/// <summary> /// /// </summary> /// <param name="args"></param> public override void EndRender(DrawEventArgs args) { m_device.ImmediateContext.Flush(); }
/// <summary> /// /// </summary> /// <param name="args"></param> public virtual void EndRender(DrawEventArgs args) { }
/// <summary> /// /// </summary> /// <param name="args"></param> public override void BeginRender(DrawEventArgs args) { m_device.GetOrThrow(); m_device.ImmediateContext.ClearDepthStencilView(this.DepthStencilView, DepthStencilClearFlags.Depth, 1.0f, 0); }
/// <summary> /// /// </summary> /// <param name="args"></param> public virtual void BeginRender(DrawEventArgs args) { }