/// <summary> /// Initialize a new instance of the CheckBoxController class. /// </summary> /// <param name="target">Target for state changes.</param> /// <param name="top">Top element for the check box control.</param> /// <param name="needPaint">Delegate for notifying paint requests.</param> public CheckBoxController(ViewDrawCheckBox target, ViewBase top, NeedPaintHandler needPaint) { Debug.Assert(target != null); Debug.Assert(top != null); // Store the provided paint notification delegate NeedPaint = needPaint; // Remember target for state changes _target = target; _top = top; }
/// <summary> /// Initialize a new instance of the ViewDrawMenuCheckBox class. /// </summary> /// <param name="provider">Reference to provider.</param> /// <param name="checkBox">Reference to owning check box entry.</param> public ViewDrawMenuCheckBox(IContextMenuProvider provider, KryptonContextMenuCheckBox checkBox) { _provider = provider; _checkBox = checkBox; // Create fixed storage of the content values _contentValues = new FixedContentValue(ResolveText, ResolveExtraText, ResolveImage, ResolveImageTransparentColor); // Decide on the enabled state of the display _itemEnabled = provider.ProviderEnabled && ResolveEnabled; // Give the heading object the redirector to use when inheriting values _checkBox.SetPaletteRedirect(provider.ProviderRedirector); // Create the content for the actual heading text/image _drawContent = new ViewDrawContent((_itemEnabled ? (IPaletteContent)_checkBox.OverrideNormal : (IPaletteContent)_checkBox.OverrideDisabled), _contentValues, VisualOrientation.Top); _drawContent.UseMnemonic = true; _drawContent.Enabled = _itemEnabled; // Create the check box image drawer and place inside element so it is always centered _drawCheckBox = new ViewDrawCheckBox(_checkBox.StateCheckBoxImages); _drawCheckBox.CheckState = ResolveCheckState; _drawCheckBox.Enabled = _itemEnabled; _layoutCenter = new ViewLayoutCenter(); _layoutCenter.Add(_drawCheckBox); // Place the check box on the left of the available space but inside separators _innerDocker = new ViewLayoutDocker(); _innerDocker.Add(_drawContent, ViewDockStyle.Fill); _innerDocker.Add(_layoutCenter, ViewDockStyle.Left); _innerDocker.Add(new ViewLayoutSeparator(1), ViewDockStyle.Right); _innerDocker.Add(new ViewLayoutSeparator(3), ViewDockStyle.Left); _innerDocker.Add(new ViewLayoutSeparator(1), ViewDockStyle.Top); _innerDocker.Add(new ViewLayoutSeparator(1), ViewDockStyle.Bottom); // Use outer docker so that any extra space not needed is used by the null _outerDocker = new ViewLayoutDocker(); _outerDocker.Add(_innerDocker, ViewDockStyle.Top); _outerDocker.Add(new ViewLayoutNull(), ViewDockStyle.Fill); // Use context menu specific version of the check box controller MenuCheckBoxController mcbc = new MenuCheckBoxController(provider.ProviderViewManager, _innerDocker, this, provider.ProviderNeedPaintDelegate); mcbc.Click += new EventHandler(OnClick); _innerDocker.MouseController = mcbc; _innerDocker.KeyController = mcbc; // Add docker as the composite content Add(_outerDocker); // Want to know when a property changes whilst displayed _checkBox.PropertyChanged += new PropertyChangedEventHandler(OnPropertyChanged); // We need to know if a property of the command changes if (_checkBox.KryptonCommand != null) { _cachedCommand = _checkBox.KryptonCommand; _checkBox.KryptonCommand.PropertyChanged += new PropertyChangedEventHandler(OnCommandPropertyChanged); } }
/// <summary> /// Initialize a new instance of the KryptonCheckBox class. /// </summary> public KryptonCheckBox() { // Turn off standard click and double click events, we do that manually SetStyle(ControlStyles.StandardClick | ControlStyles.StandardDoubleClick, false); // Set default properties _style = LabelStyle.NormalControl; _orientation = VisualOrientation.Top; _checkPosition = VisualOrientation.Left; _checked = false; _threeState = false; _checkState = CheckState.Unchecked; _useMnemonic = true; _autoCheck = true; // Create content storage _labelValues = new LabelValues(NeedPaintDelegate); _labelValues.TextChanged += new EventHandler(OnCheckBoxTextChanged); _images = new CheckBoxImages(NeedPaintDelegate); // Create palette redirector _paletteCommonRedirect = new PaletteContentInheritRedirect(Redirector, PaletteContentStyle.LabelNormalControl); _paletteCheckBoxImages = new PaletteRedirectCheckBox(Redirector, _images); // Create the palette provider _stateCommon = new PaletteContent(_paletteCommonRedirect, NeedPaintDelegate); _stateDisabled = new PaletteContent(_stateCommon, NeedPaintDelegate); _stateNormal = new PaletteContent(_stateCommon, NeedPaintDelegate); _stateFocus = new PaletteContent(_paletteCommonRedirect, NeedPaintDelegate); // Override the normal values with the focus, when the control has focus _overrideNormal = new PaletteContentInheritOverride(_stateFocus, _stateNormal, PaletteState.FocusOverride, false); // Our view contains background and border with content inside _drawContent = new ViewDrawContent(_overrideNormal, this, VisualOrientation.Top); _drawContent.UseMnemonic = _useMnemonic; // Only draw a focus rectangle when focus cues are needed in the top level form _drawContent.TestForFocusCues = true; // Create the check box image drawer and place inside element so it is always centered _drawCheckBox = new ViewDrawCheckBox(_paletteCheckBoxImages); _drawCheckBox.CheckState = _checkState; _layoutCenter = new ViewLayoutCenter(); _layoutCenter.Add(_drawCheckBox); // Place check box on the left and the label in the remainder _layoutDocker = new ViewLayoutDocker(); _layoutDocker.Add(_layoutCenter, ViewDockStyle.Left); _layoutDocker.Add(_drawContent, ViewDockStyle.Fill); // Need a controller for handling mouse input _controller = new CheckBoxController(_drawCheckBox, _layoutDocker, NeedPaintDelegate); _controller.Click += new EventHandler(OnControllerClick); _controller.Enabled = true; _layoutDocker.MouseController = _controller; _layoutDocker.KeyController = _controller; // Change the layout to match the inital right to left setting and orientation UpdateForOrientation(); // Create the view manager instance ViewManager = new ViewManager(this, _layoutDocker); // We want to be auto sized by default, but not the property default! AutoSize = true; AutoSizeMode = AutoSizeMode.GrowAndShrink; }