示例#1
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 /// <summary>
 /// Create a new index buffer with data initialized from a <see cref="HostBuffer"/>.
 /// </summary>
 /// <param name="indexCount">The number of indicies in the buffer.</param>
 /// <param name="type">The index type.</param>
 /// <param name="indexData">The initial index data, which must be large enough to supply the buffer.</param>
 /// <param name="dataOffset">The offset into the data source buffer from which to copy.</param>
 /// <param name="usage">The buffer usage policy.</param>
 public IndexBuffer(uint indexCount, IndexType type, HostBuffer indexData, ulong dataOffset = 0,
                    BufferUsage usage = BufferUsage.Dynamic)
     : base(indexCount * (uint)type, ResourceType.IndexBuffer, usage, indexData, dataOffset)
 {
     IndexCount = indexCount;
     IndexType  = type;
 }
示例#2
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 /// <summary>
 /// Create a new vertex buffer with the data in the host buffer.
 /// </summary>
 /// <param name="vertexCount">The number of vertices in the buffer.</param>
 /// <param name="description">The layout of the vertices in the buffer.</param>
 /// <param name="data">The optional initial vertex data.</param>
 /// <param name="dataOffset">The offset into the data source buffer from which to copy.</param>
 /// <param name="usage">The buffer usage policy.</param>
 public VertexBuffer(uint vertexCount, VertexDescription description, HostBuffer data, ulong dataOffset = 0,
                     BufferUsage usage = BufferUsage.Static)
     : base(vertexCount * description.Stride, ResourceType.VertexBuffer, usage, data, dataOffset)
 {
     VertexCount       = vertexCount;
     VertexDescription = description.Duplicate();
 }
示例#3
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        // Sets the buffer data by copying from a prepared host buffer
        // Pass null as bufferType to signal a first-time copy that does not need pipeline barriers
        public void SetBufferData(ResourceType?bufferType, ulong dataSize,
                                  HostBuffer srcBuffer, ulong srcOffset,
                                  VkBuffer dstBuffer, ulong dstOffset
                                  )
        {
            // Record the copy command
            RecordBufferCopy(_cmd, bufferType, dataSize, srcBuffer.Buffer, srcOffset, dstBuffer, dstOffset);

            // Submit and wait
            Graphics.GraphicsQueue.SubmitRaw(_cmd, _fence);
            var waitHandle = _fence.Handle;

            Graphics.VkDevice.WaitForFences(1, &waitHandle, VkBool32.True, UInt64.MaxValue);

            // Reset pool
            _pool.ResetCommandPool(VkCommandPoolResetFlags.ReleaseResources);
            Graphics.VkDevice.ResetFences(1, &waitHandle);
        }
示例#4
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        // Update the data (non-static buffers only) from an existing host buffer
        protected void SetDataImpl(HostBuffer data, ulong size, ulong srcOffset, ulong dstOffset)
        {
            // Validate
            ThrowIfDisposed();
            if (Usage == BufferUsage.Static)
            {
                throw new InvalidOperationException("Cannot update data for static-usage buffers");
            }
            if ((size + dstOffset) > DataSize)
            {
                throw new InvalidOperationException("Cannot update data outside of buffer range");
            }
            if ((size + srcOffset) > data.DataSize)
            {
                throw new InvalidOperationException("Cannot update from data outside of host buffer range");
            }
            if (size == 0)
            {
                throw new InvalidOperationException("Cannot update buffer from data of length 0");
            }

            // Check dynamic frame
            if (Usage == BufferUsage.Dynamic)
            {
                if (AppTime.FrameCount == _lastDynamicUpdate)
                {
                    throw new InvalidOperationException("Dynamic buffers can only be updated once per frame");
                }
                _lastDynamicUpdate = AppTime.FrameCount;
            }

            // Perform async update
            Graphics.Resources.TransferManager.UpdateBufferAsync(
                ResourceType, size, data.Buffer, srcOffset, Handle, dstOffset
                );
        }
示例#5
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 /// <summary>
 /// Create a filled texture with the given dimensions and format.
 /// </summary>
 /// <param name="width">The width of the texture.</param>
 /// <param name="height">The height of the texture.</param>
 /// <param name="format">The texel format.</param>
 /// <param name="data">The initial texture data. Must be large enough to fill entire texture.</param>
 /// <param name="dataOff">The offset into the buffered data to upload.</param>
 /// <param name="usage">The texture usage policy.</param>
 public Texture2D(uint width, uint height, TexelFormat format, HostBuffer data, ulong dataOff = 0,
                  TextureUsage usage = TextureUsage.Static)
     : base(width, height, 1, 1, 1, format, usage, ResourceType.Texture2D)
 {
     SetDataImpl(data, dataOff, new(0, 0, 0, width, height, 1, 0, 1));
 }
示例#6
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 /// <summary>
 /// Updates the vertex buffer data with data from the passed host buffer. Only allowed on non-Static buffers.
 /// </summary>
 /// <param name="data">The host buffer to update from.</param>
 /// <param name="vertexCount">The number of vertices to update.</param>
 /// <param name="srcOffset">The offset into <paramref name="data"/>, in bytes, from which to copy.</param>
 /// <param name="dstVertexOffset">The offset into the buffer, in vertices, to which to copy.</param>
 public void SetData(HostBuffer data, uint vertexCount, uint srcOffset, uint dstVertexOffset) =>
 SetDataImpl(data, vertexCount * Stride, srcOffset, dstVertexOffset * Stride);
示例#7
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        /// <summary>
        /// Updates the index buffer data with data from the passed host buffer. Only valid on non-Static buffers.
        /// </summary>
        /// <param name="data">The data buffer from which to copy.</param>
        /// <param name="indexCount">The number of indices to update.</param>
        /// <param name="srcOffset">The offset into the source buffer, in bytes.</param>
        /// <param name="indexOffset">The offset into the buffer, in indices, to which to copy.</param>
        public void SetData(HostBuffer data, uint indexCount, uint srcOffset, uint indexOffset)
        {
            var indexSize = (IndexType == IndexType.Short) ? 2u : 4u;

            SetDataImpl(data, indexCount * indexSize, srcOffset, indexOffset * indexSize);
        }
示例#8
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        private protected DeviceBuffer(ulong size, ResourceType type, BufferUsage usage, HostBuffer initialData,
                                       ulong dataOffset)
            : base(type)
        {
            // Validate data
            if (size == 0)
            {
                throw new ArgumentOutOfRangeException(nameof(size), "Buffer size cannot be zero");
            }
            if (size > initialData.DataSize)
            {
                throw new InvalidOperationException("Host buffer is not large enough to supply device buffer data");
            }

            // Set fields
            DataSize = size;
            Usage    = usage;
            CreateBuffer(size, type, out Handle, out Memory);

            // Set initial data
            Graphics.Resources.TransferManager.SetBufferData(null, DataSize, initialData, dataOffset, Handle, 0);
        }
示例#9
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 // Sets the texture data by copying from a prepared host buffer
 // Pass null as imageType to signal a first-time copy that does not need pipeline barriers
 public void SetImageData(ResourceType imageType, TexelFormat format, bool discard,
                          HostBuffer srcBuffer, ulong srcOffset,
                          VkImage dstImage, in TextureRegion dstRegion)