protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDestroyedOrNull(TargetIndex.A);
            this.FailOnBurningImmobile(TargetIndex.B);
            this.FailOn(() => ((Pawn)(Thing)GetActor().CurJob.GetTarget(TargetIndex.A)).guest.interactionMode != PrisonerInteractionModeDefOf.Release);
            this.FailOnDowned(TargetIndex.A);
            this.FailOnAggroMentalState(TargetIndex.A);
            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.ClosestTouch).FailOn(() => !Prisoner.IsPrisonerOfColony || !Prisoner.guest.PrisonerIsSecure).FailOnSomeonePhysicallyInteracting(TargetIndex.A));

            yield return(Toils_Haul.StartCarryThing(TargetIndex.A));

            Toil carryToCell = Toils_Haul.CarryHauledThingToCell(TargetIndex.B);

            yield return(carryToCell);

            yield return(Toils_Haul.PlaceHauledThingInCell(TargetIndex.B, carryToCell, storageMode: false));

            Toil setReleased = new Toil();

            setReleased.initAction = delegate
            {
                Pawn pawn = setReleased.actor.jobs.curJob.targetA.Thing as Pawn;
                GenGuest.PrisonerRelease(pawn);
                pawn.guest.ClearLastRecruiterData();
                if (!PawnBanishUtility.WouldBeLeftToDie(pawn, pawn.Map.Tile))
                {
                    GenGuest.AddHealthyPrisonerReleasedThoughts(pawn);
                }
            };
            yield return(setReleased);
        }
示例#2
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDestroyedOrNull(TargetIndex.A);
            this.FailOnBurningImmobile(TargetIndex.B);
            this.FailOn(() => ((Pawn)((Thing)this.$this.GetActor().CurJob.GetTarget(TargetIndex.A))).guest.interactionMode != PrisonerInteractionModeDefOf.Release);
            this.FailOnDowned(TargetIndex.A);
            this.FailOnAggroMentalState(TargetIndex.A);
            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.ClosestTouch).FailOn(() => !this.$this.Prisoner.IsPrisonerOfColony || !this.$this.Prisoner.guest.PrisonerIsSecure).FailOnSomeonePhysicallyInteracting(TargetIndex.A));

            yield return(Toils_Haul.StartCarryThing(TargetIndex.A, false, false, false));

            Toil carryToCell = Toils_Haul.CarryHauledThingToCell(TargetIndex.B);

            yield return(carryToCell);

            yield return(Toils_Haul.PlaceHauledThingInCell(TargetIndex.B, carryToCell, false));

            Toil setReleased = new Toil();

            setReleased.initAction = delegate
            {
                Pawn actor  = setReleased.actor;
                Job  curJob = actor.jobs.curJob;
                Pawn p      = curJob.targetA.Thing as Pawn;
                GenGuest.PrisonerRelease(p);
            };
            yield return(setReleased);
        }
            public bool MoveNext()
            {
                uint num = (uint)this.$PC;

                this.$PC = -1;
                switch (num)
                {
                case 0u:
                    this.FailOnDestroyedOrNull(TargetIndex.A);
                    this.FailOnBurningImmobile(TargetIndex.B);
                    this.FailOn(() => ((Pawn)((Thing)this.GetActor().CurJob.GetTarget(TargetIndex.A))).guest.interactionMode != PrisonerInteractionModeDefOf.Release);
                    this.FailOnDowned(TargetIndex.A);
                    this.FailOnAggroMentalState(TargetIndex.A);
                    this.$current = Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.ClosestTouch).FailOn(() => !this.Prisoner.IsPrisonerOfColony || !this.Prisoner.guest.PrisonerIsSecure).FailOnSomeonePhysicallyInteracting(TargetIndex.A);
                    if (!this.$disposing)
                    {
                        this.$PC = 1;
                    }
                    return(true);

                case 1u:
                    this.$current = Toils_Haul.StartCarryThing(TargetIndex.A, false, false, false);
                    if (!this.$disposing)
                    {
                        this.$PC = 2;
                    }
                    return(true);

                case 2u:
                    carryToCell   = Toils_Haul.CarryHauledThingToCell(TargetIndex.B);
                    this.$current = carryToCell;
                    if (!this.$disposing)
                    {
                        this.$PC = 3;
                    }
                    return(true);

