示例#1
0
 /// <summary>
 /// 子を削除する
 /// </summary>
 public void RemoveChild(EffectTreeElement child)
 {
     if (Children.Contains(child))
     {
         Children.Remove(child);
         child.Parent = null;
     }
 }
示例#2
0
 /// <summary>
 /// モデルとItemから再帰的に子Itemを作成・追加する
 /// </summary>
 private void AddChildrenRecursive(EffectTreeElement model, TreeViewItem item)
 {
     foreach (var childModel in model.Children)
     {
         var childItem = CreateTreeViewItem(childModel);
         item.AddChild(childItem);
         AddChildrenRecursive(childModel, childItem);
     }
 }
示例#3
0
 /// <summary>
 /// 子を追加する
 /// </summary>
 public void AddChild(EffectTreeElement child)
 {
     // 既に親がいたら削除
     if (child.Parent != null)
     {
         child.Parent.RemoveChild(child);
     }
     // 親子関係を設定
     Children.Add(child);
     child.Parent = this;
 }
        /// <summary>
        /// TreeView更新
        /// </summary>
        private void UpdateTreeView()
        {
            _treeViewState = _treeViewState ?? new TreeViewState();
            _treeView      = _treeView ?? new EffectTreeView(_treeViewState);

            // 親子関係を構築したモデルを作成
            // IDは被らないようにする
            var currentId       = 0;
            var rootElementList = new List <EffectTreeElement>();

            //foreach (var prefabData in prefabDataArray)
            {
                // ルートオブジェクト
                var rootElement = new EffectTreeElement
                {
                    Id         = currentId++,
                    Name       = _inputParticleSystem == null ? "" : _inputParticleSystem.name,
                    EffectData = new EffectData {
                        ParticleSystem = _inputParticleSystem
                    },
                };
                rootElementList.Add(rootElement);

                if (_inputParticleSystem != null)
                {
                    foreach (ParticleSystem child in _inputParticleSystem.gameObject.GetComponentsInChildren <ParticleSystem>())
                    {
                        rootElement.AddChild(new EffectTreeElement
                        {
                            Id         = currentId++,
                            Name       = child.name,
                            EffectData = new EffectData {
                                ParticleSystem = child
                            },
                        });
                    }
                }
            }

            // TreeViewの更新
            _treeView.Setup(rootElementList.ToArray());
        }
示例#5
0
 /// <summary>
 /// ExampleTreeElementからTreeViewItemを作成する
 /// </summary>
 private TreeViewItem CreateTreeViewItem(EffectTreeElement model)
 {
     return new TreeViewItem {id = model.Id, displayName = model.Name};
 }