private static void Loading_OnLoadingComplete(EventArgs args) { if (Player.Instance.Hero != Champion.Veigar) { return; } HealthPotion = new Item(2003, 0); TotalBiscuit = new Item(2010, 0); CorruptingPotion = new Item(2033, 0); RefillablePotion = new Item(2031, 0); HuntersPotion = new Item(2032, 0); ZhonyaHourglass = new Item(ItemId.Zhonyas_Hourglass); _menu = MainMenu.AddMenu("VeigarTheTroll", "VeigarTheTroll"); _comboMenu = _menu.AddSubMenu("Combo", "Combo"); _comboMenu.Add("useQCombo", new CheckBox("Kullan Q", true)); _comboMenu.Add("useWCombo", new CheckBox("Kullan W", true)); _comboMenu.Add("useECombo", new CheckBox("Kullan E", true)); _comboMenu.AddLabel("E 'nin isabet oranı ayarı"); _comboMenu.Add("useECombopred", new CheckBox("E isabet oranı ayarı kullan", false)); _comboMenu.Add("predE", new Slider("E ayarı %")); _comboMenu.AddLabel("R mantığı"); _comboMenu.Add("useRburst", new CheckBox("R burst modu kullan", true)); _comboMenu.Add("useRCombo", new CheckBox("R ile kill çal", true)); _comboMenu.Add("useRCombobeta", new CheckBox("R yeni beta kombosunu kullan", false)); _comboMenu.AddLabel("Tutuştur Ayarları"); _comboMenu.Add("UseIgnite", new CheckBox("Öldürülebilir hedefe tutuştur kullan", true)); _autostuckEnemy = _menu.AddSubMenu("Auto Stuck Enemy", "AutoStuckEnemy"); _autostuckEnemy.Add("UseQstuck", new CheckBox("Q ile düşmanda yük kas", false)); _autostuckEnemy.Add("UseWstuck", new CheckBox("W ile düşmanda yük kas", false)); _autostuckEnemy.Add("StuckEnemyMana", new Slider("Q-W için mana", 70, 0, 100)); _jungleLaneMenu = _menu.AddSubMenu("Lane Clear Settings", "FarmSettings"); _jungleLaneMenu.AddLabel("Lanetemizleme"); _jungleLaneMenu.Add("qFarm", new CheckBox("Tüm modlarda Q son vuruş hesapla", true)); _jungleLaneMenu.Add("wwFarm", new CheckBox("Kullan W", false)); _jungleLaneMenu.Add("wFarm", new Slider("W hesaplamak için gereken minyon", 4, 1, 15)); _jungleLaneMenu.AddLabel("Otomatik Q"); _jungleLaneMenu.Add("qFarmAuto", new CheckBox("Otomatik Q Fırlat", true)); _jungleLaneMenu.Add("qFarmAutoMana", new Slider("Q için mana", 60, 0, 100)); _jungleLaneMenu.AddLabel("Jungle Clear"); _jungleLaneMenu.Add("useQJungle", new CheckBox("Kullan Q")); _jungleLaneMenu.Add("useWJungle", new CheckBox("Kullan W")); _miscMenu = _menu.AddSubMenu("Misc Settings", "MiscSettings"); _miscMenu.AddGroupLabel("Otomatik büyü CC Ayarları"); _miscMenu.Add("CCQ", new CheckBox("Düşmana otomatik Q")); _miscMenu.Add("CCW", new CheckBox("DÜşmana otomatik W")); _miscMenu.AddGroupLabel("Ks Ayarları"); _miscMenu.Add("ksQ", new CheckBox("Kill Çal Q")); // _miscMenu.Add("ksIgnite", new CheckBox("Tutuşturla Kill Çal")); _miscMenu.AddLabel("Otomatik zhonya"); _miscMenu.Add("Zhonyas", new CheckBox("Zhonya kullan")); _miscMenu.Add("ZhonyasHp", new Slider("Zhonya kullanmak için canım şundan az%", 20, 0, 100)); _miscMenu.AddLabel("Interrupt Ayarları"); _miscMenu.Add("interuptE", new CheckBox("Otomatik E Interrupter")); _miscMenu.AddLabel("Gapcloser"); _miscMenu.Add("gapcloser", new CheckBox("Otomatik E Gapcloser")); _autoPotHealMenu = _menu.AddSubMenu("Potion", "Potion"); _autoPotHealMenu.AddGroupLabel("Otomatik pot