protected void MakeMote(TargetInfo A)
        {
            Vector3 vector = (A.HasThing ? A.Thing.DrawPos : A.Cell.ToVector3Shifted());

            if (!vector.ShouldSpawnMotesAt(A.Map))
            {
                return;
            }
            int randomInRange = def.burstCount.RandomInRange;

            for (int i = 0; i < randomInRange; i++)
            {
                Mote mote = (Mote)ThingMaker.MakeThing(def.moteDef);
                mote.Scale         = def.scale.RandomInRange;
                mote.exactPosition = vector + def.positionOffset + Gen.RandomHorizontalVector(def.positionRadius);
                mote.rotationRate  = def.rotationRate.RandomInRange;
                mote.exactRotation = def.rotation.RandomInRange;
                MoteThrown moteThrown = mote as MoteThrown;
                if (moteThrown != null)
                {
                    moteThrown.airTimeLeft = def.airTime.RandomInRange;
                    moteThrown.SetVelocity(def.angle.RandomInRange, def.speed.RandomInRange);
                }
                if (A.HasThing)
                {
                    mote.Attach(A);
                }
                GenSpawn.Spawn(mote, vector.ToIntVec3(), A.Map);
            }
        }
示例#2
0
        protected void MakeMote(TargetInfo A)
        {
            Vector3 vector = (!A.HasThing) ? A.Cell.ToVector3Shifted() : A.Thing.DrawPos;

            if (vector.ShouldSpawnMotesAt(A.Map))
            {
                int randomInRange = this.def.burstCount.RandomInRange;
                for (int i = 0; i < randomInRange; i++)
                {
                    Mote mote = (Mote)ThingMaker.MakeThing(this.def.moteDef, null);
                    mote.Scale         = this.def.scale.RandomInRange;
                    mote.exactPosition = vector + Gen.RandomHorizontalVector(this.def.positionRadius);
                    mote.rotationRate  = this.def.rotationRate.RandomInRange;
                    mote.exactRotation = this.def.rotation.RandomInRange;
                    MoteThrown moteThrown = mote as MoteThrown;
                    if (moteThrown != null)
                    {
                        moteThrown.airTimeLeft = this.def.airTime.RandomInRange;
                        moteThrown.SetVelocity(this.def.angle.RandomInRange, this.def.speed.RandomInRange);
                    }
                    if (A.HasThing)
                    {
                        mote.Attach(A);
                    }
                    GenSpawn.Spawn(mote, vector.ToIntVec3(), A.Map, WipeMode.Vanish);
                }
            }
        }