                case 3u:
                    this.$current = Toils_Haul.PlaceHauledThingInCell(TargetIndex.B, carryToCell, false);
                    if (!this.$disposing)
                    {
                        this.$PC = 4;
                    }
                    return(true);

                case 4u:
                    < MakeNewToils > c__AnonStorey.setReleased            = new Toil();
                    < MakeNewToils > c__AnonStorey.setReleased.initAction = delegate()
                    {
                        Pawn actor  = < MakeNewToils > c__AnonStorey.setReleased.actor;
                        Job  curJob = actor.jobs.curJob;
                        Pawn p      = curJob.targetA.Thing as Pawn;
                        GenGuest.PrisonerRelease(p);
                    };
                    this.$current = < MakeNewToils > c__AnonStorey.setReleased;
                    if (!this.$disposing)
                    {
                        this.$PC = 5;
                    }
                    return(true);
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDestroyedOrNull(TargetIndex.A);
            this.FailOnBurningImmobile(TargetIndex.B);
            if (!this.forbiddenInitially)
            {
                this.FailOnForbidden(TargetIndex.A);
            }
            Toil reserveTargetA = Toils_Reserve.Reserve(TargetIndex.A, 1, -1, null);

            yield return(reserveTargetA);

            Toil toilGoto = null;

            toilGoto = Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.ClosestTouch).FailOnSomeonePhysicallyInteracting(TargetIndex.A).FailOn(delegate()
            {
                Pawn actor = toilGoto.actor;
                Job curJob = actor.jobs.curJob;
                if (curJob.haulMode == HaulMode.ToCellStorage)
                {
                    Thing thing  = curJob.GetTarget(TargetIndex.A).Thing;
                    IntVec3 cell = actor.jobs.curJob.GetTarget(TargetIndex.B).Cell;
                    if (!cell.IsValidStorageFor(this.Map, thing))
                    {
                        return(true);
                    }
                }
                return(false);
            });
            yield return(toilGoto);

            yield return(Toils_Haul.StartCarryThing(TargetIndex.A, false, true, false));

            if (this.job.haulOpportunisticDuplicates)
            {
                yield return(Toils_Haul.CheckForGetOpportunityDuplicate(reserveTargetA, TargetIndex.A, TargetIndex.B, false, null));
            }
            Toil carryToCell = Toils_Haul.CarryHauledThingToCell(TargetIndex.B);

            yield return(carryToCell);

            yield return(Toils_Haul.PlaceHauledThingInCell(TargetIndex.B, carryToCell, true));

            yield break;
        }
        protected override IEnumerable <Toil> MakeNewToils()
        {
            this.FailOnDestroyedOrNull(TargetIndex.A);
            this.FailOnBurningImmobile(TargetIndex.B);
            if (!forbiddenInitially)
            {
                this.FailOnForbidden(TargetIndex.A);
            }
            Toil reserveTargetA = Toils_Reserve.Reserve(TargetIndex.A);

            yield return(reserveTargetA);

            Toil toilGoto = null;

            toilGoto = Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.ClosestTouch).FailOnSomeonePhysicallyInteracting(TargetIndex.A).FailOn((Func <bool>) delegate
            {
                Pawn actor = toilGoto.actor;
                Job curJob = actor.jobs.curJob;
                if (curJob.haulMode == HaulMode.ToCellStorage)
                {
                    Thing thing = curJob.GetTarget(TargetIndex.A).Thing;
                    if (!actor.jobs.curJob.GetTarget(TargetIndex.B).Cell.IsValidStorageFor(base.Map, thing))
                    {
                        return(true);
                    }
                }
                return(false);
            });
            yield return(toilGoto);

            yield return(Toils_Haul.StartCarryThing(TargetIndex.A, putRemainderInQueue: false, subtractNumTakenFromJobCount: true));

            if (job.haulOpportunisticDuplicates)
            {
                yield return(Toils_Haul.CheckForGetOpportunityDuplicate(reserveTargetA, TargetIndex.A, TargetIndex.B));
            }
            Toil carryToCell = Toils_Haul.CarryHauledThingToCell(TargetIndex.B);

            yield return(carryToCell);

