private static void EventCall(Message msg) { //MelonLogger.Msg($"VibratorControllerMessage recieved"); //MelonLogger.Msg(msg); if (msg.TimeStamp.Ticks > lastTick) { lastTick = msg.TimeStamp.Ticks; var messagecontent = msg.GetContentAs <VibratorControllerMessage>(); if (messagecontent != null) { VibratorController.message(messagecontent, msg.Target); } } }
private static async Task Receive(ClientWebSocket webSocket) { byte[] buffer = new byte[256]; while (webSocket.State == WebSocketState.Open) { Array.Clear(buffer, 0, buffer.Length); var result = await webSocket.ReceiveAsync(new ArraySegment <byte>(buffer), CancellationToken.None); if (result.MessageType == WebSocketMessageType.Close) { await webSocket.CloseAsync(WebSocketCloseStatus.NormalClosure, string.Empty, CancellationToken.None); } else { String text = Encoding.ASCII.GetString(buffer); VibratorController.message(text); } } }
private void createMenu() { toys = new ButtonGroup("Toy" + id, name); int step = (int)(maxSpeed * ((float)VibratorController.buttonStep / 100)); changeMode = new SingleButton(() => changeHand(), VibratorController.CreateSpriteFromTexture2D(GetTexture()), $"Mode\n{hand}", "mode", "Change Mode"); inc = new SingleButton(() => { if (lastSpeed + step <= maxSpeed) { setSpeed(lastSpeed + step); } }, VibratorController.CreateSpriteFromTexture2D(GetTexture()), "Inc", "inc", "Increment Speed"); dec = new SingleButton(() => { if (lastSpeed - step >= 0) { setSpeed(lastSpeed - step); } }, VibratorController.CreateSpriteFromTexture2D(GetTexture()), "Dec", "dec", "Decrement Speed"); label = new Label($"Current Speed: {lastSpeed}", "Battery not available", "BatteryStatus"); label.TextComponent.fontSize = 24; toys.AddButton(changeMode); toys.AddButton(inc); toys.AddButton(dec); toys.AddButton(label); menu.AddButtonGroup(toys); //fix if added after init phase toys.gameObject.transform.localScale = Vector3.one; toys.Header.gameObject.transform.localScale = Vector3.one; toys.gameObject.transform.localRotation = Quaternion.Euler(0, 0, 0); toys.Header.gameObject.transform.localRotation = Quaternion.Euler(0, 0, 0); var pos = toys.gameObject.transform.localPosition; var pos2 = toys.Header.gameObject.transform.localPosition; toys.gameObject.transform.localPosition = new Vector3(0, pos.y, 0); toys.Header.gameObject.transform.localPosition = new Vector3(0, pos2.y, 0); }