示例#1
0
 public static void GoToMainMenu()
 {
     LongEventHandler.ClearQueuedEvents();
     LongEventHandler.QueueLongEvent(delegate()
     {
         MemoryUtility.ClearAllMapsAndWorld();
         Current.Game = null;
     }, "Entry", "LoadingLongEvent", true, null);
 }
示例#2
0
 public static void GoToMainMenu()
 {
     LongEventHandler.ClearQueuedEvents();
     LongEventHandler.QueueLongEvent(delegate
     {
         MemoryUtility.ClearAllMapsAndWorld();
         Current.Game = null;
     }, "Entry", "LoadingLongEvent", doAsynchronously: true, null, showExtraUIInfo: false);
 }