public Playable Create(PlayableGraph graph) { var obj = m_Create.Invoke(null, new object[] { graph }); var hanble = (PlayableHandle)m_m_Handle.GetValue(obj); return(uPlayable.Create(hanble)); }
public Playable Create(PlayableGraph graph, Vector3 position, Quaternion rotation, int inputCount) { var obj = m_Create.Invoke(null, new object[] { graph, position, rotation, inputCount }); var hanble = (PlayableHandle)m_m_Handle.GetValue(obj); return(uPlayable.Create(hanble)); }