示例#1
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.Hero != Champion.Veigar)
            {
                return;
            }
            HealthPotion     = new Item(2003, 0);
            TotalBiscuit     = new Item(2010, 0);
            CorruptingPotion = new Item(2033, 0);
            RefillablePotion = new Item(2031, 0);
            HuntersPotion    = new Item(2032, 0);
            ZhonyaHourglass  = new Item(ItemId.Zhonyas_Hourglass);


            _menu      = MainMenu.AddMenu("VeigarTheTroll", "VeigarTheTroll");
            _comboMenu = _menu.AddSubMenu("Combo", "Combo");
            _comboMenu.Add("useQCombo", new CheckBox("Kullan Q", true));
            _comboMenu.Add("useWCombo", new CheckBox("Kullan W", true));
            _comboMenu.Add("useECombo", new CheckBox("Kullan E", true));
            _comboMenu.AddLabel("E 'nin isabet oranı ayarı");
            _comboMenu.Add("useECombopred", new CheckBox("E isabet oranı ayarı kullan", false));
            _comboMenu.Add("predE", new Slider("E ayarı %"));
            _comboMenu.AddLabel("R mantığı");
            _comboMenu.Add("useRburst", new CheckBox("R burst modu kullan", true));
            _comboMenu.Add("useRCombo", new CheckBox("R ile kill çal", true));
            _comboMenu.Add("useRCombobeta", new CheckBox("R yeni beta kombosunu kullan", false));
            _comboMenu.AddLabel("Tutuştur Ayarları");
            _comboMenu.Add("UseIgnite", new CheckBox("Öldürülebilir hedefe tutuştur kullan", true));

            _autostuckEnemy = _menu.AddSubMenu("Auto Stuck Enemy", "AutoStuckEnemy");
            _autostuckEnemy.Add("UseQstuck", new CheckBox("Q ile düşmanda yük kas", false));
            _autostuckEnemy.Add("UseWstuck", new CheckBox("W ile düşmanda yük kas", false));
            _autostuckEnemy.Add("StuckEnemyMana", new Slider("Q-W için mana", 70, 0, 100));

            _jungleLaneMenu = _menu.AddSubMenu("Lane Clear Settings", "FarmSettings");
            _jungleLaneMenu.AddLabel("Lanetemizleme");
            _jungleLaneMenu.Add("qFarm", new CheckBox("Tüm modlarda Q son vuruş hesapla", true));
            _jungleLaneMenu.Add("wwFarm", new CheckBox("Kullan W", false));
            _jungleLaneMenu.Add("wFarm", new Slider("W hesaplamak için gereken minyon", 4, 1, 15));
            _jungleLaneMenu.AddLabel("Otomatik Q");
            _jungleLaneMenu.Add("qFarmAuto", new CheckBox("Otomatik Q Fırlat", true));
            _jungleLaneMenu.Add("qFarmAutoMana", new Slider("Q için mana", 60, 0, 100));
            _jungleLaneMenu.AddLabel("Jungle Clear");
            _jungleLaneMenu.Add("useQJungle", new CheckBox("Kullan Q"));
            _jungleLaneMenu.Add("useWJungle", new CheckBox("Kullan W"));

            _miscMenu = _menu.AddSubMenu("Misc Settings", "MiscSettings");
            _miscMenu.AddGroupLabel("Otomatik büyü CC Ayarları");
            _miscMenu.Add("CCQ", new CheckBox("Düşmana otomatik Q"));
            _miscMenu.Add("CCW", new CheckBox("DÜşmana otomatik W"));
            _miscMenu.AddGroupLabel("Ks Ayarları");
            _miscMenu.Add("ksQ", new CheckBox("Kill Çal Q"));
            // _miscMenu.Add("ksIgnite", new CheckBox("Tutuşturla Kill Çal"));
            _miscMenu.AddLabel("Otomatik zhonya");
            _miscMenu.Add("Zhonyas", new CheckBox("Zhonya kullan"));
            _miscMenu.Add("ZhonyasHp", new Slider("Zhonya kullanmak için canım şundan az%", 20, 0, 100));
            _miscMenu.AddLabel("Interrupt Ayarları");
            _miscMenu.Add("interuptE", new CheckBox("Otomatik E Interrupter"));
            _miscMenu.AddLabel("Gapcloser");
            _miscMenu.Add("gapcloser", new CheckBox("Otomatik E Gapcloser"));