            yield return(Toils_Haul.PlaceHauledThingInCell(TargetIndex.B, carryToCell, storageMode: true));
        }
示例#6
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            base.AddEndCondition(delegate
            {
                Thing thing = this.$this.GetActor().jobs.curJob.GetTarget(TargetIndex.A).Thing;
                if (thing is Building && !thing.Spawned)
                {
                    return(JobCondition.Incompletable);
                }
                return(JobCondition.Ongoing);
            });
            this.FailOnBurningImmobile(TargetIndex.A);
            this.FailOn(delegate
            {
                IBillGiver billGiver = this.$this.job.GetTarget(TargetIndex.A).Thing as IBillGiver;
                if (billGiver != null)
                {
                    if (this.$this.job.bill.DeletedOrDereferenced)
                    {
                        return(true);
                    }
                    if (!billGiver.CurrentlyUsableForBills())
                    {
                        return(true);
                    }
                }
                return(false);
            });
            Toil gotoBillGiver = Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell);

            yield return(new Toil
            {
                initAction = delegate
                {
                    if (this.$this.job.targetQueueB != null && this.$this.job.targetQueueB.Count == 1)
                    {
                        UnfinishedThing unfinishedThing = this.$this.job.targetQueueB[0].Thing as UnfinishedThing;
                        if (unfinishedThing != null)
                        {
                            unfinishedThing.BoundBill = (Bill_ProductionWithUft)this.$this.job.bill;
                        }
                    }
                }
            });

            yield return(Toils_Jump.JumpIf(gotoBillGiver, () => this.$this.job.GetTargetQueue(TargetIndex.B).NullOrEmpty <LocalTargetInfo>()));

            Toil extract = Toils_JobTransforms.ExtractNextTargetFromQueue(TargetIndex.B, true);

            yield return(extract);

            Toil getToHaulTarget = Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.B).FailOnSomeonePhysicallyInteracting(TargetIndex.B);

            yield return(getToHaulTarget);

            yield return(Toils_Haul.StartCarryThing(TargetIndex.B, true, false, true));

            yield return(JobDriver_DoBill.JumpToCollectNextIntoHandsForBill(getToHaulTarget, TargetIndex.B));

            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell).FailOnDestroyedOrNull(TargetIndex.B));

            Toil findPlaceTarget = Toils_JobTransforms.SetTargetToIngredientPlaceCell(TargetIndex.A, TargetIndex.B, TargetIndex.C);

            yield return(findPlaceTarget);

            yield return(Toils_Haul.PlaceHauledThingInCell(TargetIndex.C, findPlaceTarget, false));

            yield return(Toils_Jump.JumpIfHaveTargetInQueue(TargetIndex.B, extract));

            yield return(gotoBillGiver);

            yield return(Toils_Recipe.MakeUnfinishedThingIfNeeded());

            yield return(Toils_Recipe.DoRecipeWork().FailOnDespawnedNullOrForbiddenPlacedThings().FailOnCannotTouch(TargetIndex.A, PathEndMode.InteractionCell));

            yield return(Toils_Recipe.FinishRecipeAndStartStoringProduct());

            if (!this.job.RecipeDef.products.NullOrEmpty <ThingCountClass>() || !this.job.RecipeDef.specialProducts.NullOrEmpty <SpecialProductType>())
            {
                yield return(Toils_Reserve.Reserve(TargetIndex.B, 1, -1, null));

                Toil carryToCell = Toils_Haul.CarryHauledThingToCell(TargetIndex.B);
                yield return(carryToCell);

                yield return(Toils_Haul.PlaceHauledThingInCell(TargetIndex.B, carryToCell, true));

                Toil recount = new Toil();
                recount.initAction = delegate
                {
                    Bill_Production bill_Production = recount.actor.jobs.curJob.bill as Bill_Production;
                    if (bill_Production != null && bill_Production.repeatMode == BillRepeatModeDefOf.TargetCount)
                    {
                        this.$this.Map.resourceCounter.UpdateResourceCounts();
                    }
                };
                yield return(recount);
            }
        }
            public bool MoveNext()
            {
                uint num = (uint)this.$PC;

