public void MoveToDown(int index) { int largerChild; HeapDugumu top = heapArray[index]; while (index < currentSize / 2) { int leftChild = 2 * index + 1; int rightChild = leftChild + 1; //Find larger child if (rightChild < currentSize && heapArray[leftChild].Deger < heapArray[rightChild].Deger) { largerChild = rightChild; } else { largerChild = leftChild; } if (top.Deger >= heapArray[largerChild].Deger) { break; } heapArray[index] = heapArray[largerChild]; index = largerChild; } heapArray[index] = top; }
public HeapDugumu RemoveMax() // Remove maximum value HeapDugumu { HeapDugumu root = heapArray[0]; heapArray[0] = heapArray[--currentSize]; MoveToDown(0); heapArray.Remove(heapArray[currentSize]); return(root); }
public void MoveToUp(int index) { int parent = (index - 1) / 2; HeapDugumu bottom = heapArray[index]; while (index > 0 && heapArray[parent].Deger < bottom.Deger) { heapArray[index] = heapArray[parent]; index = parent; parent = (parent - 1) / 2; } heapArray[index] = bottom; }
public bool Insert(Kisi eklenecekKisi) { foreach (HeapDugumu heapDugumu in heapArray) { if (heapDugumu != null) { if (heapDugumu.kisi == eklenecekKisi) { return(false); } } } HeapDugumu newHeapDugumu = new HeapDugumu(eklenecekKisi); heapArray.Add(newHeapDugumu); MoveToUp(currentSize++); return(true); }