/// <summary> /// Initialize a new instance of the NumericUpDownController class. /// </summary> /// <param name="ribbon">Reference to owning ribbon instance.</param> /// <param name="numericUpDown">Source definition.</param> /// <param name="target">Target view element.</param> public NumericUpDownController(KryptonRibbon ribbon, KryptonRibbonGroupNumericUpDown numericUpDown, ViewDrawRibbonGroupNumericUpDown target) { Debug.Assert(ribbon != null); Debug.Assert(numericUpDown != null); Debug.Assert(target != null); _ribbon = ribbon; _numericUpDown = numericUpDown; _target = target; }
/// <summary> /// Initialize a new instance of the ViewDrawRibbonGroupNumericUpDown class. /// </summary> /// <param name="ribbon">Reference to owning ribbon control.</param> /// <param name="ribbonNumericUpDown">Reference to source numeric up-down.</param> /// <param name="needPaint">Delegate for notifying paint requests.</param> public ViewDrawRibbonGroupNumericUpDown(KryptonRibbon ribbon, KryptonRibbonGroupNumericUpDown ribbonNumericUpDown, NeedPaintHandler needPaint) { Debug.Assert(ribbon != null); Debug.Assert(ribbonNumericUpDown != null); Debug.Assert(needPaint != null); // Remember incoming references _ribbon = ribbon; _ribbonNumericUpDown = ribbonNumericUpDown; _needPaint = needPaint; _currentSize = _ribbonNumericUpDown.ItemSizeCurrent; // Hook into the numeric up-down events _ribbonNumericUpDown.MouseEnterControl += new EventHandler(OnMouseEnterControl); _ribbonNumericUpDown.MouseLeaveControl += new EventHandler(OnMouseLeaveControl); // Associate this view with the source component (required for design time selection) Component = _ribbonNumericUpDown; if (_ribbon.InDesignMode) { // At design time we need to know when the user right clicks the numeric up-down ContextClickController controller = new ContextClickController(); controller.ContextClick += new MouseEventHandler(OnContextClick); MouseController = controller; } // Create controller needed for handling focus and key tip actions _controller = new NumericUpDownController(_ribbon, _ribbonNumericUpDown, this); SourceController = _controller; KeyController = _controller; // We need to rest visibility of the numeric up-down for each layout cycle _ribbon.ViewRibbonManager.LayoutBefore += new EventHandler(OnLayoutAction); _ribbon.ViewRibbonManager.LayoutAfter += new EventHandler(OnLayoutAction); // Define back reference to view for the numeric up-down definition _ribbonNumericUpDown.NumericUpDownView = this; // Give paint delegate to numeric up-down so its palette changes are redrawn _ribbonNumericUpDown.ViewPaintDelegate = needPaint; // Hook into changes in the ribbon custom definition _ribbonNumericUpDown.PropertyChanged += new PropertyChangedEventHandler(OnNumericUpDownPropertyChanged); }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing) { if (_ribbonNumericUpDown != null) { // Must unhook to prevent memory leaks _ribbonNumericUpDown.MouseEnterControl -= new EventHandler(OnMouseEnterControl); _ribbonNumericUpDown.MouseLeaveControl -= new EventHandler(OnMouseLeaveControl); _ribbonNumericUpDown.ViewPaintDelegate = null; _ribbonNumericUpDown.PropertyChanged -= new PropertyChangedEventHandler(OnNumericUpDownPropertyChanged); _ribbon.ViewRibbonManager.LayoutAfter -= new EventHandler(OnLayoutAction); _ribbon.ViewRibbonManager.LayoutBefore -= new EventHandler(OnLayoutAction); // Remove association with definition _ribbonNumericUpDown.NumericUpDownView = null; _ribbonNumericUpDown = null; } } base.Dispose(disposing); }
/// <summary> /// Initializes the designer with the specified component. /// </summary> /// <param name="component">The IComponent to associate the designer with.</param> public override void Initialize(IComponent component) { Debug.Assert(component != null); // Validate the parameter reference if (component == null) { throw new ArgumentNullException("component"); } // Let base class do standard stuff base.Initialize(component); // Cast to correct type _ribbonNumericUpDown = (KryptonRibbonGroupNumericUpDown)component; _ribbonNumericUpDown.NumericUpDownDesigner = this; // Update designer properties with actual starting values Visible = _ribbonNumericUpDown.Visible; Enabled = _ribbonNumericUpDown.Enabled; // Update visible/enabled to always be showing/enabled at design time _ribbonNumericUpDown.Visible = true; _ribbonNumericUpDown.Enabled = true; // Tell the embedded numeric up-down control it is in design mode _ribbonNumericUpDown.NumericUpDown.InRibbonDesignMode = true; // Hook into events _ribbonNumericUpDown.DesignTimeContextMenu += new MouseEventHandler(OnContextMenu); // Get access to the services _designerHost = (IDesignerHost)GetService(typeof(IDesignerHost)); _changeService = (IComponentChangeService)GetService(typeof(IComponentChangeService)); // We need to know when we are being removed/changed _changeService.ComponentChanged += new ComponentChangedEventHandler(OnComponentChanged); }