                this.$PC = -1;
                switch (num)
                {
                case 0u:
                {
                    base.AddEndCondition(delegate
                        {
                            Thing thing = base.GetActor().jobs.curJob.GetTarget(TargetIndex.A).Thing;
                            if (thing is Building && !thing.Spawned)
                            {
                                return(JobCondition.Incompletable);
                            }
                            return(JobCondition.Ongoing);
                        });
                    this.FailOnBurningImmobile(TargetIndex.A);
                    this.FailOn(delegate()
                        {
                            IBillGiver billGiver = this.job.GetTarget(TargetIndex.A).Thing as IBillGiver;
                            if (billGiver != null)
                            {
                                if (this.job.bill.DeletedOrDereferenced)
                                {
                                    return(true);
                                }
                                if (!billGiver.CurrentlyUsableForBills())
                                {
                                    return(true);
                                }
                            }
                            return(false);
                        });
                    gotoBillGiver = Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell);
                    Toil bind = new Toil();
                    bind.initAction = delegate()
                    {
                        if (this.job.targetQueueB != null && this.job.targetQueueB.Count == 1)
                        {
                            UnfinishedThing unfinishedThing = this.job.targetQueueB[0].Thing as UnfinishedThing;
                            if (unfinishedThing != null)
                            {
                                unfinishedThing.BoundBill = (Bill_ProductionWithUft)this.job.bill;
                            }
                        }
                    };
                    this.$current = bind;
                    if (!this.$disposing)
                    {
                        this.$PC = 1;
                    }
                    return(true);
                }

                case 1u:
                    this.$current = Toils_Jump.JumpIf(gotoBillGiver, () => this.job.GetTargetQueue(TargetIndex.B).NullOrEmpty <LocalTargetInfo>());
                    if (!this.$disposing)
                    {
                        this.$PC = 2;
                    }
                    return(true);

                case 2u:
                    extract       = Toils_JobTransforms.ExtractNextTargetFromQueue(TargetIndex.B, true);
                    this.$current = extract;
                    if (!this.$disposing)
                    {
                        this.$PC = 3;
                    }
                    return(true);

                case 3u:
                    getToHaulTarget = Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.B).FailOnSomeonePhysicallyInteracting(TargetIndex.B);
                    this.$current   = getToHaulTarget;
                    if (!this.$disposing)
                    {
                        this.$PC = 4;
                    }
                    return(true);

                case 4u:
                    this.$current = Toils_Haul.StartCarryThing(TargetIndex.B, true, false, true);
                    if (!this.$disposing)
                    {
                        this.$PC = 5;
                    }
                    return(true);

                case 5u:
                    this.$current = JobDriver_DoBill.JumpToCollectNextIntoHandsForBill(getToHaulTarget, TargetIndex.B);
                    if (!this.$disposing)
                    {
                        this.$PC = 6;
                    }
                    return(true);

                case 6u:
                    this.$current = Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell).FailOnDestroyedOrNull(TargetIndex.B);
                    if (!this.$disposing)
                    {
                        this.$PC = 7;
                    }
                    return(true);

                case 7u:
                    findPlaceTarget = Toils_JobTransforms.SetTargetToIngredientPlaceCell(TargetIndex.A, TargetIndex.B, TargetIndex.C);
                    this.$current   = findPlaceTarget;
                    if (!this.$disposing)
                    {
                        this.$PC = 8;
                    }
                    return(true);

                case 8u:
                    this.$current = Toils_Haul.PlaceHauledThingInCell(TargetIndex.C, findPlaceTarget, false);
                    if (!this.$disposing)
                    {
                        this.$PC = 9;
                    }
                    return(true);

                case 9u:
                    this.$current = Toils_Jump.JumpIfHaveTargetInQueue(TargetIndex.B, extract);
                    if (!this.$disposing)
                    {
                        this.$PC = 10;
                    }
                    return(true);

                case 10u:
                    this.$current = gotoBillGiver;
                    if (!this.$disposing)
                    {
                        this.$PC = 11;
                    }
                    return(true);

                case 11u:
                    this.$current = Toils_Recipe.MakeUnfinishedThingIfNeeded();
                    if (!this.$disposing)
                    {
                        this.$PC = 12;
                    }
                    return(true);

                case 12u:
                    this.$current = Toils_Recipe.DoRecipeWork().FailOnDespawnedNullOrForbiddenPlacedThings().FailOnCannotTouch(TargetIndex.A, PathEndMode.InteractionCell);
                    if (!this.$disposing)
                    {
                        this.$PC = 13;
                    }
                    return(true);

                case 13u:
                    this.$current = Toils_Recipe.FinishRecipeAndStartStoringProduct();
                    if (!this.$disposing)
                    {
                        this.$PC = 14;
                    }
                    return(true);

