public bool TryApply(Pawn pawn, List <Hediff> outAddedHediffs = null) { if (pawn.IsQuestLodger() && !allowOnLodgers) { return(false); } return(HediffGiverUtility.TryApply(pawn, hediff, partsToAffect, canAffectAnyLivePart, countToAffect, outAddedHediffs)); }
public bool TryApply(Pawn pawn, List <Hediff> outAddedHediffs = null) { return(HediffGiverUtility.TryApply(pawn, this.hediff, this.partsToAffect, this.canAffectAnyLivePart, this.countToAffect, outAddedHediffs)); }