示例#1
0
        public MTLSwapchainFramebuffer(
            MTLGraphicsDevice gd,
            MTLSwapchain parent,
            uint width,
            uint height,
            PixelFormat?depthFormat,
            PixelFormat colorFormat)
            : base()
        {
            _gd = gd;
            _parentSwapchain = parent;

            OutputAttachmentDescription?depthAttachment = null;

            if (depthFormat != null)
            {
                _depthFormat    = depthFormat;
                depthAttachment = new OutputAttachmentDescription(depthFormat.Value);
                RecreateDepthTexture(width, height);
                _depthTarget = new FramebufferAttachment(_depthTexture, 0);
            }
            OutputAttachmentDescription colorAttachment = new OutputAttachmentDescription(colorFormat);

            OutputDescription   = new OutputDescription(depthAttachment, colorAttachment);
            _placeholderTexture = new MTLPlaceholderTexture(colorFormat);
            _placeholderTexture.Resize(width, height);
            _colorTargets = new[] { new FramebufferAttachment(_placeholderTexture, 0) };
        }
示例#2
0
        public MTLSampler(ref SamplerDescription description, MTLGraphicsDevice gd)
        {
            MTLFormats.GetMinMagMipFilter(
                description.Filter,
                out MTLSamplerMinMagFilter min,
                out MTLSamplerMinMagFilter mag,
                out MTLSamplerMipFilter mip);

            MTLSamplerDescriptor mtlDesc = MTLSamplerDescriptor.New();

            mtlDesc.sAddressMode = MTLFormats.VdToMTLAddressMode(description.AddressModeU);
            mtlDesc.tAddressMode = MTLFormats.VdToMTLAddressMode(description.AddressModeV);
            mtlDesc.rAddressMode = MTLFormats.VdToMTLAddressMode(description.AddressModeW);
            mtlDesc.minFilter    = min;
            mtlDesc.magFilter    = mag;
            mtlDesc.mipFilter    = mip;
            if (gd.MetalFeatures.IsMacOS)
            {
                mtlDesc.borderColor = MTLFormats.VdToMTLBorderColor(description.BorderColor);
            }
            if (description.ComparisonKind != null)
            {
                mtlDesc.compareFunction = MTLFormats.VdToMTLCompareFunction(description.ComparisonKind.Value);
            }
            mtlDesc.lodMinClamp   = description.MinimumLod;
            mtlDesc.lodMaxClamp   = description.MaximumLod;
            mtlDesc.maxAnisotropy = (UIntPtr)(Math.Max(1, description.MaximumAnisotropy));
            DeviceSampler         = gd.Device.newSamplerStateWithDescriptor(mtlDesc);
            ObjectiveCRuntime.release(mtlDesc.NativePtr);
        }
        public unsafe MTLShader(ref ShaderDescription description, MTLGraphicsDevice gd)
            : base(description.Stage)
        {
            _device = gd;
            DispatchQueue queue = Dispatch.dispatch_get_global_queue(QualityOfServiceLevel.QOS_CLASS_USER_INTERACTIVE, 0);

            fixed(byte *shaderBytesPtr = description.ShaderBytes)
            {
                DispatchData dispatchData = Dispatch.dispatch_data_create(
                    shaderBytesPtr,
                    (UIntPtr)description.ShaderBytes.Length,
                    queue,
                    IntPtr.Zero);

                Library = gd.Device.newLibraryWithData(dispatchData);
                try
                {
                    Function = Library.newFunctionWithName(description.EntryPoint);
                    if (Function.NativePtr == IntPtr.Zero)
                    {
                        throw new VeldridException(
                                  $"Failed to create Metal {description.Stage} Shader. The given entry point \"{description.EntryPoint}\" was not found.");
                    }
                }
                finally
                {
                    Dispatch.dispatch_release(dispatchData.NativePtr);
                }
            }
        }
示例#4
0
        public MTLTexture(ref TextureDescription description, MTLGraphicsDevice _gd)
        {
            Width       = description.Width;
            Height      = description.Height;
            Depth       = description.Depth;
            ArrayLayers = description.ArrayLayers;
            MipLevels   = description.MipLevels;
            Format      = description.Format;
            Usage       = description.Usage;
            Type        = description.Type;
            SampleCount = description.SampleCount;
            bool isDepth = (Usage & TextureUsage.DepthStencil) == TextureUsage.DepthStencil;