                case 14u:
                    if (!this.job.RecipeDef.products.NullOrEmpty <ThingDefCountClass>() || !this.job.RecipeDef.specialProducts.NullOrEmpty <SpecialProductType>())
                    {
                        this.$current = Toils_Reserve.Reserve(TargetIndex.B, 1, -1, null);
                        if (!this.$disposing)
                        {
                            this.$PC = 15;
                        }
                        return(true);
                    }
                    break;

                case 15u:
                    carryToCell   = Toils_Haul.CarryHauledThingToCell(TargetIndex.B);
                    this.$current = carryToCell;
                    if (!this.$disposing)
                    {
                        this.$PC = 16;
                    }
                    return(true);

                case 16u:
                    this.$current = Toils_Haul.PlaceHauledThingInCell(TargetIndex.B, carryToCell, true);
                    if (!this.$disposing)
                    {
                        this.$PC = 17;
                    }
                    return(true);

                case 17u:
                    < MakeNewToils > c__AnonStorey.recount            = new Toil();
                    < MakeNewToils > c__AnonStorey.recount.initAction = delegate()
                    {
                        Bill_Production bill_Production = < MakeNewToils > c__AnonStorey.recount.actor.jobs.curJob.bill as Bill_Production;
                        if (bill_Production != null && bill_Production.repeatMode == BillRepeatModeDefOf.TargetCount)
                        {
                            < MakeNewToils > c__AnonStorey.< > f__ref$0.$this.Map.resourceCounter.UpdateResourceCounts();
                        }
示例#8
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            //Bill giver destroyed (only in bill using phase! Not in carry phase)
            this.AddEndCondition(() =>
            {
                var targ = this.GetActor().jobs.curJob.GetTarget(TargetIndex.A).Thing;
                if (targ is Building && !targ.Spawned)
                {
                    return(JobCondition.Incompletable);
                }
                return(JobCondition.Ongoing);
            });

            this.FailOnBurningImmobile(TargetIndex.A);          //Bill giver, or product burning in carry phase

            this.FailOn(() =>
            {
                IBillGiver billGiver = job.GetTarget(BillGiverInd).Thing as IBillGiver;

                //conditions only apply during the billgiver-use phase
                if (billGiver != null)
                {
                    if (job.bill.DeletedOrDereferenced)
                    {
                        return(true);
                    }

                    if (!billGiver.CurrentlyUsableForBills())
                    {
                        return(true);
                    }
                }

                return(false);
            });

            //This toil is yielded later
            Toil gotoBillGiver = Toils_Goto.GotoThing(BillGiverInd, PathEndMode.InteractionCell);

            //Bind to bill if it should
            Toil bind = new Toil();

            bind.initAction = () =>
            {
                if (job.targetQueueB != null && job.targetQueueB.Count == 1)
                {
                    UnfinishedThing uft = job.targetQueueB[0].Thing as UnfinishedThing;
                    if (uft != null)
                    {
                        uft.BoundBill = (Bill_ProductionWithUft)job.bill;
                    }
                }
            };
            yield return(bind);

            //Jump over ingredient gathering if there are no ingredients needed
            yield return(Toils_Jump.JumpIf(gotoBillGiver, () => job.GetTargetQueue(IngredientInd).NullOrEmpty()));

            //Gather ingredients
            {
                //Extract an ingredient into IngredientInd target
                Toil extract = Toils_JobTransforms.ExtractNextTargetFromQueue(IngredientInd);
                yield return(extract);

                //Get to ingredient and pick it up
                //Note that these fail cases must be on these toils, otherwise the recipe work fails if you stacked
                //   your targetB into another object on the bill giver square.
                var getToHaulTarget = Toils_Goto.GotoThing(IngredientInd, GotoIngredientPathEndMode)
                                      .FailOnDespawnedNullOrForbidden(IngredientInd)
                                      .FailOnSomeonePhysicallyInteracting(IngredientInd);
                yield return(getToHaulTarget);

                yield return(Toils_Haul.StartCarryThing(IngredientInd, putRemainderInQueue: true, failIfStackCountLessThanJobCount: true));

                //Jump to pick up more in this run if we're collecting from multiple stacks at once
                yield return(JumpToCollectNextIntoHandsForBill(getToHaulTarget, TargetIndex.B));

                //Carry ingredient to the bill giver
                yield return(Toils_Goto.GotoThing(BillGiverInd, PathEndMode.InteractionCell)
                             .FailOnDestroyedOrNull(IngredientInd));