            _autoPotHealMenu = _menu.AddSubMenu("Potion", "Potion");
            _autoPotHealMenu.AddGroupLabel("Otomatik pot kullanımı");
            _autoPotHealMenu.Add("potion", new CheckBox("Kullan İksirler"));
            _autoPotHealMenu.Add("potionminHP", new Slider("Canım şundan az", 40));
            _autoPotHealMenu.Add("potionMinMP", new Slider("Manam şundan az", 20));

            _skinMenu = _menu.AddSubMenu("Skin Changer", "SkinChanger");
            _skinMenu.Add("checkSkin", new CheckBox("Skin Değiştirme Kullan"));
            _skinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 8));

            _drawMenu = _menu.AddSubMenu("Drawing Settings");
            _drawMenu.AddGroupLabel("Göstergeler");
            _drawMenu.Add("drawQ", new CheckBox("Göster Q Menzili"));
            _drawMenu.Add("drawW", new CheckBox("Göster W Menzili"));
            _drawMenu.Add("drawE", new CheckBox("Göster E Menzili"));
            _drawMenu.Add("drawR", new CheckBox("Göster R Menzili"));
            _drawMenu.AddLabel("Hasar Tespitçisi");
            _drawMenu.Add("healthbar", new CheckBox("Canbarı gösterimi"));
            _drawMenu.Add("percent", new CheckBox("Hasarın yüzde olarak bilgisi"));


            DamageIndicator.Initialize(ComboDamage);
            Drawing.OnDraw += Drawing_OnDraw;
            Game.OnTick    += Game_OnTick;
            Game.OnUpdate  += OnGameUpdate;
            Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
            Gapcloser.OnGapcloser            += Gapcloser_OnGapCloser;

            Chat.Print(
                "<font color=\"#6909aa\" >MeLoDag Presents </font><font color=\"#fffffff\" >Veigar </font><font color=\"#6909aa\" >Kappa Kippo</font>");
        }
示例#2
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.Hero != Champion.Veigar)
            {
                return;
            }
            HealthPotion     = new Item(2003, 0);
            TotalBiscuit     = new Item(2010, 0);
            CorruptingPotion = new Item(2033, 0);
            RefillablePotion = new Item(2031, 0);
            HuntersPotion    = new Item(2032, 0);
            ZhonyaHourglass  = new Item(ItemId.Zhonyas_Hourglass);


            _menu      = MainMenu.AddMenu("VeigarTheTroll", "VeigarTheTroll");
            _comboMenu = _menu.AddSubMenu("Combo", "Combo");
            _comboMenu.Add("useQCombo", new CheckBox("Use Q", true));
            _comboMenu.Add("useWCombo", new CheckBox("Use W", true));
            _comboMenu.Add("useECombo", new CheckBox("Use E", true));
            _comboMenu.AddLabel("E logic With Slider Hitchange");
            _comboMenu.Add("useECombopred", new CheckBox("Use E [% hitchange Slider]", false));
            _comboMenu.Add("predE", new Slider("Use E Pred %"));
            _comboMenu.AddLabel("R Logics");
            _comboMenu.Add("useRburst", new CheckBox("Use R Burst", true));
            _comboMenu.Add("useRCombo", new CheckBox("Use R Ks[Old]", true));
            _comboMenu.Add("useRCombobeta", new CheckBox("USe R New Formula [Beta]", false));
            _comboMenu.AddLabel("Ignite Settings");
            _comboMenu.Add("UseIgnite", new CheckBox("Use Ignite If Combo Killable", true));

            _autostuckEnemy = _menu.AddSubMenu("Harass", "Harass");
            _autostuckEnemy.Add("UseQstuck", new CheckBox("Use Q", true));
            _autostuckEnemy.Add("UseWstuck", new CheckBox("Use W", true));
            _autostuckEnemy.Add("StuckEnemyMana", new Slider("Use Q W Mana", 70, 0, 100));

            _jungleLaneMenu = _menu.AddSubMenu("Lane Clear Settings", "FarmSettings");
            _jungleLaneMenu.AddLabel("Lane Clear");
            _jungleLaneMenu.Add("qFarm", new CheckBox("Cast Q LastHit[ForAllMode]", true));
            _jungleLaneMenu.Add("wwFarm", new CheckBox("Use W", false));
            _jungleLaneMenu.Add("wFarm", new Slider("Cast W if >= minions hit", 4, 1, 15));
            _jungleLaneMenu.AddLabel("Use Auto Q");
            _jungleLaneMenu.Add("qFarmAuto", new CheckBox("Cast Q LastHit[Auto]", false));
            _jungleLaneMenu.Add("qFarmAutoMana", new Slider("Use Q Mana", 60, 0, 100));
            _jungleLaneMenu.AddLabel("Jungle Clear");
            _jungleLaneMenu.Add("useQJungle", new CheckBox("Use Q"));
            _jungleLaneMenu.Add("useWJungle", new CheckBox("Use W"));

