public async Task <IActionResult> OnPostAsync() { if (!ModelState.IsValid) { return(Page()); } _context.Attach(VideoGame).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!VideoGameExists(VideoGame.Id)) { return(NotFound()); } else { throw; } } return(RedirectToPage("./Index")); }
public async Task <IActionResult> OnPostAsync() { if (!ModelState.IsValid) { return(Page()); } _context.VideoGame.Add(VideoGame); await _context.SaveChangesAsync(); return(RedirectToPage("./Index")); }
public async Task <IActionResult> OnPostAsync(int?id) { if (id == null) { return(NotFound()); } VideoGame = await _context.VideoGame.FindAsync(id); if (VideoGame != null) { _context.VideoGame.Remove(VideoGame); await _context.SaveChangesAsync(); } return(RedirectToPage("./Index")); }