private void CalculateOldInjuryDamageThreshold(Pawn pawn, Hediff_Injury injury) { HediffCompProperties_GetsOld hediffCompProperties_GetsOld = injury.def.CompProps <HediffCompProperties_GetsOld>(); if (hediffCompProperties_GetsOld != null && !injury.Part.def.IsSolid(injury.Part, pawn.health.hediffSet.hediffs) && !pawn.health.hediffSet.PartOrAnyAncestorHasDirectlyAddedParts(injury.Part) && !injury.IsOld() && !(injury.Part.def.oldInjuryBaseChance < 9.9999997473787516E-06)) { bool isDelicate = injury.Part.def.IsDelicate; if ((!(Rand.Value <= injury.Part.def.oldInjuryBaseChance * hediffCompProperties_GetsOld.becomeOldChance) || !(injury.Severity >= injury.Part.def.GetMaxHealth(pawn) * 0.25) || !(injury.Severity >= 7.0)) && !isDelicate) { return; } HediffComp_GetsOld hediffComp_GetsOld = injury.TryGetComp <HediffComp_GetsOld>(); float num = 1f; float num2 = (float)(injury.Severity / 2.0); if (num <= num2) { hediffComp_GetsOld.oldDamageThreshold = Rand.Range(num, num2); } if (isDelicate) { hediffComp_GetsOld.oldDamageThreshold = injury.Severity; hediffComp_GetsOld.IsOld = true; } } }
private void CalculateOldInjuryDamageThreshold(Pawn pawn, Hediff_Injury injury) { HediffCompProperties_GetsOld hediffCompProperties_GetsOld = injury.def.CompProps <HediffCompProperties_GetsOld>(); if (hediffCompProperties_GetsOld == null) { return; } if (injury.Part.def.IsSolid(injury.Part, pawn.health.hediffSet.hediffs) || pawn.health.hediffSet.PartOrAnyAncestorHasDirectlyAddedParts(injury.Part) || injury.IsOld() || injury.Part.def.oldInjuryBaseChance < 1E-05f) { return; } bool isDelicate = injury.Part.def.IsDelicate; if ((Rand.Value <= injury.Part.def.oldInjuryBaseChance * hediffCompProperties_GetsOld.becomeOldChance && injury.Severity >= injury.Part.def.GetMaxHealth(pawn) * 0.25f && injury.Severity >= 7f) || isDelicate) { HediffComp_GetsOld hediffComp_GetsOld = injury.TryGetComp <HediffComp_GetsOld>(); float num = 1f; float num2 = injury.Severity / 2f; if (num <= num2) { hediffComp_GetsOld.oldDamageThreshold = Rand.Range(num, num2); } if (isDelicate) { hediffComp_GetsOld.oldDamageThreshold = injury.Severity; hediffComp_GetsOld.IsOld = true; } } }