private void DrawLinkableCornersAndEdges(Building b)
        {
            if (b.def.graphicData == null)
            {
                return;
            }
            DamageGraphicData damageData = b.def.graphicData.damageData;

            if (damageData == null)
            {
                return;
            }
            float damageTexturesAltitude  = GetDamageTexturesAltitude(b);
            List <DamageOverlay> overlays = BuildingsDamageSectionLayerUtility.GetOverlays(b);
            IntVec3 position = b.Position;
            Vector3 vector   = new Vector3((float)position.x + 0.5f, damageTexturesAltitude, (float)position.z + 0.5f);
            float   x        = Rand.Range(0.4f, 0.6f);
            float   z        = Rand.Range(0.4f, 0.6f);
            float   x2       = Rand.Range(0.4f, 0.6f);
            float   z2       = Rand.Range(0.4f, 0.6f);

            for (int i = 0; i < overlays.Count; i++)
            {
                switch (overlays[i])
                {
                case DamageOverlay.TopEdge:
                    Printer_Plane.PrintPlane(this, vector + new Vector3(x, 0f, 0f), Vector2.one, damageData.edgeTopMat, 0f, flipUv: false, null, null, 0f);
                    break;

                case DamageOverlay.RightEdge:
                    Printer_Plane.PrintPlane(this, vector + new Vector3(0f, 0f, z), Vector2.one, damageData.edgeRightMat, 90f, flipUv: false, null, null, 0f);
                    break;

                case DamageOverlay.BotEdge:
                    Printer_Plane.PrintPlane(this, vector + new Vector3(x2, 0f, 0f), Vector2.one, damageData.edgeBotMat, 180f, flipUv: false, null, null, 0f);
                    break;

                case DamageOverlay.LeftEdge:
                    Printer_Plane.PrintPlane(this, vector + new Vector3(0f, 0f, z2), Vector2.one, damageData.edgeLeftMat, 270f, flipUv: false, null, null, 0f);
                    break;

                case DamageOverlay.TopLeftCorner:
                    Printer_Plane.PrintPlane(this, vector, Vector2.one, damageData.cornerTLMat, 0f, flipUv: false, null, null, 0f);
                    break;

                case DamageOverlay.TopRightCorner:
                    Printer_Plane.PrintPlane(this, vector, Vector2.one, damageData.cornerTRMat, 90f, flipUv: false, null, null, 0f);
                    break;

                case DamageOverlay.BotRightCorner:
                    Printer_Plane.PrintPlane(this, vector, Vector2.one, damageData.cornerBRMat, 180f, flipUv: false, null, null, 0f);
                    break;