            MTLPixelFormat = MTLFormats.VdToMTLPixelFormat(Format, isDepth);
            MTLTextureType = MTLFormats.VdToMTLTextureType(
                Type,
                ArrayLayers,
                SampleCount != TextureSampleCount.Count1,
                (Usage & TextureUsage.Cubemap) != 0);
            if (Usage != TextureUsage.Staging)
            {
                MTLTextureDescriptor texDescriptor = MTLTextureDescriptor.New();
                texDescriptor.width            = (UIntPtr)Width;
                texDescriptor.height           = (UIntPtr)Height;
                texDescriptor.depth            = (UIntPtr)Depth;
                texDescriptor.mipmapLevelCount = (UIntPtr)MipLevels;
                texDescriptor.arrayLength      = (UIntPtr)ArrayLayers;
                texDescriptor.sampleCount      = (UIntPtr)FormatHelpers.GetSampleCountUInt32(SampleCount);
                texDescriptor.textureType      = MTLTextureType;
                texDescriptor.pixelFormat      = MTLPixelFormat;
                texDescriptor.textureUsage     = MTLFormats.VdToMTLTextureUsage(Usage);
                texDescriptor.storageMode      = MTLStorageMode.Private;

                DeviceTexture = _gd.Device.newTextureWithDescriptor(texDescriptor);
                ObjectiveCRuntime.release(texDescriptor.NativePtr);
            }
            else
            {
                uint blockSize        = FormatHelpers.IsCompressedFormat(Format) ? 4u : 1u;
                uint totalStorageSize = 0;
                for (uint level = 0; level < MipLevels; level++)
                {
                    Util.GetMipDimensions(this, level, out uint levelWidth, out uint levelHeight, out uint levelDepth);
                    uint storageWidth  = Math.Max(levelWidth, blockSize);
                    uint storageHeight = Math.Max(levelHeight, blockSize);
                    totalStorageSize += levelDepth * FormatHelpers.GetDepthPitch(
                        FormatHelpers.GetRowPitch(levelWidth, Format),
                        levelHeight,
                        Format);
                }
                totalStorageSize *= ArrayLayers;

                StagingBuffer = _gd.Device.newBufferWithLengthOptions(
                    (UIntPtr)totalStorageSize,
                    MTLResourceOptions.StorageModeShared);
            }
        }
示例#5
0
        public unsafe MTLShader(ref ShaderDescription description, MTLGraphicsDevice gd)
            : base(description.Stage)
        {
            _device = gd;

            if (description.ShaderBytes.Length > 4 &&
                description.ShaderBytes[0] == 0x4d &&
                description.ShaderBytes[1] == 0x54 &&
                description.ShaderBytes[2] == 0x4c &&
                description.ShaderBytes[3] == 0x42)
            {
                DispatchQueue queue = Dispatch.dispatch_get_global_queue(QualityOfServiceLevel.QOS_CLASS_USER_INTERACTIVE, 0);
                fixed(byte *shaderBytesPtr = description.ShaderBytes)
                {
                    DispatchData dispatchData = Dispatch.dispatch_data_create(
                        shaderBytesPtr,
                        (UIntPtr)description.ShaderBytes.Length,
                        queue,
                        IntPtr.Zero);

                    try
                    {
                        Library = gd.Device.newLibraryWithData(dispatchData);
                    }
                    finally
                    {
                        Dispatch.dispatch_release(dispatchData.NativePtr);
                    }
                }
            }
            else
            {
                string            source         = Encoding.UTF8.GetString(description.ShaderBytes);
                MTLCompileOptions compileOptions = MTLCompileOptions.New();
                Library = gd.Device.newLibraryWithSource(source, compileOptions);
                ObjectiveCRuntime.release(compileOptions);
            }