            _miscMenu = _menu.AddSubMenu("Misc Settings", "MiscSettings");
            _miscMenu.AddGroupLabel("Auto SKills CC settings");
            _miscMenu.Add("CCQ", new CheckBox("Auto Q on Enemy CC"));
            _miscMenu.Add("CCW", new CheckBox("Auto W on Enemy CC"));
            _miscMenu.AddGroupLabel("Ks settings");
            _miscMenu.Add("ksQ", new CheckBox("Killsteal Q"));
            _miscMenu.Add("ksIgnite", new CheckBox("Killsteal Ignite"));
            _miscMenu.AddLabel("Auto Zhonyas Hourglass");
            _miscMenu.Add("Zhonyas", new CheckBox("Use Zhonyas Hourglass"));
            _miscMenu.Add("ZhonyasHp", new Slider("Use Zhonyas Hourglass If Your HP%", 20, 0, 100));
            _miscMenu.AddLabel("Interrupter settings");
            _miscMenu.Add("interuptE", new CheckBox("Auto E for Interrupter"));
            _miscMenu.AddLabel("Gapcloser");
            _miscMenu.Add("gapcloser", new CheckBox("Auto E for Gapcloser"));


            _autoPotHealMenu = _menu.AddSubMenu("Potion", "Potion");
            _autoPotHealMenu.AddGroupLabel("Auto pot usage");
            _autoPotHealMenu.Add("potion", new CheckBox("Use potions"));
            _autoPotHealMenu.Add("potionminHP", new Slider("Minimum Health % to use potion", 40));
            _autoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana % to use potion", 20));

            _skinMenu = _menu.AddSubMenu("Skin Changer", "SkinChanger");
            _skinMenu.Add("checkSkin", new CheckBox("Use Skin Changer", false));
            _skinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 8));

            _drawMenu = _menu.AddSubMenu("Drawing Settings");
            _drawMenu.AddGroupLabel("DrawS kills");
            _drawMenu.Add("drawQ", new CheckBox("Draw Q Range"));
            _drawMenu.Add("drawW", new CheckBox("Draw W Range"));
            _drawMenu.Add("drawE", new CheckBox("Draw E Range"));
            _drawMenu.Add("drawR", new CheckBox("Draw R Range"));
            _drawMenu.AddLabel("Damage indicators");
            _drawMenu.Add("healthbar", new CheckBox("Healthbar overlay"));
            _drawMenu.Add("percent", new CheckBox("Damage percent info"));


            DamageIndicator.Initialize(ComboDamage);
            Drawing.OnDraw += Drawing_OnDraw;
            Game.OnTick    += Game_OnTick;
            Game.OnUpdate  += OnGameUpdate;
            Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
            Gapcloser.OnGapcloser            += Gapcloser_OnGapCloser;

            Chat.Print(
                "<font color=\"#6909aa\" >MeLoDag Presents </font><font color=\"#fffffff\" >Veigar </font><font color=\"#6909aa\" >Kappa Kippo</font>");
        }
示例#3
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            if (Player.Instance.Hero != Champion.Veigar)
            {
                return;
            }
            HealthPotion     = new Item(2003, 0);
            TotalBiscuit     = new Item(2010, 0);
            CorruptingPotion = new Item(2033, 0);
            RefillablePotion = new Item(2031, 0);
            HuntersPotion    = new Item(2032, 0);
            ZhonyaHourglass  = new Item(ItemId.Zhonyas_Hourglass);


            _menu      = MainMenu.AddMenu("Troll小法", "VeigarTheTroll");
            _comboMenu = _menu.AddSubMenu("连招", "Combo");
            _comboMenu.Add("useQCombo", new CheckBox("使用 Q", true));
            _comboMenu.Add("useWCombo", new CheckBox("使用 W", true));
            _comboMenu.Add("useECombo", new CheckBox("使用 E", true));
            _comboMenu.AddLabel("E 逻辑 | 命中率");
            _comboMenu.Add("useECombopred", new CheckBox("使用 E [% 命中率调制器]", false));
            _comboMenu.Add("predE", new Slider("使用 E 预判 %"));
            _comboMenu.AddLabel("R 逻辑");
            _comboMenu.Add("useRburst", new CheckBox("使用 R 爆发", true));
            _comboMenu.Add("useRCombo", new CheckBox("使用 R 抢头[旧]", true));
            _comboMenu.Add("useRCombobeta", new CheckBox("使用 R 新计算[Beta]", false));
            _comboMenu.AddLabel("点燃设置");
            _comboMenu.Add("UseIgnite", new CheckBox("如果连招可击杀 使用点燃", true));

