public bool HasTendedAndHealingInjury() { for (int i = 0; i < hediffs.Count; i++) { Hediff_Injury hediff_Injury = hediffs[i] as Hediff_Injury; if (hediff_Injury != null && hediff_Injury.CanHealFromTending() && hediff_Injury.Severity > 0f) { return(true); } } return(false); }
private static bool <HealthTick> m__6(Hediff_Injury x) { return(x.CanHealFromTending()); }