            Function = Library.newFunctionWithName(description.EntryPoint);
            if (Function.NativePtr == IntPtr.Zero)
            {
                throw new VeldridException(
                          $"Failed to create Metal {description.Stage} Shader. The given entry point \"{description.EntryPoint}\" was not found.");
            }

            if (Function.functionConstantsDictionary.count != UIntPtr.Zero)
            {
                // Need to create specialized MTLFunction.
                ObjectiveCRuntime.release(Function.NativePtr);
                MTLFunctionConstantValues constantValues = MTLFunctionConstantValues.New();
                Function = Library.newFunctionWithNameConstantValues(description.EntryPoint, constantValues);
                ObjectiveCRuntime.release(constantValues.NativePtr);

                Debug.Assert(Function.NativePtr != IntPtr.Zero, "Failed to create specialized MTLFunction");
            }
        }
        public MTLSwapchain(MTLGraphicsDevice gd, ref SwapchainDescription description)
        {
            _gd = gd;
            SyncToVerticalBlank = description.SyncToVerticalBlank;

            _metalLayer = CAMetalLayer.New();

            uint width;
            uint height;

            SwapchainSource source = description.Source;

            if (source is NSWindowSwapchainSource nsWindowSource)
            {
                NSWindow nswindow          = new NSWindow(nsWindowSource.NSWindow);
                CGSize   windowContentSize = nswindow.contentView.frame.size;
                width  = (uint)windowContentSize.width;
                height = (uint)windowContentSize.height;
                NSView contentView = nswindow.contentView;
                contentView.wantsLayer = true;
                contentView.layer      = _metalLayer.NativePtr;
            }
            else if (source is UIViewSwapchainSource uiViewSource)
            {
                _uiView = new UIView(uiViewSource.UIView);
                CGSize viewSize = _uiView.frame.size;
                width              = (uint)viewSize.width;
                height             = (uint)viewSize.height;
                _metalLayer.frame  = _uiView.frame;
                _metalLayer.opaque = true;
                _uiView.layer.addSublayer(_metalLayer.NativePtr);
            }
            else
            {
                throw new VeldridException($"A Metal Swapchain can only be created from an NSWindow or UIView.");
            }

            _metalLayer.device          = _gd.Device;
            _metalLayer.pixelFormat     = MTLPixelFormat.BGRA8Unorm;
            _metalLayer.framebufferOnly = true;
            _metalLayer.drawableSize    = new CGSize(width, height);
            GetNextDrawable();

            _framebuffer = new MTLSwapchainFramebuffer(
                gd,
                this,
                width,
                height,
                description.DepthFormat,
                PixelFormat.B8_G8_R8_A8_UNorm);
        }
示例#7
0
        public MTLPipeline(ref ComputePipelineDescription description, MTLGraphicsDevice gd)
            : base(ref description)
        {
            IsComputePipeline = true;
            ResourceLayouts   = new MTLResourceLayout[description.ResourceLayouts.Length];
            for (int i = 0; i < ResourceLayouts.Length; i++)
            {
                ResourceLayouts[i] = Util.AssertSubtype <ResourceLayout, MTLResourceLayout>(description.ResourceLayouts[i]);
            }

            ThreadsPerThreadgroup = new MTLSize(
                description.ThreadGroupSizeX,
                description.ThreadGroupSizeY,
                description.ThreadGroupSizeZ);

            MTLComputePipelineDescriptor mtlDesc = MTLUtil.AllocInit <MTLComputePipelineDescriptor>(
                nameof(MTLComputePipelineDescriptor));
            MTLShader mtlShader = Util.AssertSubtype <Shader, MTLShader>(description.ComputeShader);

            mtlDesc.computeFunction = mtlShader.Function;
            MTLPipelineBufferDescriptorArray buffers = mtlDesc.buffers;
            uint bufferIndex = 0;

            foreach (MTLResourceLayout layout in ResourceLayouts)
            {
                foreach (ResourceKind kind in layout.ResourceKinds)
                {
                    if (kind == ResourceKind.UniformBuffer ||
                        kind == ResourceKind.StructuredBufferReadOnly)
                    {
                        MTLPipelineBufferDescriptor bufferDesc = buffers[bufferIndex];
                        bufferDesc.mutability = MTLMutability.Immutable;
                        bufferIndex          += 1;
                    }
                    else if (kind == ResourceKind.StructuredBufferReadWrite)
                    {
                        MTLPipelineBufferDescriptor bufferDesc = buffers[bufferIndex];
                        bufferDesc.mutability = MTLMutability.Mutable;
                        bufferIndex          += 1;
                    }
                }
            }

