public void SetBody(VehiclePartContext partContext)
 {
     tasks.Enqueue(delegate
     {
         contextStorage[nameof(BodyBuilder)] = partContext;
         Transform existPart = parts.GetBody();
         if (existPart != null)
         {
             DestroyImmediate(existPart.gameObject);
         }
         var res = InstantiatePart((GameObject)partContext.GetPrefabDirectly(), "Body");
         res.AddComponent <BodyBuilder>();
     });
 }