                case DamageOverlay.BotLeftCorner:
                    Printer_Plane.PrintPlane(this, vector, Vector2.one, damageData.cornerBLMat, 270f, flipUv: false, null, null, 0f);
                    break;
                }
            }
        }
 public void CopyFrom(GraphicData other)
 {
     this.texPath      = other.texPath;
     this.graphicClass = other.graphicClass;
     this.shaderType   = other.shaderType;
     this.color        = other.color;
     this.colorTwo     = other.colorTwo;
     this.drawSize     = other.drawSize;
     this.onGroundRandomRotateAngle = other.onGroundRandomRotateAngle;
     this.drawRotated       = other.drawRotated;
     this.allowFlip         = other.allowFlip;
     this.flipExtraRotation = other.flipExtraRotation;
     this.shadowData        = other.shadowData;
     this.damageData        = other.damageData;
     this.linkType          = other.linkType;
     this.linkFlags         = other.linkFlags;
 }
 public static void GetCornerMats(out Material topLeft, out Material topRight, out Material botRight, out Material botLeft, Building b)
 {
     if (b.def.graphicData == null || b.def.graphicData.damageData == null)
     {
         topLeft  = null;
         topRight = null;
         botRight = null;
         botLeft  = null;
     }
     else
     {
         DamageGraphicData damageData = b.def.graphicData.damageData;
         if (b.Rotation == Rot4.North)
         {
             topLeft  = damageData.cornerTLMat;
             topRight = damageData.cornerTRMat;
             botRight = damageData.cornerBRMat;
             botLeft  = damageData.cornerBLMat;
         }
         else if (b.Rotation == Rot4.East)
         {
             topLeft  = damageData.cornerBLMat;
             topRight = damageData.cornerTLMat;
             botRight = damageData.cornerTRMat;
             botLeft  = damageData.cornerBRMat;
         }
         else if (b.Rotation == Rot4.South)
         {
             topLeft  = damageData.cornerBRMat;
             topRight = damageData.cornerBLMat;
             botRight = damageData.cornerTLMat;
             botLeft  = damageData.cornerTRMat;
         }
         else
         {
             topLeft  = damageData.cornerTRMat;
             topRight = damageData.cornerBRMat;
             botRight = damageData.cornerBLMat;
             botLeft  = damageData.cornerTLMat;
         }
     }
 }
示例#4
0
 public void CopyFrom(GraphicData other)
 {
     texPath                   = other.texPath;
     graphicClass              = other.graphicClass;
     shaderType                = other.shaderType;
     color                     = other.color;
     colorTwo                  = other.colorTwo;
     drawSize                  = other.drawSize;
     drawOffset                = other.drawOffset;
     drawOffsetNorth           = other.drawOffsetNorth;
     drawOffsetEast            = other.drawOffsetEast;
     drawOffsetSouth           = other.drawOffsetSouth;
     drawOffsetWest            = other.drawOffsetSouth;
     onGroundRandomRotateAngle = other.onGroundRandomRotateAngle;
     drawRotated               = other.drawRotated;
     allowFlip                 = other.allowFlip;
     flipExtraRotation         = other.flipExtraRotation;
     shadowData                = other.shadowData;
     damageData                = other.damageData;
     linkType                  = other.linkType;
     linkFlags                 = other.linkFlags;
     cachedGraphic             = null;
 }
 public static List <DamageOverlay> GetAvailableOverlays(Building b)
 {
     availableOverlays.Clear();
     if (GetScratchMats(b).Any())
     {
         int   num        = 3;
         Rect  damageRect = GetDamageRect(b);
         float num2       = damageRect.width * damageRect.height;
         if (num2 > 4f)
         {
             num += Mathf.RoundToInt((num2 - 4f) * 0.54f);
         }
         for (int i = 0; i < num; i++)
         {
             availableOverlays.Add(DamageOverlay.Scratch);
         }
     }
     if (UsesLinkableCornersAndEdges(b))
     {
         if (b.def.graphicData != null && b.def.graphicData.damageData != null)
         {
             IntVec3           position   = b.Position;
             DamageGraphicData damageData = b.def.graphicData.damageData;
             if (damageData.edgeTopMat != null && DifferentAt(b, position.x, position.z + 1) && SameAndDamagedAt(b, position.x + 1, position.z) && DifferentAt(b, position.x + 1, position.z + 1))
             {
                 availableOverlays.Add(DamageOverlay.TopEdge);
             }
             if (damageData.edgeRightMat != null && DifferentAt(b, position.x + 1, position.z) && SameAndDamagedAt(b, position.x, position.z + 1) && DifferentAt(b, position.x + 1, position.z + 1))
             {
                 availableOverlays.Add(DamageOverlay.RightEdge);
             }
             if (damageData.edgeBotMat != null && DifferentAt(b, position.x, position.z - 1) && SameAndDamagedAt(b, position.x + 1, position.z) && DifferentAt(b, position.x + 1, position.z - 1))
             {
                 availableOverlays.Add(DamageOverlay.BotEdge);
             }
             if (damageData.edgeLeftMat != null && DifferentAt(b, position.x - 1, position.z) && SameAndDamagedAt(b, position.x, position.z + 1) && DifferentAt(b, position.x - 1, position.z + 1))
             {
                 availableOverlays.Add(DamageOverlay.LeftEdge);
             }
             if (damageData.cornerTLMat != null && DifferentAt(b, position.x - 1, position.z) && DifferentAt(b, position.x, position.z + 1))
             {
                 availableOverlays.Add(DamageOverlay.TopLeftCorner);
             }
             if (damageData.cornerTRMat != null && DifferentAt(b, position.x + 1, position.z) && DifferentAt(b, position.x, position.z + 1))
             {
                 availableOverlays.Add(DamageOverlay.TopRightCorner);
             }
             if (damageData.cornerBRMat != null && DifferentAt(b, position.x + 1, position.z) && DifferentAt(b, position.x, position.z - 1))
             {
                 availableOverlays.Add(DamageOverlay.BotRightCorner);
             }
             if (damageData.cornerBLMat != null && DifferentAt(b, position.x - 1, position.z) && DifferentAt(b, position.x, position.z - 1))
             {
                 availableOverlays.Add(DamageOverlay.BotLeftCorner);
             }
         }
     }
     else
     {
         GetCornerMats(out Material topLeft, out Material topRight, out Material botRight, out Material botLeft, b);
         if (topLeft != null)
         {
             availableOverlays.Add(DamageOverlay.TopLeftCorner);
         }
         if (topRight != null)
         {
             availableOverlays.Add(DamageOverlay.TopRightCorner);
         }
         if (botLeft != null)
         {
             availableOverlays.Add(DamageOverlay.BotLeftCorner);
         }
         if (botRight != null)
         {
             availableOverlays.Add(DamageOverlay.BotRightCorner);
         }
     }
     return(availableOverlays);
 }
        public static Rect GetDamageRect(Building b)
        {
            DamageGraphicData damageGraphicData = null;