kullanımı"); _autoPotHealMenu.Add("potion", new CheckBox("Kullan İksirler")); _autoPotHealMenu.Add("potionminHP", new Slider("Canım şundan az", 40)); _autoPotHealMenu.Add("potionMinMP", new Slider("Manam şundan az", 20)); _skinMenu = _menu.AddSubMenu("Skin Changer", "SkinChanger"); _skinMenu.Add("checkSkin", new CheckBox("Skin Değiştirme Kullan")); _skinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 8)); _drawMenu = _menu.AddSubMenu("Drawing Settings"); _drawMenu.AddGroupLabel("Göstergeler"); _drawMenu.Add("drawQ", new CheckBox("Göster Q Menzili")); _drawMenu.Add("drawW", new CheckBox("Göster W Menzili")); _drawMenu.Add("drawE", new CheckBox("Göster E Menzili")); _drawMenu.Add("drawR", new CheckBox("Göster R Menzili")); _drawMenu.AddLabel("Hasar Tespitçisi"); _drawMenu.Add("healthbar", new CheckBox("Canbarı gösterimi")); _drawMenu.Add("percent", new CheckBox("Hasarın yüzde olarak bilgisi")); DamageIndicator.Initialize(ComboDamage); Drawing.OnDraw += Drawing_OnDraw; Game.OnTick += Game_OnTick; Game.OnUpdate += OnGameUpdate; Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell; Gapcloser.OnGapcloser += Gapcloser_OnGapCloser; Chat.Print( "<font color=\"#6909aa\" >MeLoDag Presents </font><font color=\"#fffffff\" >Veigar </font><font color=\"#6909aa\" >Kappa Kippo</font>"); }
private static void Loading_OnLoadingComplete(EventArgs args) { if (Player.Instance.Hero != Champion.Veigar) { return; } HealthPotion = new Item(2003, 0); TotalBiscuit = new Item(2010, 0); CorruptingPotion = new Item(2033, 0); RefillablePotion = new Item(2031, 0); HuntersPotion = new Item(2032, 0); ZhonyaHourglass = new Item(ItemId.Zhonyas_Hourglass); _menu = MainMenu.AddMenu("VeigarTheTroll", "VeigarTheTroll"); _comboMenu = _menu.AddSubMenu("Combo", "Combo"); _comboMenu.Add("useQCombo", new CheckBox("Use Q", true)); _comboMenu.Add("useWCombo", new CheckBox("Use W", true)); _comboMenu.Add("useECombo", new CheckBox("Use E", true)); _comboMenu.AddLabel("E logic With Slider Hitchange"); _comboMenu.Add("useECombopred", new CheckBox("Use E [% hitchange Slider]", false)); _comboMenu.Add("predE", new Slider("Use E Pred %")); _comboMenu.AddLabel("R Logics"); _comboMenu.Add("useRburst", new CheckBox("Use R Burst", true)); _comboMenu.Add("useRCombo", new CheckBox("Use R Ks[Old]", true)); _comboMenu.Add("useRCombobeta", new CheckBox("USe R New Formula [Beta]", false)); _comboMenu.AddLabel("Ignite Settings"); _comboMenu.Add("UseIgnite", new CheckBox("Use Ignite If Combo Killable", true)); _autostuckEnemy = _menu.AddSubMenu("Harass", "Harass"); _autostuckEnemy.Add("UseQstuck", new CheckBox("Use Q", true)); _autostuckEnemy.Add("UseWstuck", new CheckBox("Use W", true)); _autostuckEnemy.Add("StuckEnemyMana", new Slider("Use Q W Mana", 70, 0, 100)); _jungleLaneMenu = _menu.AddSubMenu("Lane Clear Settings", "FarmSettings"); _jungleLaneMenu.AddLabel("Lane Clear"); _jungleLaneMenu.Add("qFarm", new CheckBox("Cast Q LastHit[ForAllMode]", true)); _jungleLaneMenu.Add("wwFarm", new CheckBox("Use W", false)); _jungleLaneMenu.Add("wFarm", new Slider("Cast W if >= minions hit", 4, 1, 15)); _jungleLaneMenu.AddLabel("Use Auto Q"); _jungleLaneMenu.Add("qFarmAuto", new