            ComputePipelineState = gd.Device.newComputePipelineStateWithDescriptor(mtlDesc);

            ObjectiveCRuntime.release(mtlDesc.NativePtr);
        }
示例#8
0
        public unsafe MTLShader(ref ShaderDescription description, MTLGraphicsDevice gd)
            : base(description.Stage)
        {
            _device = gd;
            DispatchQueue queue = Dispatch.dispatch_get_global_queue(QualityOfServiceLevel.QOS_CLASS_USER_INTERACTIVE, 0);

            fixed(byte *shaderBytesPtr = description.ShaderBytes)
            {
                DispatchData dispatchData = Dispatch.dispatch_data_create(
                    shaderBytesPtr,
                    (UIntPtr)description.ShaderBytes.Length,
                    queue,
                    IntPtr.Zero);

                Library  = gd.Device.newLibraryWithData(dispatchData);
                Function = Library.newFunctionWithName(description.EntryPoint);
                Dispatch.dispatch_release(dispatchData.NativePtr);
            }
        }
        public MTLTextureView(ref TextureViewDescription description, MTLGraphicsDevice gd)
            : base(ref description)
        {
            MTLTexture targetMTLTexture = Util.AssertSubtype <Texture, MTLTexture>(description.Target);

            if (BaseMipLevel != 0 || MipLevels != Target.MipLevels ||
                BaseArrayLayer != 0 || ArrayLayers != Target.ArrayLayers)
            {
                _hasTextureView     = true;
                TargetDeviceTexture = targetMTLTexture.DeviceTexture.newTextureView(
                    targetMTLTexture.MTLPixelFormat,
                    targetMTLTexture.MTLTextureType,
                    new NSRange(BaseMipLevel, MipLevels),
                    new NSRange(BaseArrayLayer, ArrayLayers));
            }
            else
            {
                TargetDeviceTexture = targetMTLTexture.DeviceTexture;
            }
        }
示例#10
0
        public MTLPipeline(ref GraphicsPipelineDescription description, MTLGraphicsDevice gd)
            : base(ref description)
        {
            PrimitiveType        = MTLFormats.VdToMTLPrimitiveTopology(description.PrimitiveTopology);
            ResourceLayouts      = new MTLResourceLayout[description.ResourceLayouts.Length];
            NonVertexBufferCount = 0;
            for (int i = 0; i < ResourceLayouts.Length; i++)
            {
                ResourceLayouts[i]    = Util.AssertSubtype <ResourceLayout, MTLResourceLayout>(description.ResourceLayouts[i]);
                NonVertexBufferCount += ResourceLayouts[i].BufferCount;
            }
            ResourceBindingModel = description.ResourceBindingModel ?? gd.ResourceBindingModel;

            CullMode           = MTLFormats.VdToMTLCullMode(description.RasterizerState.CullMode);
            FrontFace          = MTLFormats.VdVoMTLFrontFace(description.RasterizerState.FrontFace);
            FillMode           = MTLFormats.VdToMTLFillMode(description.RasterizerState.FillMode);
            ScissorTestEnabled = description.RasterizerState.ScissorTestEnabled;

