public PawnRenderer(Pawn pawn) { this.pawn = pawn; this.wiggler = new PawnDownedWiggler(pawn); this.statusOverlays = new PawnHeadOverlays(pawn); this.woundOverlays = new PawnWoundDrawer(pawn); this.graphics = new PawnGraphicSet(pawn); this.effecters = new PawnStatusEffecters(pawn); }