示例#1
0
        public static Room GetRoomToShowStatsFor(Building building)
        {
            if (!building.Spawned || building.Fogged())
            {
                return(null);
            }
            Room room = null;

            if (building.def.passability != Traversability.Impassable)
            {
                room = building.GetRoom();
            }
            else if (building.def.hasInteractionCell)
            {
                room = building.InteractionCell.GetRoom(building.Map);
            }
            else
            {
                CellRect cellRect = building.OccupiedRect().ExpandedBy(1);
                foreach (IntVec3 item in cellRect)
                {
                    if (cellRect.IsOnEdge(item))
                    {
                        room = item.GetRoom(building.Map);
                        if (IsValid(room))
                        {
                            break;
                        }
                    }
                }
            }
            if (!IsValid(room))
            {
                return(null);
            }
            return(room);

            bool IsValid(Room r)
            {
                if (r != null && !r.Fogged)
                {
                    return(r.Role != RoomRoleDefOf.None);
                }
                return(false);
            }
        }