            MTLRenderPipelineDescriptor mtlDesc = MTLRenderPipelineDescriptor.New();

            foreach (Shader shader in description.ShaderSet.Shaders)
            {
                MTLShader   mtlShader = Util.AssertSubtype <Shader, MTLShader>(shader);
                MTLFunction specializedFunction;

                if (mtlShader.HasFunctionConstants)
                {
                    // Need to create specialized MTLFunction.
                    MTLFunctionConstantValues constantValues = CreateConstantValues(description.ShaderSet.Specializations);
                    specializedFunction = mtlShader.Library.newFunctionWithNameConstantValues(mtlShader.EntryPoint, constantValues);
                    AddSpecializedFunction(specializedFunction);
                    ObjectiveCRuntime.release(constantValues.NativePtr);

                    Debug.Assert(specializedFunction.NativePtr != IntPtr.Zero, "Failed to create specialized MTLFunction");
                }
                else
                {
                    specializedFunction = mtlShader.Function;
                }

                if (shader.Stage == ShaderStages.Vertex)
                {
                    mtlDesc.vertexFunction = specializedFunction;
                }
                else if (shader.Stage == ShaderStages.Fragment)
                {
                    mtlDesc.fragmentFunction = specializedFunction;
                }
            }

            // Vertex layouts
            VertexLayoutDescription[] vdVertexLayouts  = description.ShaderSet.VertexLayouts;
            MTLVertexDescriptor       vertexDescriptor = mtlDesc.vertexDescriptor;

            for (uint i = 0; i < vdVertexLayouts.Length; i++)
            {
                uint layoutIndex = ResourceBindingModel == ResourceBindingModel.Improved
                    ? NonVertexBufferCount + i
                    : i;
                MTLVertexBufferLayoutDescriptor mtlLayout = vertexDescriptor.layouts[layoutIndex];
                mtlLayout.stride = (UIntPtr)vdVertexLayouts[i].Stride;
                uint stepRate = vdVertexLayouts[i].InstanceStepRate;
                mtlLayout.stepFunction = stepRate == 0 ? MTLVertexStepFunction.PerVertex : MTLVertexStepFunction.PerInstance;
                mtlLayout.stepRate     = (UIntPtr)Math.Max(1, stepRate);
            }

            uint element = 0;

            for (uint i = 0; i < vdVertexLayouts.Length; i++)
            {
                uint offset = 0;
                VertexLayoutDescription vdDesc = vdVertexLayouts[i];
                for (uint j = 0; j < vdDesc.Elements.Length; j++)
                {
                    VertexElementDescription     elementDesc  = vdDesc.Elements[j];
                    MTLVertexAttributeDescriptor mtlAttribute = vertexDescriptor.attributes[element];
                    mtlAttribute.bufferIndex = (UIntPtr)(ResourceBindingModel == ResourceBindingModel.Improved
                        ? NonVertexBufferCount + i
                        : i);
                    mtlAttribute.format = MTLFormats.VdToMTLVertexFormat(elementDesc.Format);
                    mtlAttribute.offset = elementDesc.Offset != 0 ? (UIntPtr)elementDesc.Offset : (UIntPtr)offset;
                    offset  += FormatHelpers.GetSizeInBytes(elementDesc.Format);
                    element += 1;
                }
            }

            VertexBufferCount = (uint)vdVertexLayouts.Length;

            // Outputs
            OutputDescription     outputs        = description.Outputs;
            BlendStateDescription blendStateDesc = description.BlendState;

            BlendColor = blendStateDesc.BlendFactor;

            if (outputs.SampleCount != TextureSampleCount.Count1)
            {
                mtlDesc.sampleCount = (UIntPtr)FormatHelpers.GetSampleCountUInt32(outputs.SampleCount);
            }

