public void OnGUI()
 {
     GUI.depth = 100;
     if (!LongEventHandler.ShouldWaitForEvent && Find.VisibleMap != null)
     {
         UnityGUIBugsFixer.OnGUI();
         this.mouseCoveredByUI = false;
         if (Find.WindowStack.GetWindowAt(UI.MousePositionOnUIInverted) != null)
         {
             this.mouseCoveredByUI = true;
         }
         if (!this.AnythingPreventsCameraMotion)
         {
             if (Event.current.type == EventType.MouseDrag && Event.current.button == 2)
             {
                 this.mouseDragVect = Event.current.delta;
                 Event.current.Use();
             }
             float num = 0f;
             if (Event.current.type == EventType.ScrollWheel)
             {
                 float   num2  = num;
                 Vector2 delta = Event.current.delta;
                 num = (float)(num2 - delta.y * 0.34999999403953552);
                 PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.CameraZoom, KnowledgeAmount.TinyInteraction);
             }
             if (KeyBindingDefOf.MapZoomIn.KeyDownEvent)
             {
                 num = (float)(num + 4.0);
                 PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.CameraZoom, KnowledgeAmount.SmallInteraction);
             }
             if (KeyBindingDefOf.MapZoomOut.KeyDownEvent)
             {
                 num = (float)(num - 4.0);
                 PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.CameraZoom, KnowledgeAmount.SmallInteraction);
             }
             this.desiredSize -= (float)(num * 2.5999999046325684 * this.rootSize / 35.0);
             if (this.desiredSize < 11.0)
             {
                 this.desiredSize = 11f;
             }
             if (this.desiredSize > 60.0)
             {
                 this.desiredSize = 60f;
             }
             this.desiredDolly = Vector3.zero;
             if (KeyBindingDefOf.MapDollyLeft.IsDown)
             {
                 this.desiredDolly.x = (float)(0.0 - this.config.dollyRateKeys);
             }
             if (KeyBindingDefOf.MapDollyRight.IsDown)
             {
                 this.desiredDolly.x = this.config.dollyRateKeys;
             }
             if (KeyBindingDefOf.MapDollyUp.IsDown)
             {
                 this.desiredDolly.y = this.config.dollyRateKeys;
             }
             if (KeyBindingDefOf.MapDollyDown.IsDown)
             {
                 this.desiredDolly.y = (float)(0.0 - this.config.dollyRateKeys);
             }
             if (this.mouseDragVect != Vector2.zero)
             {
                 this.mouseDragVect   *= CameraDriver.HitchReduceFactor;
                 this.mouseDragVect.x *= -1f;
                 this.desiredDolly    += this.mouseDragVect * this.config.dollyRateMouseDrag;
                 this.mouseDragVect    = Vector2.zero;
             }
         }
     }
 }
示例#2
0
        public virtual void WindowOnGUI()
        {
            if (this.resizeable)
            {
                if (this.resizer == null)
                {
                    this.resizer = new WindowResizer();
                }
                if (this.resizeLater)
                {
                    this.resizeLater = false;
                    this.windowRect  = this.resizeLaterRect;
                }
            }
            this.windowRect = this.windowRect.Rounded();
            Rect winRect = this.windowRect.AtZero();

            this.windowRect = GUI.Window(this.ID, this.windowRect, delegate(int x)
            {
                UnityGUIBugsFixer.OnGUI();
                Find.WindowStack.currentlyDrawnWindow = this;
                if (this.doWindowBackground)
                {
                    Widgets.DrawWindowBackground(winRect);
                }
                if (Event.current.type == EventType.KeyDown && Event.current.keyCode == KeyCode.Escape)
                {
                    Find.WindowStack.Notify_PressedEscape();
                }
                if (Event.current.type == EventType.MouseDown)
                {
                    Find.WindowStack.Notify_ClickedInsideWindow(this);
                }
                if (Event.current.type == EventType.KeyDown && !Find.WindowStack.GetsInput(this))
                {
                    Event.current.Use();
                }
                if (!this.optionalTitle.NullOrEmpty())
                {
                    GUI.Label(new Rect(this.Margin, this.Margin, this.windowRect.width, 25f), this.optionalTitle);
                }
                if (this.doCloseX && Widgets.CloseButtonFor(winRect))
                {
                    this.Close(true);
                }
                if (this.resizeable && Event.current.type != EventType.Repaint)
                {
                    Rect lhs = this.resizer.DoResizeControl(this.windowRect);
                    if (lhs != this.windowRect)
                    {
                        this.resizeLater     = true;
                        this.resizeLaterRect = lhs;
                    }
                }
                Rect rect = winRect.ContractedBy(this.Margin);
                if (!this.optionalTitle.NullOrEmpty())
                {
                    rect.yMin += this.Margin + 25f;
                }
                GUI.BeginGroup(rect);
                try
                {
                    this.DoWindowContents(rect.AtZero());
                }
                catch (Exception ex)
                {
                    Log.Error(string.Concat(new object[]
                    {
                        "Exception filling window for ",
                        this.GetType().ToString(),
                        ": ",
