示例#1
0
 /// <summary>
 /// Takeoff animation for additional textures specified in properties on launch
 /// </summary>
 public virtual void DrawAdditionalLandingTextures(float layer)
 {
     if (!LandingGraphics.NullOrEmpty())
     {
         for (int i = 0; i < LandingGraphics.Count; i++)
         {
             Graphic            graphic     = LandingGraphics[i];
             GraphicDataLayered graphicData = LandingGraphicDatas[i];
             Vector3            texPosition = new Vector3(DrawPos.x, layer + graphicData.DrawLayer, DrawPos.z);
             if (graphic is Graphic_Animate animationGraphic)
             {
                 animationGraphic.DrawWorkerAnimated(texPosition, Rot4.North, ticksPassed, 0f);
             }
             else
             {
                 graphic.DrawWorker(texPosition, Rot4.North, null, null, 0f);
             }
         }
     }
 }
示例#2
0
 public override void DrawAdditionalLaunchTextures(float layer)
 {
     if (!LaunchGraphics.NullOrEmpty() && DrawPos.z - drawPos.z > vehicle.VehicleDef.Size.z)
     {
         Rand.PushState();
         for (int i = 0; i < LaunchGraphics.Count; i++)
         {
             Graphic            graphic     = LaunchGraphics[i];
             GraphicDataLayered graphicData = LaunchGraphicDatas[i];
             Vector3            texPosition = new Vector3(DrawPos.x, layer + graphicData.DrawLayer, DrawPos.z);
             if (graphic is Graphic_Animate animationGraphic)
             {
                 animationGraphic.DrawWorkerAnimated(texPosition, Rot4.North, ticksPassed, rotation, true);
             }
             else
             {
                 graphic.DrawWorker(texPosition, Rot4.North, null, null, rotation);
             }
         }
         Rand.PopState();
     }
 }
示例#3
0
 public void CopyFrom(GraphicDataLayered graphicData)
 {
     base.CopyFrom(graphicData);
     layer = graphicData.layer;
 }