示例#1
0
        public Sdl2Window(string title, int x, int y, int width, int height, SDL_WindowFlags flags, bool threadedProcessing)
        {
            _threadedProcessing = threadedProcessing;
            if (threadedProcessing)
            {
                using (ManualResetEvent mre = new ManualResetEvent(false))
                {
                    WindowParams wp = new WindowParams()
                    {
                        Title       = title,
                        X           = x,
                        Y           = y,
                        Width       = width,
                        Height      = height,
                        WindowFlags = flags,
                        ResetEvent  = mre
                    };

                    Task.Factory.StartNew(WindowOwnerRoutine, wp, TaskCreationOptions.LongRunning);
                    mre.WaitOne();
                }
            }
            else
            {
                _window  = SDL_CreateWindow(title, x, y, width, height, flags);
                WindowID = SDL_GetWindowID(_window);
                Sdl2EventProcessor.RegisterWindow(this);
                PostWindowCreated(flags);
            }
        }
示例#2
0
        public Sdl2Window(IntPtr windowHandle, bool threadedProcessing)
        {
            _threadedProcessing = threadedProcessing;
            if (threadedProcessing)
            {
                using (ManualResetEvent mre = new ManualResetEvent(false))
                {
                    WindowParams wp = new WindowParams()
                    {
                        WindowHandle = windowHandle,
                        WindowFlags  = 0,
                        ResetEvent   = mre
                    };

                    Task.Factory.StartNew(WindowOwnerRoutine, wp, TaskCreationOptions.LongRunning);
                    mre.WaitOne();
                }
            }
            else
            {
                _window  = SDL_CreateWindowFrom(windowHandle);
                WindowID = SDL_GetWindowID(_window);
                Sdl2EventProcessor.RegisterWindow(this);
                PostWindowCreated(0);
            }
        }
示例#3
0
        public Sdl2Window(IntPtr windowHandle, bool threadedProcessing)
        {
            _threadedProcessing = threadedProcessing;
            if (threadedProcessing)
            {
                using (ManualResetEvent mre = new ManualResetEvent(false))
                {
                    WindowParams wp = new WindowParams()
                    {
                        WindowHandle = windowHandle,
                        WindowFlags  = 0,
                        ResetEvent   = mre
                    };

                    Task.Factory.StartNew(WindowOwnerRoutine, wp, TaskCreationOptions.LongRunning);
                    mre.WaitOne();
                }
            }
            else
            {
                //初始化事件子系统和Vedio子系统后就sdlwindows就可以正常工作了,还有其它很多子系统请自行查看定义
                //SDL是一个跨平台的GamePlatform,这里暂时只使用其事件处理,达到通用的目的,类似GLTW库的功能
                //veldrid暴露的sdl函数和接口并不完全,可以考虑使用SDLSharp的接口,这里暂不深究。
                Sdl2Native.SDL_Init(SDLInitFlags.EVENTS | SDLInitFlags.Video);
                _window = SDL_CreateWindowFrom(windowHandle);
                //给出一定的错误提示
                if (_window == IntPtr.Zero)
                {
                    throw new Exception("SDL_CreateWindowFrom()", new Exception(UTF8_ToManaged((IntPtr)SDL_GetError(), false)));
                }
                WindowID = SDL_GetWindowID(_window);
                Sdl2EventProcessor.RegisterWindow(this);
                PostWindowCreated(0);
            }
        }