                //Place ingredient on the appropriate cell
                Toil findPlaceTarget = Toils_JobTransforms.SetTargetToIngredientPlaceCell(BillGiverInd, IngredientInd, IngredientPlaceCellInd);
                yield return(findPlaceTarget);

                yield return(Toils_Haul.PlaceHauledThingInCell(IngredientPlaceCellInd,
                                                               nextToilOnPlaceFailOrIncomplete: findPlaceTarget,
                                                               storageMode: false));

                //Jump back if another ingredient is queued, or you didn't finish carrying your current ingredient target
                yield return(Toils_Jump.JumpIfHaveTargetInQueue(IngredientInd, extract));
            }

            //For it no ingredients needed, just go to the bill giver
            //This will do nothing if we took ingredients and are thus already at the bill giver
            yield return(gotoBillGiver);

            //If the recipe calls for the use of an UnfinishedThing
            //Create that and convert our job to be a job about working on it
            yield return(Toils_Recipe.MakeUnfinishedThingIfNeeded());

            //Do the recipe
            //This puts the first product (if any) in targetC
            yield return(Toils_Recipe.DoRecipeWork()
                         .FailOnDespawnedNullOrForbiddenPlacedThings()
                         .FailOnCannotTouch(BillGiverInd, PathEndMode.InteractionCell));

            //Finish doing this recipe
            //Generate the products
            //Modify the job to store them
            yield return(Toils_Recipe.FinishRecipeAndStartStoringProduct());

            //If recipe has any products, store the first one
            if (!job.RecipeDef.products.NullOrEmpty() || !job.RecipeDef.specialProducts.NullOrEmpty())
            {
                //Reserve the storage cell
                yield return(Toils_Reserve.Reserve(TargetIndex.B));

                Toil carryToCell = Toils_Haul.CarryHauledThingToCell(TargetIndex.B);
                yield return(carryToCell);

                yield return(Toils_Haul.PlaceHauledThingInCell(TargetIndex.B, carryToCell, storageMode: true));

                //Bit of a hack here
                //This makes the worker use a count including the one they just dropped
                //When determining whether to make the next item if the bill has "make until you have" marked.
                Toil recount = new Toil();
                recount.initAction = () =>
                {
                    Bill_Production bill = recount.actor.jobs.curJob.bill as Bill_Production;
                    if (bill != null && bill.repeatMode == BillRepeatModeDefOf.TargetCount)
                    {
                        Map.resourceCounter.UpdateResourceCounts();
                    }
                };
                yield return(recount);
            }
        }
示例#9
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            AddEndCondition(delegate
            {
                Thing thing = GetActor().jobs.curJob.GetTarget(TargetIndex.A).Thing;
                return((!(thing is Building) || thing.Spawned) ? JobCondition.Ongoing : JobCondition.Incompletable);
            });
            this.FailOnBurningImmobile(TargetIndex.A);
            this.FailOn(delegate
            {
                IBillGiver billGiver = job.GetTarget(TargetIndex.A).Thing as IBillGiver;
                if (billGiver != null)
                {
                    if (job.bill.DeletedOrDereferenced)
                    {
                        return(true);
                    }
                    if (!billGiver.CurrentlyUsableForBills())
                    {
                        return(true);
                    }
                }
                return(false);
            });
            Toil gotoBillGiver = Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell);
            Toil toil          = new Toil();

            toil.initAction = delegate
            {
                if (job.targetQueueB != null && job.targetQueueB.Count == 1)
                {
                    UnfinishedThing unfinishedThing = job.targetQueueB[0].Thing as UnfinishedThing;
                    if (unfinishedThing != null)
                    {
                        unfinishedThing.BoundBill = (Bill_ProductionWithUft)job.bill;
                    }
                }
            };
            yield return(toil);

            yield return(Toils_Jump.JumpIf(gotoBillGiver, () => job.GetTargetQueue(TargetIndex.B).NullOrEmpty()));

            Toil extract = Toils_JobTransforms.ExtractNextTargetFromQueue(TargetIndex.B);

            yield return(extract);

            Toil getToHaulTarget = Toils_Goto.GotoThing(TargetIndex.B, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(TargetIndex.B).FailOnSomeonePhysicallyInteracting(TargetIndex.B);

            yield return(getToHaulTarget);

            yield return(Toils_Haul.StartCarryThing(TargetIndex.B, putRemainderInQueue: true, subtractNumTakenFromJobCount: false, failIfStackCountLessThanJobCount: true));

            yield return(JumpToCollectNextIntoHandsForBill(getToHaulTarget, TargetIndex.B));

            yield return(Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.InteractionCell).FailOnDestroyedOrNull(TargetIndex.B));