            if (outputs.DepthAttachment != null)
            {
                PixelFormat    depthFormat    = outputs.DepthAttachment.Value.Format;
                MTLPixelFormat mtlDepthFormat = MTLFormats.VdToMTLPixelFormat(depthFormat, true);
                mtlDesc.depthAttachmentPixelFormat = mtlDepthFormat;
                if ((FormatHelpers.IsStencilFormat(depthFormat)))
                {
                    HasStencil = true;
                    mtlDesc.stencilAttachmentPixelFormat = mtlDepthFormat;
                }
            }
            for (uint i = 0; i < outputs.ColorAttachments.Length; i++)
            {
                BlendAttachmentDescription attachmentBlendDesc       = blendStateDesc.AttachmentStates[i];
                MTLRenderPipelineColorAttachmentDescriptor colorDesc = mtlDesc.colorAttachments[i];
                colorDesc.pixelFormat                 = MTLFormats.VdToMTLPixelFormat(outputs.ColorAttachments[i].Format, false);
                colorDesc.blendingEnabled             = attachmentBlendDesc.BlendEnabled;
                colorDesc.alphaBlendOperation         = MTLFormats.VdToMTLBlendOp(attachmentBlendDesc.AlphaFunction);
                colorDesc.sourceAlphaBlendFactor      = MTLFormats.VdToMTLBlendFactor(attachmentBlendDesc.SourceAlphaFactor);
                colorDesc.destinationAlphaBlendFactor = MTLFormats.VdToMTLBlendFactor(attachmentBlendDesc.DestinationAlphaFactor);

                colorDesc.rgbBlendOperation         = MTLFormats.VdToMTLBlendOp(attachmentBlendDesc.ColorFunction);
                colorDesc.sourceRGBBlendFactor      = MTLFormats.VdToMTLBlendFactor(attachmentBlendDesc.SourceColorFactor);
                colorDesc.destinationRGBBlendFactor = MTLFormats.VdToMTLBlendFactor(attachmentBlendDesc.DestinationColorFactor);
            }

            RenderPipelineState = gd.Device.newRenderPipelineStateWithDescriptor(mtlDesc);
            ObjectiveCRuntime.release(mtlDesc.NativePtr);

            if (outputs.DepthAttachment != null)
            {
                MTLDepthStencilDescriptor depthDescriptor = MTLUtil.AllocInit <MTLDepthStencilDescriptor>(
                    nameof(MTLDepthStencilDescriptor));
                depthDescriptor.depthCompareFunction = MTLFormats.VdToMTLCompareFunction(
                    description.DepthStencilState.DepthComparison);
                depthDescriptor.depthWriteEnabled = description.DepthStencilState.DepthWriteEnabled;

                bool stencilEnabled = description.DepthStencilState.StencilTestEnabled;
                if (stencilEnabled)
                {
                    StencilReference = description.DepthStencilState.StencilReference;

                    StencilBehaviorDescription vdFrontDesc = description.DepthStencilState.StencilFront;
                    MTLStencilDescriptor       front       = MTLUtil.AllocInit <MTLStencilDescriptor>(nameof(MTLStencilDescriptor));
                    front.readMask                   = stencilEnabled ? description.DepthStencilState.StencilReadMask : 0u;
                    front.writeMask                  = stencilEnabled ? description.DepthStencilState.StencilWriteMask : 0u;
                    front.depthFailureOperation      = MTLFormats.VdToMTLStencilOperation(vdFrontDesc.DepthFail);
                    front.stencilFailureOperation    = MTLFormats.VdToMTLStencilOperation(vdFrontDesc.Fail);
                    front.depthStencilPassOperation  = MTLFormats.VdToMTLStencilOperation(vdFrontDesc.Pass);
                    front.stencilCompareFunction     = MTLFormats.VdToMTLCompareFunction(vdFrontDesc.Comparison);
                    depthDescriptor.frontFaceStencil = front;

                    StencilBehaviorDescription vdBackDesc = description.DepthStencilState.StencilBack;
                    MTLStencilDescriptor       back       = MTLUtil.AllocInit <MTLStencilDescriptor>(nameof(MTLStencilDescriptor));
                    back.readMask                   = stencilEnabled ? description.DepthStencilState.StencilReadMask : 0u;
                    back.writeMask                  = stencilEnabled ? description.DepthStencilState.StencilWriteMask : 0u;
                    back.depthFailureOperation      = MTLFormats.VdToMTLStencilOperation(vdBackDesc.DepthFail);
                    back.stencilFailureOperation    = MTLFormats.VdToMTLStencilOperation(vdBackDesc.Fail);
                    back.depthStencilPassOperation  = MTLFormats.VdToMTLStencilOperation(vdBackDesc.Pass);
                    back.stencilCompareFunction     = MTLFormats.VdToMTLCompareFunction(vdBackDesc.Comparison);
                    depthDescriptor.backFaceStencil = back;

