示例#1
0
文件: main.cs 项目: Courey/else_if
            public static void Main(string[] args)
            {
                Character character1 = new Character("hero", 5, 7);
                //************ignore till you're ready to let fly**************

                //Type options, default, and error handling.
                if (characterType == hero) // 1st player
                {
                   character1.setCharacterType("Brave Hero");
                }
                else if (characterType == monster) // The bad guy. Really bad. Scary bad.
                {
                   character1.setCharacterType("Monster");
                }
                else if (characterType == NCP) // Non-controller player. Any computer driven character that joins the party.
                {
                   character1.setCharacterType("2 player-NCP");
                }
                else if (characterType == plotCharacter) // Peasants. Can't esacape them, they're everywhere.
                {
                   character1.setCharacterType("Towns Person");
                }
                else if (characterType == mutant) // default setting for error handling.
                {
                   Console.WriteLine("GAME OVER /n You have already lost because you couldn't even pick a character right.");
                   Console.WriteLine("Press any key after seriously considering whether or not you're gaming material.");
                   Console.ReadLine();

                }
                else // Pure, unabashed superstition. I don't think this is possible, but if I don't put it in, it will be.
                {
                   Console.WriteLind("The cake is a lie.");
                   Console.ReadLine();
                }

                // level options, test, and methods.

                // HP options, test, and methods.
            }
示例#2
0
文件: main.cs 项目: Courey/if_else_if
            public static void Main(string[] args)
            {
                //instances of constructor for testing.
                Character character1 = new Character("hero", 5, 7.0);

                //Type options, default, and error handling.
                // *I feel like it's more efficient to place these if statements in the setter/accessor methods so they don't need to be
                // *re-typed for each instance of the constructor. Is this accurate? Why did you want them in the Main method (or did
                // *I just fail at interpreting the directions)?

                if (character1.getCharacterType() == "hero") // 1st player
                {
                   character1.setCharacterType("Brave Hero");
                }
                else if (character1.getCharacterType() == "monster") // The bad guy. Really bad. Scary bad.
                {
                   character1.setCharacterType("Monster");
                }
                else if (character1.getCharacterType() == "NCP") // Non-controller player. Any computer driven character that joins the party.
                {
                   character1.setCharacterType("2 player-NCP");
                }
                else if (character1.getCharacterType() == "plotCharacter") // Peasants. Can't esacape them, they're everywhere.
                {
                   character1.setCharacterType("Towns Person");
                }
                else if (character1.getCharacterType() == "mutant") // default setting for error handling.
                {
                   Console.WriteLine("GAME OVER /n You have already lost because you couldn't even pick a character without screwing up.");
                   Console.WriteLine("Press any key after seriously considering whether or not you're gaming material.");
                   Console.ReadLine();
                }
                else // Pure, unadulterated superstition. I don't think this is possible, but if I don't put it in, it will be.
                   // Update 1/16/13: It's possible. I checked.
                {
                   Console.WriteLine("The cake is a lie.");
                   Console.ReadLine();
                }

                if (character1.mCharacterLevel >= 0)
                {// level options, test, and methods.
                   if (character1.mCharacterLevel == 10)
                   {
                  character1.setCharacterLevel(99);
                   }
                   else
                   {
                  character1.setCharacterLevel(character1.mCharacterLevel * 10);
                   }

                }//end positive level if loop.
                else
                {
                   Console.WriteLine("Your character is currently experiencing a terminal technical difficulty: negative IQ.");
                }

                // HP options, test, and methods.
                if (character1.mCharacterHP >= 1)
                {
                   // Live player code.
                   if (character1.mCharacterHP == 10)
                   {
                  character1.setCharacterHP(.11111111111);
                   }
                   else if (character1.mCharacterHP == 9)
                   {
                  character1.setCharacterHP(.11111111101);
                   }
                   else if (character1.mCharacterHP == 8)
                   {
                  character1.setCharacterHP(.11111111001);
                   }
                   else if (character1.mCharacterHP == 7)
                   {
                  character1.setCharacterHP(.11111110001);
                   }
                   else if (character1.mCharacterHP == 6)
                   {
                  character1.setCharacterHP(.11111100001);
                   }
                   else if (character1.mCharacterHP == 5)
                   {
                  character1.setCharacterHP(.11111000001);
                   }
                   else if (character1.mCharacterHP == 4)
                   {
                  character1.setCharacterHP(.11110000001);
                   }
                   else if (character1.mCharacterHP == 3)
                   {
                  character1.setCharacterHP(.11100000001);
                   }
                   else if (character1.mCharacterHP == 2)
                   {
                  character1.setCharacterHP(.110000000001);
                   }
                   else if (character1.mCharacterHP == 1)
                   {
                  character1.setCharacterHP(.10000000001);
                   }
                }
                else
                {
                   Console.WriteLine("GAME OVER. /n /n /n Oh look, you're dead. /n /n /n The princess is probably pissed, have fun getting out of that one Champ.");
                }

                Console.WriteLine(character1.ToString());
                Console.ReadLine();
            }