示例#1
0
 public static void SetUpActorInfo( ActorInfo actor , string actorName , float sizeInPercent , Color nameTextColor , string[] texturePaths )
 {
     actor.actorName = actorName;
     actor.textColor = nameTextColor;
     actor.baseActorState = new ActorInfo.ActorState();
     actor.baseActorState.sizeInPercent = sizeInPercent;
     actor.baseActorState.dataArray = new SceneData.SceneNodeData[ texturePaths.Length ];
     for( int i =0;i<texturePaths.Length;i++){
         actor.baseActorState.dataArray[ i ] = new SceneData.SceneNodeData();
         actor.baseActorState.dataArray[ i ].name = actorName + "_" + i.ToString();
         actor.baseActorState.dataArray[ i ].parentname = actorName;
         actor.baseActorState.dataArray[ i ].parentname = actorName;
         actor.baseActorState.dataArray[ i ].alpha = 1f;
         actor.baseActorState.dataArray[ i ].posZ = - i;
         actor.baseActorState.dataArray[ i ].texturePath = texturePaths[ i ];
     }
 }
示例#2
0
        void EnterActor( ActorInfo info ,  ActorInfo.ActorState actorState ,  float posX )
        {
            CreateActorRoot( info , actorState );
            GameObject go = GameObject.Find( info.actorName );//actorState.dataArray[ i ].parentname + "/" + actorState );
            if( go != null ){
                Vector3 pos = go.transform.localPosition;
                pos.x = posX;
                go.transform.localPosition = pos;
            }

            for(int i=0;i<actorState.dataArray.Length;i++){
                actorState.dataArray[ i ].parentname = info.actorName;
                actorState.dataArray[ i ].sclZ = 1f;

                SceneCreator.Create( actorState.dataArray[ i ] );
            /*
                go = GameObject.Find( actorState.dataArray[ i ].parentname + "/" + actorState.dataArray[ i ].name );
                if( go != null ){
                    Vector3 pos = go.transform.localPosition;
                    pos.x = posX;
                    go.transform.localPosition = pos;
                }
            //*/
            }
        }
示例#3
0
        void CreateChildLayer( ActorInfo info ,  ActorInfo.ActorState actorState )
        {
            for(int i=0;i<actorState.dataArray.Length;i++){
                actorState.dataArray[ i ].parentname = info.actorName;
                actorState.dataArray[ i ].sclZ = 1f;

                SceneCreator.Create( actorState.dataArray[ i ] );
            }
        }
示例#4
0
        /*		IEnumerator Shake( GameObject obj ){
            yield return new WaitForSeconds(  );

        }
        //*/
        void EnterActor( ActorInfo info ,  ActorInfo.ActorState actorState )
        {
            CreateActorRoot( info , actorState );
            CreateChildLayer( info , actorState );
        }
示例#5
0
 GameObject CreateActorRoot( ActorInfo info , ActorInfo.ActorState actorState )
 {
     float scl = actorState.sizeInPercent / 100f;
     SceneData.SceneNodeData actorNodeData =  new SceneData.SceneNodeData();
     actorNodeData.name = info.actorName;
     actorNodeData.parentname = ViNoSceneManager.Instance.theSavedPanel.name;
     actorNodeData.sclX = scl;
     actorNodeData.sclY = scl;
     actorNodeData.sclZ = 1f;
     actorNodeData.alpha = 1f;
     actorNodeData.show = true;
     GameObject actorGO = SceneCreator.Create( actorNodeData );
     //			m_ActorGOMap[ info.actorName ] = actorGO;
     return 	actorGO;
 }