            if (b.def.graphicData != null)
            {
                damageGraphicData = b.def.graphicData.damageData;
            }
            CellRect cellRect = b.OccupiedRect();
            Rect     result   = new Rect((float)cellRect.minX, (float)cellRect.minZ, (float)cellRect.Width, (float)cellRect.Height);

            if (damageGraphicData != null)
            {
                if (b.Rotation == Rot4.North && damageGraphicData.rectN != default(Rect))
                {
                    result.position += damageGraphicData.rectN.position;
                    result.size      = damageGraphicData.rectN.size;
                }
                else if (b.Rotation == Rot4.East && damageGraphicData.rectE != default(Rect))
                {
                    result.position += damageGraphicData.rectE.position;
                    result.size      = damageGraphicData.rectE.size;
                }
                else if (b.Rotation == Rot4.South && damageGraphicData.rectS != default(Rect))
                {
                    result.position += damageGraphicData.rectS.position;
                    result.size      = damageGraphicData.rectS.size;
                }
                else if (b.Rotation == Rot4.West && damageGraphicData.rectW != default(Rect))
                {
                    result.position += damageGraphicData.rectW.position;
                    result.size      = damageGraphicData.rectW.size;
                }
                else if (damageGraphicData.rect != default(Rect))
                {
                    Rect rect = damageGraphicData.rect;
                    if (b.Rotation == Rot4.North)
                    {
                        result.x     += rect.x;
                        result.y     += rect.y;
                        result.width  = rect.width;
                        result.height = rect.height;
                    }
                    else if (b.Rotation == Rot4.South)
                    {
                        result.x     += (float)cellRect.Width - rect.x - rect.width;
                        result.y     += (float)cellRect.Height - rect.y - rect.height;
                        result.width  = rect.width;
                        result.height = rect.height;
                    }
                    else if (b.Rotation == Rot4.West)
                    {
                        result.x     += (float)cellRect.Width - rect.y - rect.height;
                        result.y     += rect.x;
                        result.width  = rect.height;
                        result.height = rect.width;
                    }
                    else if (b.Rotation == Rot4.East)
                    {
                        result.x     += rect.y;
                        result.y     += (float)cellRect.Height - rect.x - rect.width;
                        result.width  = rect.height;
                        result.height = rect.width;
                    }
                }
            }
            return(result);
        }
 public static List <DamageOverlay> GetAvailableOverlays(Building b)
 {
     BuildingsDamageSectionLayerUtility.availableOverlays.Clear();
     if (BuildingsDamageSectionLayerUtility.GetScratchMats(b).Any <Material>())
     {
         int   num        = 3;
         Rect  damageRect = BuildingsDamageSectionLayerUtility.GetDamageRect(b);
         float num2       = damageRect.width * damageRect.height;
         if (num2 > 4f)
         {
             num += Mathf.RoundToInt((num2 - 4f) * 0.54f);
         }
         for (int i = 0; i < num; i++)
         {
             BuildingsDamageSectionLayerUtility.availableOverlays.Add(DamageOverlay.Scratch);
         }
     }
     if (BuildingsDamageSectionLayerUtility.UsesLinkableCornersAndEdges(b))
     {
         if (b.def.graphicData != null && b.def.graphicData.damageData != null)
         {
             IntVec3           position   = b.Position;
             DamageGraphicData damageData = b.def.graphicData.damageData;
             if (damageData.edgeTopMat != null && BuildingsDamageSectionLayerUtility.DifferentAt(b, position.x, position.z + 1) && BuildingsDamageSectionLayerUtility.SameAndDamagedAt(b, position.x + 1, position.z) && BuildingsDamageSectionLayerUtility.DifferentAt(b, position.x + 1, position.z + 1))
             {
                 BuildingsDamageSectionLayerUtility.availableOverlays.Add(DamageOverlay.TopEdge);
             }
             if (damageData.edgeRightMat != null && BuildingsDamageSectionLayerUtility.DifferentAt(b, position.x + 1, position.z) && BuildingsDamageSectionLayerUtility.SameAndDamagedAt(b, position.x, position.z + 1) && BuildingsDamageSectionLayerUtility.DifferentAt(b, position.x + 1, position.z + 1))
             {
                 BuildingsDamageSectionLayerUtility.availableOverlays.Add(DamageOverlay.RightEdge);
             }
