public void OnEnable()
        {
            biomeType             = editor.FindProperty(x => x.biomeSettings.biomeType);
            biomeBlendDistanceMin = editor.FindProperty(x => x.biomeSettings.biomeBlendDistanceMin);
            biomeBlendDistanceMax = editor.FindProperty(x => x.biomeSettings.biomeBlendDistanceMax);
            biomeDensity          = editor.FindProperty(x => x.biomeSettings.density);

            // get only the added biome types, we don't want all of the enum in the popup
            addedBiomes = new PopupData <BiomeType>(VegetationStudioProUtils.GetAddedBiomeTypes().ToArray());
        }
        public void OnEnable()
        {
            VegetationStudioInstance = VegetationStudioProUtils.FindVegetationStudioInstance();

            extension = (BatchFunctions)target;

            // biomes
            modifyAll = FindProperty(x => x.modifyAll);
            biomeType = FindProperty(x => x.biomeType);

            // get only the added biome types, we don't want all of the enum in the popup
            addedBiomes = new PopupData <BiomeType>(VegetationStudioProUtils.GetAddedBiomeTypes().ToArray());
        }