void Awake()
 {
     this.enabled = false;
     this.recorder = GetComponent<ScanImageRecording>();
 }
 void Awake()
 {
     // get kinect specific behaviours
     this.capturer = GetComponent<ScanImageCapturing>();
     this.tracker = GetComponent<BodyTracking>();
     this.recorder = GetComponent<ScanImageRecording>();
     this.exporter = GetComponent<SkeletonOneExporting>();
     this.settings = GetComponent<KinectOneSettings>();
     // model renderer
     this.kinectRenderer = GetComponentInChildren<MeshRenderer>();
     // gui minimap video renderer
     this.colorMinimap = FindObjectOfType<MinimapColorRendering>();
     this.skin = Resources.Load<GUISkin>(GuiSkinLocation);
     DontDestroyOnLoad(this.gameObject);
 }