100 (dark) to 100 (full light).", Mathf.RoundToInt(baseTarget.brightness * 100.0f), -100, 100, 0) * 0.01f; baseTarget.contrast = VideoGlitchEditorHelper.IntSliderWithReset(@"Contrast", "The difference in color and brightness.\nFrom -100 (no constrast) to 100 (full constrast).", Mathf.RoundToInt(baseTarget.contrast * 100.0f), -100, 100, 0) * 0.01f; baseTarget.gamma = VideoGlitchEditorHelper.SliderWithReset(@"Gamma", "Optimizes the contrast and brightness in the midtones.\nFrom 0.01 to 10.", baseTarget.gamma, 0.01f, 10.0f, 1.0f); if (baseTarget.GetType() != typeof(VideoGlitchBlackWhiteDistortion)) { EditorGUILayout.Separator(); baseTarget.saturation = VideoGlitchEditorHelper.SliderWithReset(@"Saturation", "Colorfulness. From 0.0 to 1.0", baseTarget.saturation, 0.0f, 1.0f, 1.0f); } EditorGUI.indentLevel--; } EditorGUILayout.Separator(); ///////////////////////////////////////////////// // Misc. ///////////////////////////////////////////////// EditorGUILayout.BeginHorizontal(); { if (GUILayout.Button(new GUIContent("[doc]", "Online documentation"), GUI.skin.label) == true) { Application.OpenURL(VideoGlitchEditorHelper.DocumentationURL); } GUILayout.FlexibleSpace(); if (GUILayout.Button("Reset ALL") == true) { baseTarget.ResetDefaultValues(); } } EditorGUILayout.EndHorizontal(); EditorGUILayout.Separator(); } #if (UNITY_4_0 || UNITY_4_0_1 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_5 || UNITY_4_6) else { this.Help = string.Empty; this.Errors = "'Video Glitches' require Unity Pro version!"; } #endif if (string.IsNullOrEmpty(Warnings) == false) { EditorGUILayout.HelpBox(Warnings, MessageType.Warning); EditorGUILayout.Separator(); } if (string.IsNullOrEmpty(Errors) == false) { EditorGUILayout.HelpBox(Errors, MessageType.Error); EditorGUILayout.Separator(); } if (string.IsNullOrEmpty(Help) == false) { EditorGUILayout.HelpBox(Help, MessageType.Info); } } EditorGUILayout.EndVertical(); Warnings = Errors = string.Empty; if (GUI.changed == true) { EditorUtility.SetDirty(target); } EditorGUIUtility.fieldWidth = EditorGUIUtility.labelWidth = 0.0f; EditorGUI.indentLevel = 0; }
/// <summary> /// Inspector. /// </summary> protected override void Inspector() { thisTarget.cellSize = VideoGlitchEditorHelper.IntSliderWithReset("Cell size", @"Cell size.", thisTarget.cellSize, 1, 10, 2); }