public static void CreateWindowAndGraphicsDevice( WindowCreateInfo windowCI, GraphicsDeviceOptions deviceOptions, GraphicsBackend preferredBackend, out Sdl2Window window, out GraphicsDevice gd) => CreateWindowAndGraphicsDevice(windowCI, deviceOptions, preferredBackend, false, out window, out gd);
public static void CreateWindowAndGraphicsDevice( ref WindowCreateInfo windowCI, ref GraphicsDeviceCreateInfo graphicsDeviceCI, out Sdl2Window window, out GraphicsDevice gd) { window = CreateWindow(ref windowCI); gd = CreateGraphicsDevice(ref graphicsDeviceCI, window); }
public static void CreateWindowAndRenderContext( ref WindowCreateInfo windowCI, ref RenderContextCreateInfo contextCI, out Sdl2Window window, out RenderContext rc) { window = CreateWindow(ref windowCI); rc = CreateRenderContext(ref contextCI, window); }
public static void CreateWindowAndGraphicsDevice( WindowCreateInfo windowCI, out Sdl2Window window, out GraphicsDevice gd) => CreateWindowAndGraphicsDevice( windowCI, new GraphicsDeviceOptions(), GetPlatformDefaultBackend(), out window, out gd);
public static void CreateWindowAndGraphicsDevice( WindowCreateInfo windowCI, GraphicsDeviceOptions deviceOptions, GraphicsBackend preferredBackend, out Sdl2Window window, out GraphicsDevice gd) { window = CreateWindow(ref windowCI); gd = CreateGraphicsDevice(window, deviceOptions, preferredBackend); }
public static Sdl2Window CreateWindow(ref WindowCreateInfo windowCI) { Sdl2Window window = new Sdl2Window( windowCI.WindowTitle, windowCI.X, windowCI.Y, windowCI.WindowWidth, windowCI.WindowHeight, SDL_WindowFlags.OpenGL | SDL_WindowFlags.Shown | SDL_WindowFlags.Resizable | GetWindowFlags(windowCI.WindowInitialState), false); return(window); }
public static void CreateWindowAndGraphicsDevice( WindowCreateInfo windowCI, GraphicsDeviceOptions deviceOptions, GraphicsBackend preferredBackend, out Sdl2Window window, out GraphicsDevice gd) { Sdl2Native.SDL_Init(SDLInitFlags.Video); if (preferredBackend == GraphicsBackend.OpenGL || preferredBackend == GraphicsBackend.OpenGLES) { SetSDLGLContextAttributes(deviceOptions, preferredBackend); } window = CreateWindow(ref windowCI); gd = CreateGraphicsDevice(window, deviceOptions, preferredBackend); }
protected override void CreateWindow_Internal() { TickFunction WindowTick = new TickFunction { TickFunc = (DeltaTime) => { var Snapshot = Window.PumpEvents(); VeldridInputSource.LastInputSnapshot(Snapshot); }, TickPriority = TickFunction.HighPriority, CanTick = true, }; IEngine.Instance.GameThreadTickManager.AddTick(WindowTick); Veldrid.StartupUtilities.WindowCreateInfo windowCI = new Veldrid.StartupUtilities.WindowCreateInfo { X = 100, Y = 100, WindowWidth = (int)ScreenSize.X, WindowHeight = (int)ScreenSize.Y, WindowInitialState = Veldrid.WindowState.Normal, WindowTitle = "Intro", }; Window = VeldridStartup.CreateWindow(ref windowCI); Window.KeyDown += VeldridInputSource.OnWindowKeyEvent; Window.KeyUp += VeldridInputSource.OnWindowKeyEvent; Window.MouseDown += VeldridInputSource.OnWindowMouseEvent; Window.MouseUp += VeldridInputSource.OnWindowMouseEvent; Window.Resized += Window_Resized; Window.Closing += Window_Closing; Window.Closed += Window_Closed; Window.LimitPollRate = true; Veldrid.GraphicsDeviceOptions options = new Veldrid.GraphicsDeviceOptions() { PreferStandardClipSpaceYDirection = true, Debug = false, }; GraphicsDevice = VeldridStartup.CreateVulkanGraphicsDevice(options, Window); ConstructVeldridResources(); }
public static Sdl2Window CreateWindow(ref WindowCreateInfo windowCI) { SDL_WindowFlags flags = SDL_WindowFlags.OpenGL | SDL_WindowFlags.Resizable | GetWindowFlags(windowCI.WindowInitialState); if (windowCI.WindowInitialState != WindowState.Hidden) { flags |= SDL_WindowFlags.Shown; } Sdl2Window window = new Sdl2Window( windowCI.WindowTitle, windowCI.X, windowCI.Y, windowCI.WindowWidth, windowCI.WindowHeight, flags, false); return(window); }
public static Sdl2Window CreateWindow(WindowCreateInfo windowCI) => CreateWindow(ref windowCI);