示例#1
0
        public static IEnumerable <T> LoadXmlDataInResourcesFolder <T>(string folderPath) where T : new()
        {
            XmlInheritance.Clear();
            List <LoadableXmlAsset> assets = new List <LoadableXmlAsset>();

            object[] textObjects = Resources.LoadAll <TextAsset>(folderPath);
            object[] array       = textObjects;
            for (int j = 0; j < array.Length; j++)
            {
                TextAsset        textAsset        = (TextAsset)array[j];
                LoadableXmlAsset loadableXmlAsset = new LoadableXmlAsset(textAsset.name, string.Empty, textAsset.text);
                XmlInheritance.TryRegisterAllFrom(loadableXmlAsset, null);
                assets.Add(loadableXmlAsset);
            }
            XmlInheritance.Resolve();
            for (int i = 0; i < assets.Count; i++)
            {
                using (IEnumerator <T> enumerator = DirectXmlLoader.AllGameItemsFromAsset <T>(assets[i]).GetEnumerator())
                {
                    if (enumerator.MoveNext())
                    {
                        T item = enumerator.Current;
                        yield return(item);

                        /*Error: Unable to find new state assignment for yield return*/;
                    }
                }
            }
            XmlInheritance.Clear();
            yield break;
IL_0195:
            /*Error near IL_0196: Unexpected return in MoveNext()*/;
        }
示例#2
0
        public static IEnumerable <T> LoadXmlDataInResourcesFolder <T>(string folderPath) where T : new()
        {
            XmlInheritance.Clear();
            List <LoadableXmlAsset> assets = new List <LoadableXmlAsset>();

            object[] textObjects = Resources.LoadAll <TextAsset>(folderPath);
            foreach (TextAsset textAsset in textObjects)
            {
                LoadableXmlAsset loadableXmlAsset = new LoadableXmlAsset(textAsset.name, "", textAsset.text);
                XmlInheritance.TryRegisterAllFrom(loadableXmlAsset, null);
                assets.Add(loadableXmlAsset);
            }
            XmlInheritance.Resolve();
            for (int i = 0; i < assets.Count; i++)
            {
                foreach (T item in DirectXmlLoader.AllGameItemsFromAsset <T>(assets[i]))
                {
                    yield return(item);
                }
            }
            XmlInheritance.Clear();
            yield break;
        }