             if (damageData.edgeBotMat != null && BuildingsDamageSectionLayerUtility.DifferentAt(b, position.x, position.z - 1) && BuildingsDamageSectionLayerUtility.SameAndDamagedAt(b, position.x + 1, position.z) && BuildingsDamageSectionLayerUtility.DifferentAt(b, position.x + 1, position.z - 1))
             {
                 BuildingsDamageSectionLayerUtility.availableOverlays.Add(DamageOverlay.BotEdge);
             }
             if (damageData.edgeLeftMat != null && BuildingsDamageSectionLayerUtility.DifferentAt(b, position.x - 1, position.z) && BuildingsDamageSectionLayerUtility.SameAndDamagedAt(b, position.x, position.z + 1) && BuildingsDamageSectionLayerUtility.DifferentAt(b, position.x - 1, position.z + 1))
             {
                 BuildingsDamageSectionLayerUtility.availableOverlays.Add(DamageOverlay.LeftEdge);
             }
             if (damageData.cornerTLMat != null && BuildingsDamageSectionLayerUtility.DifferentAt(b, position.x - 1, position.z) && BuildingsDamageSectionLayerUtility.DifferentAt(b, position.x, position.z + 1))
             {
                 BuildingsDamageSectionLayerUtility.availableOverlays.Add(DamageOverlay.TopLeftCorner);
             }
             if (damageData.cornerTRMat != null && BuildingsDamageSectionLayerUtility.DifferentAt(b, position.x + 1, position.z) && BuildingsDamageSectionLayerUtility.DifferentAt(b, position.x, position.z + 1))
             {
                 BuildingsDamageSectionLayerUtility.availableOverlays.Add(DamageOverlay.TopRightCorner);
             }
             if (damageData.cornerBRMat != null && BuildingsDamageSectionLayerUtility.DifferentAt(b, position.x + 1, position.z) && BuildingsDamageSectionLayerUtility.DifferentAt(b, position.x, position.z - 1))
             {
                 BuildingsDamageSectionLayerUtility.availableOverlays.Add(DamageOverlay.BotRightCorner);
             }
             if (damageData.cornerBLMat != null && BuildingsDamageSectionLayerUtility.DifferentAt(b, position.x - 1, position.z) && BuildingsDamageSectionLayerUtility.DifferentAt(b, position.x, position.z - 1))
             {
                 BuildingsDamageSectionLayerUtility.availableOverlays.Add(DamageOverlay.BotLeftCorner);
             }
         }
     }
     else
     {
         Material x;
         Material x2;
         Material x3;
         Material x4;
         BuildingsDamageSectionLayerUtility.GetCornerMats(out x, out x2, out x3, out x4, b);
         if (x != null)
         {
             BuildingsDamageSectionLayerUtility.availableOverlays.Add(DamageOverlay.TopLeftCorner);
         }
         if (x2 != null)
         {
             BuildingsDamageSectionLayerUtility.availableOverlays.Add(DamageOverlay.TopRightCorner);
         }
         if (x4 != null)
         {
             BuildingsDamageSectionLayerUtility.availableOverlays.Add(DamageOverlay.BotLeftCorner);
         }
         if (x3 != null)
         {
             BuildingsDamageSectionLayerUtility.availableOverlays.Add(DamageOverlay.BotRightCorner);
         }
     }
     return(BuildingsDamageSectionLayerUtility.availableOverlays);
 }
        private void DrawFullThingCorners(Building b)
        {
            if (b.def.graphicData != null)
            {
                DamageGraphicData damageData = b.def.graphicData.damageData;
                if (damageData != null)
                {
                    Rect  damageRect             = BuildingsDamageSectionLayerUtility.GetDamageRect(b);
                    float damageTexturesAltitude = GetDamageTexturesAltitude(b);
                    float num = Mathf.Min(Mathf.Min(damageRect.width, damageRect.height), 1.5f);
                    BuildingsDamageSectionLayerUtility.GetCornerMats(out Material topLeft, out Material topRight, out Material botRight, out Material botLeft, b);
                    float num2 = num * Rand.Range(0.9f, 1f);
                    float num3 = num * Rand.Range(0.9f, 1f);
                    float num4 = num * Rand.Range(0.9f, 1f);
                    float num5 = num * Rand.Range(0.9f, 1f);
                    List <DamageOverlay> overlays = BuildingsDamageSectionLayerUtility.GetOverlays(b);
                    for (int i = 0; i < overlays.Count; i++)
                    {
                        switch (overlays[i])
                        {
                        case DamageOverlay.TopLeftCorner:
                        {
                            Rect    rect4   = new Rect(damageRect.xMin, damageRect.yMax - num2, num2, num2);
                            Vector2 center7 = rect4.center;
                            float   x4      = center7.x;
                            float   y4      = damageTexturesAltitude;
                            Vector2 center8 = rect4.center;
                            Printer_Plane.PrintPlane(this, new Vector3(x4, y4, center8.y), rect4.size, topLeft, 0f, flipUv: false, null, null, 0f);
                            break;
                        }