                        ex
                    }));
                }
                GUI.EndGroup();
                if (this.resizeable && Event.current.type == EventType.Repaint)
                {
                    this.resizer.DoResizeControl(this.windowRect);
                }
                if (this.doCloseButton)
                {
                    Text.Font  = GameFont.Small;
                    Rect rect2 = new Rect(winRect.width / 2f - this.CloseButSize.x / 2f, winRect.height - 55f, this.CloseButSize.x, this.CloseButSize.y);
                    if (Widgets.ButtonText(rect2, "CloseButton".Translate(), true, false, true))
                    {
                        this.Close(true);
                    }
                }
                if (this.closeOnEscapeKey && Event.current.type == EventType.KeyDown && (Event.current.keyCode == KeyCode.Escape || Event.current.keyCode == KeyCode.Return))
                {
                    this.Close(true);
                    Event.current.Use();
                }
                if (this.draggable)
                {
                    GUI.DragWindow();
                }
                else if (Event.current.type == EventType.MouseDown)
                {
                    Event.current.Use();
                }
                ScreenFader.OverlayOnGUI(winRect.size);
                Find.WindowStack.currentlyDrawnWindow = null;
            }, string.Empty, Widgets.EmptyStyle);
        }
示例#3
0
            internal void <> m__0(int x)
            {
                Profiler.BeginSample("WindowOnGUI: " + this.$this.GetType().Name);
                UnityGUIBugsFixer.OnGUI();
                Find.WindowStack.currentlyDrawnWindow = this.$this;
                if (this.$this.doWindowBackground)
                {
                    Widgets.DrawWindowBackground(this.winRect);
                }
                if (KeyBindingDefOf.Cancel.KeyDownEvent)
                {
                    Find.WindowStack.Notify_PressedCancel();
                }
                if (KeyBindingDefOf.Accept.KeyDownEvent)
                {
                    Find.WindowStack.Notify_PressedAccept();
                }
                if (Event.current.type == EventType.MouseDown)
                {
                    Find.WindowStack.Notify_ClickedInsideWindow(this.$this);
                }
                if (Event.current.type == EventType.KeyDown && !Find.WindowStack.GetsInput(this.$this))
                {
                    Event.current.Use();
                }
                if (!this.$this.optionalTitle.NullOrEmpty())
                {
                    GUI.Label(new Rect(this.$this.Margin, this.$this.Margin, this.$this.windowRect.width, 25f), this.$this.optionalTitle);
                }
                if (this.$this.doCloseX)
                {
                    if (Widgets.CloseButtonFor(this.winRect))
                    {
                        this.$this.Close(true);
                    }
                }
                if (this.$this.resizeable)
                {
                    if (Event.current.type != EventType.Repaint)
                    {
                        Rect rect = this.$this.resizer.DoResizeControl(this.$this.windowRect);
                        if (rect != this.$this.windowRect)
                        {
                            this.$this.resizeLater     = true;
                            this.$this.resizeLaterRect = rect;
                        }
                    }
                }
                Rect rect2 = this.winRect.ContractedBy(this.$this.Margin);

                if (!this.$this.optionalTitle.NullOrEmpty())
                {
                    rect2.yMin += this.$this.Margin + 25f;
                }
                GUI.BeginGroup(rect2);
                try
                {
                    this.$this.DoWindowContents(rect2.AtZero());
                }
                catch (Exception ex)
                {
                    Log.Error(string.Concat(new object[]
                    {
                        "Exception filling window for ",
                        this.$this.GetType(),
                        ": ",
                        ex
                    }), false);
                }
                GUI.EndGroup();
                if (this.$this.resizeable)
                {
                    if (Event.current.type == EventType.Repaint)
                    {
                        this.$this.resizer.DoResizeControl(this.$this.windowRect);
                    }
                }
                if (this.$this.doCloseButton)
                {
                    Text.Font = GameFont.Small;
                    Rect rect3 = new Rect(this.winRect.width / 2f - this.$this.CloseButSize.x / 2f, this.winRect.height - 55f, this.$this.CloseButSize.x, this.$this.CloseButSize.y);
                    if (Widgets.ButtonText(rect3, "CloseButton".Translate(), true, false, true))
                    {
                        this.$this.Close(true);
                    }
                }
                if (KeyBindingDefOf.Cancel.KeyDownEvent && this.$this.IsOpen)
                {
                    this.$this.OnCancelKeyPressed();
                }
                if (this.$this.draggable)
                {
                    GUI.DragWindow();
                }
                else if (Event.current.type == EventType.MouseDown)
                {
                    Event.current.Use();
                }
                ScreenFader.OverlayOnGUI(this.winRect.size);
                Find.WindowStack.currentlyDrawnWindow = null;
                Profiler.EndSample();
            }