/// <summary>
        /// Release unmanaged and optionally managed resources.
        /// </summary>
        /// <param name="disposing">Called from Dispose method.</param>
        protected override void Dispose(bool disposing)
        {
            if (_solid != null)
            {
                _solid.Dispose();
                _solid = null;
            }

            base.Dispose(disposing);
        }
        /// <summary>
        /// Called to cleanup when dragging has finished.
        /// </summary>
        public override void Quit()
        {
            if (_solid != null)
            {
                _solid.Dispose();
                _solid = null;
            }

            base.Quit();
        }
示例#3
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        /// <summary>
        /// Called to cleanup when dragging has finished.
        /// </summary>
        public override void Quit()
        {
            if (_solid != null)
            {
                _solid.Dispose();
                _solid = null;
            }

            ClearClusters();

            base.Quit();
        }
        /// <summary>
        /// Called to initialize the implementation when dragging starts.
        /// </summary>
        /// <param name="paletteDragDrop">Drawing palette.</param>
        /// <param name="renderer">Drawing renderer.</param>
        /// <param name="pageDragEndData">Drag data associated with drag operation.</param>
        /// <param name="dragTargets">List of all drag targets.</param>
        public override void Start(IPaletteDragDrop paletteDragDrop,
                                   IRenderer renderer,
                                   PageDragEndData pageDragEndData,
                                   DragTargetList dragTargets)
        {
            base.Start(paletteDragDrop, renderer, pageDragEndData, dragTargets);

            if (_solid == null)
            {
                // Create and show a window without it taking focus
                _solid = new DropSolidWindow(PaletteDragDrop, Renderer);
                _solid.SetBounds(0, 0, 1, 1, BoundsSpecified.All);
                _solid.ShowWithoutActivate();
                _solid.Refresh();
            }
        }
示例#5
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        /// <summary>
        /// Called to initialize the implementation when dragging starts.
        /// </summary>
        /// <param name="paletteDragDrop">Drawing palette.</param>
        /// <param name="renderer">Drawing renderer.</param>
        /// <param name="pageDragEndData">Drag data associated with drag operation.</param>
        /// <param name="dragTargets">List of all drag targets.</param>
        public override void Start(IPaletteDragDrop paletteDragDrop,
                                   IRenderer renderer,
                                   PageDragEndData pageDragEndData,
                                   DragTargetList dragTargets)
        {
            base.Start(paletteDragDrop, renderer, pageDragEndData, dragTargets);

            if (_solid == null)
            {
                // Create and show a solid feedback window without it taking focus
                _solid = new DropSolidWindow(PaletteDragDrop, Renderer);
                _solid.SetBounds(0, 0, 1, 1, BoundsSpecified.All);
                _solid.ShowWithoutActivate();
                _solid.Refresh();
            }

            ClearClusters();

            // Create clusters of related drag targets
            foreach (DragTarget target in dragTargets)
            {
                // Check if the target is actually able to drop inside itself
                if (target.IsMatch(target.HotRect.Location, pageDragEndData))
                {
                    // Find the existing cluster for the targets screen rectangle
                    DockCluster cluster = FindTargetCluster(target);

                    // Is the target allowed to be added to the found cluster (if there is one found)
                    if ((cluster == null) || cluster.ExcludeCluster || ((target.Hint & DragTargetHint.ExcludeCluster) == DragTargetHint.ExcludeCluster))
                    {
                        _clusters.Add(new DockCluster(PaletteDragDrop, Renderer, target));
                    }
                    else
                    {
                        cluster.Add(target);
                    }
                }
            }
        }