public void Setup(VectorLine line, bool makeBounds) { if (makeBounds) { VectorManager.SetupBoundsMesh(gameObject, line); } VectorManager.VisibilitySetup(transform, line, out m_objectNumber); m_vectorLine = line; VectorManager.DrawArrayLine2(m_objectNumber.i); StartCoroutine(VisibilityTest()); }
public void Setup(VectorLine line) { VectorManager.VisibilitySetup(transform, line, out m_objectNumber); VectorManager.DrawArrayLine2(m_objectNumber.i); m_vectorLine = line; }