示例#1
0
		private static RECT PlaceOnScreen(RECT monitorRect, RECT windowRect)
		{
			int monitorWidth = monitorRect.Right - monitorRect.Left;
			int monitorHeight = monitorRect.Bottom - monitorRect.Top;

			if (windowRect.Right < monitorRect.Left)
			{
				// Off left side
				int width = windowRect.Right - windowRect.Left;
				if (width > monitorWidth)
				{
					width = monitorWidth;
				}

				windowRect.Left = monitorRect.Left;
				windowRect.Right = windowRect.Left + width;
			}
			else if (windowRect.Left > monitorRect.Right)
			{
				// Off right side
				int width = windowRect.Right - windowRect.Left;
				if (width > monitorWidth)
				{
					width = monitorWidth;
				}

				windowRect.Right = monitorRect.Right;
				windowRect.Left = windowRect.Right - width;
			}

			if (windowRect.Bottom < monitorRect.Top)
			{
				// Off top
				int height = windowRect.Bottom - windowRect.Top;
				if (height > monitorHeight)
				{
					height = monitorHeight;
				}

				windowRect.Top = monitorRect.Top;
				windowRect.Bottom = windowRect.Top + height;
			}
			else if (windowRect.Top > monitorRect.Bottom)
			{
				// Off bottom
				int height = windowRect.Bottom - windowRect.Top;
				if (height > monitorHeight)
				{
					height = monitorHeight;
				}

				windowRect.Bottom = monitorRect.Bottom;
				windowRect.Top = windowRect.Bottom - height;
			}

			return windowRect;
		}
示例#2
0
		private static bool RectanglesIntersect(RECT a, RECT b)
		{
			if (a.Left > b.Right || a.Right < b.Left)
			{
				return false;
			}

			if (a.Top > b.Bottom || a.Bottom < b.Top)
			{
				return false;
			}

			return true;
		}