                        case DamageOverlay.TopRightCorner:
                        {
                            Rect    rect3   = new Rect(damageRect.xMax - num3, damageRect.yMax - num3, num3, num3);
                            Vector2 center5 = rect3.center;
                            float   x3      = center5.x;
                            float   y3      = damageTexturesAltitude;
                            Vector2 center6 = rect3.center;
                            Printer_Plane.PrintPlane(this, new Vector3(x3, y3, center6.y), rect3.size, topRight, 90f, flipUv: false, null, null, 0f);
                            break;
                        }

                        case DamageOverlay.BotRightCorner:
                        {
                            Rect    rect2   = new Rect(damageRect.xMax - num4, damageRect.yMin, num4, num4);
                            Vector2 center3 = rect2.center;
                            float   x2      = center3.x;
                            float   y2      = damageTexturesAltitude;
                            Vector2 center4 = rect2.center;
                            Printer_Plane.PrintPlane(this, new Vector3(x2, y2, center4.y), rect2.size, botRight, 180f, flipUv: false, null, null, 0f);
                            break;
                        }

                        case DamageOverlay.BotLeftCorner:
                        {
                            Rect    rect    = new Rect(damageRect.xMin, damageRect.yMin, num5, num5);
                            Vector2 center  = rect.center;
                            float   x       = center.x;
                            float   y       = damageTexturesAltitude;
                            Vector2 center2 = rect.center;
                            Printer_Plane.PrintPlane(this, new Vector3(x, y, center2.y), rect.size, botLeft, 270f, flipUv: false, null, null, 0f);
                            break;
                        }
                        }
                    }
                }
            }
        }