CheckBox("Cast Q LastHit[Auto]", false)); _jungleLaneMenu.Add("qFarmAutoMana", new Slider("Use Q Mana", 60, 0, 100)); _jungleLaneMenu.AddLabel("Jungle Clear"); _jungleLaneMenu.Add("useQJungle", new CheckBox("Use Q")); _jungleLaneMenu.Add("useWJungle", new CheckBox("Use W")); _miscMenu = _menu.AddSubMenu("Misc Settings", "MiscSettings"); _miscMenu.AddGroupLabel("Auto SKills CC settings"); _miscMenu.Add("CCQ", new CheckBox("Auto Q on Enemy CC")); _miscMenu.Add("CCW", new CheckBox("Auto W on Enemy CC")); _miscMenu.AddGroupLabel("Ks settings"); _miscMenu.Add("ksQ", new CheckBox("Killsteal Q")); _miscMenu.Add("ksIgnite", new CheckBox("Killsteal Ignite")); _miscMenu.AddLabel("Auto Zhonyas Hourglass"); _miscMenu.Add("Zhonyas", new CheckBox("Use Zhonyas Hourglass")); _miscMenu.Add("ZhonyasHp", new Slider("Use Zhonyas Hourglass If Your HP%", 20, 0, 100)); _miscMenu.AddLabel("Interrupter settings"); _miscMenu.Add("interuptE", new CheckBox("Auto E for Interrupter")); _miscMenu.AddLabel("Gapcloser"); _miscMenu.Add("gapcloser", new CheckBox("Auto E for Gapcloser")); _autoPotHealMenu = _menu.AddSubMenu("Potion", "Potion"); _autoPotHealMenu.AddGroupLabel("Auto pot usage"); _autoPotHealMenu.Add("potion", new CheckBox("Use potions")); _autoPotHealMenu.Add("potionminHP", new Slider("Minimum Health % to use potion", 40)); _autoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana % to use potion", 20)); _skinMenu = _menu.AddSubMenu("Skin Changer", "SkinChanger"); _skinMenu.Add("checkSkin", new CheckBox("Use Skin Changer", false)); _skinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 8)); _drawMenu = _menu.AddSubMenu("Drawing Settings"); _drawMenu.AddGroupLabel("DrawS kills"); _drawMenu.Add("drawQ", new CheckBox("Draw Q Range")); _drawMenu.Add("drawW", new CheckBox("Draw W Range")); _drawMenu.Add("drawE", new CheckBox("Draw E Range")); _drawMenu.Add("drawR", new CheckBox("Draw R Range")); _drawMenu.AddLabel("Damage indicators"); _drawMenu.Add("healthbar", new CheckBox("Healthbar overlay")); _drawMenu.Add("percent", new CheckBox("Damage percent info")); DamageIndicator.Initialize(ComboDamage); Drawing.OnDraw += Drawing_OnDraw; Game.OnTick += Game_OnTick; Game.OnUpdate += OnGameUpdate; Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell; Gapcloser.OnGapcloser += Gapcloser_OnGapCloser; Chat.Print( "<font color=\"#6909aa\" >MeLoDag Presents </font><font color=\"#fffffff\" >Veigar </font><font color=\"#6909aa\" >Kappa Kippo</font>"); }
private static void Loading_OnLoadingComplete(EventArgs args) { if (Player.Instance.Hero != Champion.Veigar) { return; } HealthPotion = new Item(2003, 0); TotalBiscuit = new Item(2010, 0); CorruptingPotion = new Item(2033, 0); RefillablePotion = new Item(2031, 0); HuntersPotion = new Item(2032, 0); ZhonyaHourglass = new Item(ItemId.Zhonyas_Hourglass); _menu = MainMenu.AddMenu("Troll小法", "VeigarTheTroll"); _comboMenu = _menu.AddSubMenu("连招", "Combo"); _comboMenu.Add("useQCombo", new CheckBox("使用 Q", true)); _comboMenu.Add("useWCombo", new CheckBox("使用 W", true)); _comboMenu.Add("useECombo", new CheckBox("使用 E", true)); _comboMenu.AddLabel("E 逻辑 | 命中率"); _comboMenu.Add("useECombopred", new