            _autostuckEnemy = _menu.AddSubMenu("骚扰设置", "Harass");
            _autostuckEnemy.Add("UseQstuck", new CheckBox("使用 Q", true));
            _autostuckEnemy.Add("UseWstuck", new CheckBox("使用 W", true));
            _autostuckEnemy.Add("StuckEnemyMana", new Slider("使用 Q W 蓝量限制", 70, 0, 100));

            _jungleLaneMenu = _menu.AddSubMenu("清线设置", "FarmSettings");
            _jungleLaneMenu.AddLabel("清线");
            _jungleLaneMenu.Add("qFarm", new CheckBox("Q 尾兵[全模式]", true));
            _jungleLaneMenu.Add("wwFarm", new CheckBox("使用 W", false));
            _jungleLaneMenu.Add("wFarm", new Slider("使用 W 如果可命中小兵数量 >=", 4, 1, 15));
            _jungleLaneMenu.AddLabel("自动使用 Q");
            _jungleLaneMenu.Add("qFarmAuto", new CheckBox("使用 Q 尾兵[自动]", true));
            _jungleLaneMenu.Add("qFarmAutoMana", new Slider("蓝量使用Q", 60, 0, 100));
            _jungleLaneMenu.AddLabel("清野");
            _jungleLaneMenu.Add("useQJungle", new CheckBox("使用 Q"));
            _jungleLaneMenu.Add("useWJungle", new CheckBox("使用 W"));

            _miscMenu = _menu.AddSubMenu("杂项", "MiscSettings");
            _miscMenu.AddGroupLabel("自动设置");
            _miscMenu.Add("CCQ", new CheckBox("自动 Q 当敌方被强控"));
            _miscMenu.Add("CCW", new CheckBox("自动 W 当敌方被强控"));
            _miscMenu.AddGroupLabel("抢头 设置");
            _miscMenu.Add("ksQ", new CheckBox("抢头 Q"));
            _miscMenu.Add("ksIgnite", new CheckBox("点燃 抢头"));
            _miscMenu.AddLabel("自动中亚");
            _miscMenu.Add("Zhonyas", new CheckBox("使用中亚"));
            _miscMenu.Add("ZhonyasHp", new Slider("使用中亚 当血量低于 X%", 20, 0, 100));
            _miscMenu.AddLabel("技能打断设置");
            _miscMenu.Add("interuptE", new CheckBox("自动 E 技能打断"));
            _miscMenu.AddLabel("防突进");
            _miscMenu.Add("gapcloser", new CheckBox("自动 E 防突进"));


            _autoPotHealMenu = _menu.AddSubMenu("药水", "Potion");
            _autoPotHealMenu.AddGroupLabel("自动使用药水");
            _autoPotHealMenu.Add("potion", new CheckBox("使用 药水"));
            _autoPotHealMenu.Add("potionminHP", new Slider("最低血量 % 使用药水", 40));
            _autoPotHealMenu.Add("potionMinMP", new Slider("最低蓝量 % 使用药水", 20));

            _skinMenu = _menu.AddSubMenu("换肤", "SkinChanger");
            _skinMenu.Add("checkSkin", new CheckBox("开启换肤", false));
            _skinMenu.Add("skin.Id", new Slider("皮肤", 1, 0, 8));

            _drawMenu = _menu.AddSubMenu("线圈");
            _drawMenu.AddGroupLabel("显示技能 kills");
            _drawMenu.Add("drawQ", new CheckBox("显示 Q 范围"));
            _drawMenu.Add("drawW", new CheckBox("显示 W 范围"));
            _drawMenu.Add("drawE", new CheckBox("显示 E 范围"));
            _drawMenu.Add("drawR", new CheckBox("显示 R 范围"));
            _drawMenu.AddLabel("伤害指示器");
            _drawMenu.Add("healthbar", new CheckBox("血量显示"));
            _drawMenu.Add("percent", new CheckBox("伤害百分比"));


            DamageIndicator.Initialize(ComboDamage);
            Drawing.OnDraw += Drawing_OnDraw;
            Game.OnTick    += Game_OnTick;
            Game.OnUpdate  += OnGameUpdate;
            Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
            Gapcloser.OnGapcloser            += Gapcloser_OnGapCloser;

            Chat.Print(
                "<font color=\"#6909aa\" >MeLoDag Presents </font><font color=\"#fffffff\" >Veigar </font><font color=\"#6909aa\" >Kappa Kippo</font>");
        }