public WeaponClip(ushort capacity, ushort roundCount, WeaponRound typeOfRounds) { Capacity = capacity; if (roundCount > capacity) { RoundCount = capacity; } else { RoundCount = roundCount; } TypeOfRounds = typeOfRounds; }
public WeaponClip(ushort capacity, WeaponRound typeOfRounds) { Capacity = capacity; RoundCount = capacity; TypeOfRounds = typeOfRounds; }