public bool MoveNext() { _currentIndex++; if (_edgeIndex >= _hull.EdgeCount - 1) { return(false); } else if (_offset == -1) { _edgeIndex = _currentIndex; } else if (_currentIndex == 0) { _edgeIndex = _offset; } else { ref var edge = ref _hull.GetEdgeRef(_edgeIndex); if (edge.Next == _offset) { return(false); } _edgeIndex = edge.Next; }
public static void DrawEdge(int i, RigidTransform t1, NativeHull hull1, Color?color = null) { if (i > 0 && i < hull1.EdgeCount - 1) { ref var localEdge = ref hull1.GetEdgeRef(i); ref var twinEdge = ref hull1.GetEdgeRef(localEdge.Twin);