示例#1
0
        public void Setup(VectorLine line, bool makeBounds)
        {
            if (makeBounds)
            {
                VectorManager.SetupBoundsMesh(gameObject, line);
            }

            VectorManager.VisibilitySetup(transform, line, out m_objectNumber);
            m_vectorLine = line;
            VectorManager.DrawArrayLine2(m_objectNumber.i);
            StartCoroutine(VisibilityTest());
        }
示例#2
0
 public void Setup(VectorLine line)
 {
     VectorManager.VisibilitySetup(transform, line, out m_objectNumber);
     VectorManager.DrawArrayLine2(m_objectNumber.i);
     m_vectorLine = line;
 }