            Toil findPlaceTarget2 = Toils_JobTransforms.SetTargetToIngredientPlaceCell(TargetIndex.A, TargetIndex.B, TargetIndex.C);

            yield return(findPlaceTarget2);

            yield return(Toils_Haul.PlaceHauledThingInCell(TargetIndex.C, findPlaceTarget2, storageMode: false));

            yield return(Toils_Jump.JumpIfHaveTargetInQueue(TargetIndex.B, extract));

            yield return(gotoBillGiver);

            yield return(Toils_Recipe.MakeUnfinishedThingIfNeeded());

            yield return(Toils_Recipe.DoRecipeWork().FailOnDespawnedNullOrForbiddenPlacedThings().FailOnCannotTouch(TargetIndex.A, PathEndMode.InteractionCell));

            yield return(Toils_Recipe.FinishRecipeAndStartStoringProduct());

            if (!job.RecipeDef.products.NullOrEmpty() || !job.RecipeDef.specialProducts.NullOrEmpty())
            {
                yield return(Toils_Reserve.Reserve(TargetIndex.B));

                findPlaceTarget2 = Toils_Haul.CarryHauledThingToCell(TargetIndex.B);
                yield return(findPlaceTarget2);

                yield return(Toils_Haul.PlaceHauledThingInCell(TargetIndex.B, findPlaceTarget2, storageMode: true, tryStoreInSameStorageIfSpotCantHoldWholeStack: true));

                Toil recount = new Toil();
                recount.initAction = delegate
                {
                    Bill_Production bill_Production = recount.actor.jobs.curJob.bill as Bill_Production;
                    if (bill_Production != null && bill_Production.repeatMode == BillRepeatModeDefOf.TargetCount)
                    {
                        base.Map.resourceCounter.UpdateResourceCounts();
                    }
                };
                yield return(recount);
            }
        }
示例#10
0
        protected override IEnumerable <Toil> MakeNewToils()
        {
            //Set fail conditions
            this.FailOnDestroyedOrNull(HaulableInd);
            this.FailOnBurningImmobile(StoreCellInd);

            //Note we only fail on forbidden if the target doesn't start that way
            //This helps haul-aside jobs on forbidden items
            //
            // TODO instead of this, just use Job.ignoreForbidden where appropriate
            //
            if (!forbiddenInitially)
            {
                this.FailOnForbidden(HaulableInd);
            }

            //Reserve thing to be stored
            //This is redundant relative to MakePreToilReservations(), but the redundancy doesn't hurt, and if we end up looping and grabbing more things, it's necessary
            var reserveTargetA = Toils_Reserve.Reserve(HaulableInd);

            yield return(reserveTargetA);

            Toil toilGoto = null;

            toilGoto = Toils_Goto.GotoThing(HaulableInd, PathEndMode.ClosestTouch)
                       .FailOnSomeonePhysicallyInteracting(HaulableInd)
                       .FailOn(() =>
            {
                //Note we don't fail on losing hauling designation
                //Because that's a special case anyway

                //While hauling to cell storage, ensure storage dest is still valid
                Pawn actor = toilGoto.actor;
                Job curJob = actor.jobs.curJob;
                if (curJob.haulMode == HaulMode.ToCellStorage)
                {
                    Thing haulThing = curJob.GetTarget(HaulableInd).Thing;

                    IntVec3 destLoc = actor.jobs.curJob.GetTarget(TargetIndex.B).Cell;
                    if (!destLoc.IsValidStorageFor(Map, haulThing))
                    {
                        return(true);
                    }
                }

                return(false);
            });
            yield return(toilGoto);


            yield return(Toils_Haul.StartCarryThing(HaulableInd, subtractNumTakenFromJobCount: true));

            if (job.haulOpportunisticDuplicates)
            {
                yield return(Toils_Haul.CheckForGetOpportunityDuplicate(reserveTargetA, HaulableInd, StoreCellInd));
            }

            Toil carryToCell = Toils_Haul.CarryHauledThingToCell(StoreCellInd);

            yield return(carryToCell);

            yield return(Toils_Haul.PlaceHauledThingInCell(StoreCellInd, carryToCell, true));
        }