                    ObjectiveCRuntime.release(front.NativePtr);
                    ObjectiveCRuntime.release(back.NativePtr);
                }

                DepthStencilState = gd.Device.newDepthStencilStateWithDescriptor(depthDescriptor);
                ObjectiveCRuntime.release(depthDescriptor.NativePtr);
            }

            DepthClipMode = description.DepthStencilState.DepthTestEnabled ? MTLDepthClipMode.Clip : MTLDepthClipMode.Clamp;
        }
示例#11
0
        public MTLPipeline(ref ComputePipelineDescription description, MTLGraphicsDevice gd)
            : base(ref description)
        {
            IsComputePipeline = true;
            ResourceLayouts   = new MTLResourceLayout[description.ResourceLayouts.Length];
            for (int i = 0; i < ResourceLayouts.Length; i++)
            {
                ResourceLayouts[i] = Util.AssertSubtype <ResourceLayout, MTLResourceLayout>(description.ResourceLayouts[i]);
            }

            ThreadsPerThreadgroup = new MTLSize(
                description.ThreadGroupSizeX,
                description.ThreadGroupSizeY,
                description.ThreadGroupSizeZ);

            MTLComputePipelineDescriptor mtlDesc = MTLUtil.AllocInit <MTLComputePipelineDescriptor>(
                nameof(MTLComputePipelineDescriptor));
            MTLShader   mtlShader = Util.AssertSubtype <Shader, MTLShader>(description.ComputeShader);
            MTLFunction specializedFunction;

            if (mtlShader.HasFunctionConstants)
            {
                // Need to create specialized MTLFunction.
                MTLFunctionConstantValues constantValues = CreateConstantValues(description.Specializations);
                specializedFunction = mtlShader.Library.newFunctionWithNameConstantValues(mtlShader.EntryPoint, constantValues);
                AddSpecializedFunction(specializedFunction);
                ObjectiveCRuntime.release(constantValues.NativePtr);

                Debug.Assert(specializedFunction.NativePtr != IntPtr.Zero, "Failed to create specialized MTLFunction");
            }
            else
            {
                specializedFunction = mtlShader.Function;
            }

            mtlDesc.computeFunction = specializedFunction;
            MTLPipelineBufferDescriptorArray buffers = mtlDesc.buffers;
            uint bufferIndex = 0;

            foreach (MTLResourceLayout layout in ResourceLayouts)
            {
                foreach (ResourceKind kind in layout.ResourceKinds)
                {
                    if (kind == ResourceKind.UniformBuffer ||
                        kind == ResourceKind.StructuredBufferReadOnly)
                    {
                        MTLPipelineBufferDescriptor bufferDesc = buffers[bufferIndex];
                        bufferDesc.mutability = MTLMutability.Immutable;
                        bufferIndex          += 1;
                    }
                    else if (kind == ResourceKind.StructuredBufferReadWrite)
                    {
                        MTLPipelineBufferDescriptor bufferDesc = buffers[bufferIndex];
                        bufferDesc.mutability = MTLMutability.Mutable;
                        bufferIndex          += 1;
                    }
                }
            }

            ComputePipelineState = gd.Device.newComputePipelineStateWithDescriptor(mtlDesc);

            ObjectiveCRuntime.release(mtlDesc.NativePtr);
        }
示例#12
0
 public MTLResourceFactory(MTLGraphicsDevice gd)
     : base(gd.Features)
 {
     _gd = gd;
 }
示例#13
0
 public MTLResourceFactory(MTLGraphicsDevice gd)
 {
     _gd = gd;
 }
 public MTLFramebuffer(MTLGraphicsDevice gd, ref FramebufferDescription description)
     : base(gd, ref description)
 {
 }
示例#15
0
 public MTLFramebufferBase(MTLGraphicsDevice gd, ref FramebufferDescription description)
     : base(description.DepthTarget, description.ColorTargets)
 {
 }