CheckBox("使用 E [% 命中率调制器]", false)); _comboMenu.Add("predE", new Slider("使用 E 预判 %")); _comboMenu.AddLabel("R 逻辑"); _comboMenu.Add("useRburst", new CheckBox("使用 R 爆发", true)); _comboMenu.Add("useRCombo", new CheckBox("使用 R 抢头[旧]", true)); _comboMenu.Add("useRCombobeta", new CheckBox("使用 R 新计算[Beta]", false)); _comboMenu.AddLabel("点燃设置"); _comboMenu.Add("UseIgnite", new CheckBox("如果连招可击杀 使用点燃", true)); _autostuckEnemy = _menu.AddSubMenu("骚扰设置", "Harass"); _autostuckEnemy.Add("UseQstuck", new CheckBox("使用 Q", true)); _autostuckEnemy.Add("UseWstuck", new CheckBox("使用 W", true)); _autostuckEnemy.Add("StuckEnemyMana", new Slider("使用 Q W 蓝量限制", 70, 0, 100)); _jungleLaneMenu = _menu.AddSubMenu("清线设置", "FarmSettings"); _jungleLaneMenu.AddLabel("清线"); _jungleLaneMenu.Add("qFarm", new CheckBox("Q 尾兵[全模式]", true)); _jungleLaneMenu.Add("wwFarm", new CheckBox("使用 W", false)); _jungleLaneMenu.Add("wFarm", new Slider("使用 W 如果可命中小兵数量 >=", 4, 1, 15)); _jungleLaneMenu.AddLabel("自动使用 Q"); _jungleLaneMenu.Add("qFarmAuto", new CheckBox("使用 Q 尾兵[自动]", true)); _jungleLaneMenu.Add("qFarmAutoMana", new Slider("蓝量使用Q", 60, 0, 100)); _jungleLaneMenu.AddLabel("清野"); _jungleLaneMenu.Add("useQJungle", new CheckBox("使用 Q")); _jungleLaneMenu.Add("useWJungle", new CheckBox("使用 W")); _miscMenu = _menu.AddSubMenu("杂项", "MiscSettings"); _miscMenu.AddGroupLabel("自动设置"); _miscMenu.Add("CCQ", new CheckBox("自动 Q 当敌方被强控")); _miscMenu.Add("CCW", new CheckBox("自动 W 当敌方被强控")); _miscMenu.AddGroupLabel("抢头 设置"); _miscMenu.Add("ksQ", new CheckBox("抢头 Q")); _miscMenu.Add("ksIgnite", new CheckBox("点燃 抢头")); _miscMenu.AddLabel("自动中亚"); _miscMenu.Add("Zhonyas", new CheckBox("使用中亚")); _miscMenu.Add("ZhonyasHp", new Slider("使用中亚 当血量低于 X%", 20, 0, 100)); _miscMenu.AddLabel("技能打断设置"); _miscMenu.Add("interuptE", new CheckBox("自动 E 技能打断")); _miscMenu.AddLabel("防突进"); _miscMenu.Add("gapcloser", new CheckBox("自动 E 防突进")); _autoPotHealMenu = _menu.AddSubMenu("药水", "Potion"); _autoPotHealMenu.AddGroupLabel("自动使用药水"); _autoPotHealMenu.Add("potion", new CheckBox("使用 药水")); _autoPotHealMenu.Add("potionminHP", new Slider("最低血量 % 使用药水", 40)); _autoPotHealMenu.Add("potionMinMP", new Slider("最低蓝量 % 使用药水", 20)); _skinMenu = _menu.AddSubMenu("换肤", "SkinChanger"); _skinMenu.Add("checkSkin", new CheckBox("开启换肤", false)); _skinMenu.Add("skin.Id", new Slider("皮肤", 1, 0, 8)); _drawMenu = _menu.AddSubMenu("线圈"); _drawMenu.AddGroupLabel("显示技能 kills"); _drawMenu.Add("drawQ", new CheckBox("显示 Q 范围")); _drawMenu.Add("drawW", new CheckBox("显示 W 范围")); _drawMenu.Add("drawE", new CheckBox("显示 E 范围")); _drawMenu.Add("drawR", new CheckBox("显示 R 范围")); _drawMenu.AddLabel("伤害指示器"); _drawMenu.Add("healthbar", new CheckBox("血量显示")); _drawMenu.Add("percent", new CheckBox("伤害百分比")); DamageIndicator.Initialize(ComboDamage); Drawing.OnDraw += Drawing_OnDraw; Game.OnTick += Game_OnTick; Game.OnUpdate += OnGameUpdate; Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell; Gapcloser.OnGapcloser += Gapcloser_OnGapCloser; Chat.Print( "<font color=\"#6909aa\" >MeLoDag Presents </font><font color=\"#fffffff\" >Veigar </font><font color=\"#6909aa\" >Kappa Kippo</font>"); }