示例#1
0
 private void UpdateSelected(IAtomAnimationTarget target, DopeSheetKeyframes keyframes, GradientImage image)
 {
     if (target.selected)
     {
         keyframes.selected = true;
         image.top          = _style.LabelBackgroundColorTopSelected;
         image.bottom       = _style.LabelBackgroundColorBottomSelected;
     }
     else
     {
         keyframes.selected = false;
         image.top          = _style.LabelBackgroundColorTop;
         image.bottom       = _style.LabelBackgroundColorBottom;
     }
 }
示例#2
0
        private void UpdateSelected(IAtomAnimationTarget target, DopeSheetKeyframes keyframes, GradientImage image)
        {
            var selected = _animationEditContext.IsSelected(target);

            if (keyframes.selected == selected)
            {
                return;
            }

            if (selected)
            {
                keyframes.selected = true;
                image.top          = _style.LabelBackgroundColorTopSelected;
                image.bottom       = _style.LabelBackgroundColorBottomSelected;
            }
            else
            {
                keyframes.selected = false;
                image.top          = _style.LabelBackgroundColorTop;
                image.bottom       = _style.LabelBackgroundColorBottom;
            }
        }
示例#3
0
        private void CreateRow(IAtomAnimationTarget target)
        {
            var go = new GameObject("Row");

            go.transform.SetParent(_layout.transform, false);

            var layout = go.AddComponent <LayoutElement>();

            layout.preferredHeight = _style.RowHeight;

            DopeSheetKeyframes keyframes            = null;
            GradientImage      labelBackgroundImage = null;

            {
                var child = new GameObject();
                child.transform.SetParent(go.transform, false);

                var rect = child.AddComponent <RectTransform>();
                rect.StretchLeft();
                rect.anchoredPosition = new Vector2(_style.LabelWidth / 2f, 0);
                rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, _style.LabelWidth);

                labelBackgroundImage               = child.AddComponent <GradientImage>();
                labelBackgroundImage.top           = _style.LabelBackgroundColorTop;
                labelBackgroundImage.bottom        = _style.LabelBackgroundColorBottom;
                labelBackgroundImage.raycastTarget = true;

                var listener = child.AddComponent <Listener>();
                listener.Bind(
                    target.onSelectedChanged,
                    () => UpdateSelected(target, keyframes, labelBackgroundImage)
                    );

                var click = child.AddComponent <Clickable>();
                click.onClick.AddListener(_ =>
                {
                    target.selected = !target.selected;
                });
            }

            {
                var child = new GameObject();
                child.transform.SetParent(go.transform, false);

                var rect    = child.AddComponent <RectTransform>();
                var padding = 2f;
                rect.StretchLeft();
                rect.anchoredPosition = new Vector2(_style.LabelWidth / 2f, 0);
                rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, _style.LabelWidth - padding * 2);

                var text = child.AddComponent <Text>();
                text.text                 = target.GetShortName();
                text.font                 = _style.Font;
                text.fontSize             = 20;
                text.color                = _style.FontColor;
                text.alignment            = TextAnchor.MiddleLeft;
                text.horizontalOverflow   = HorizontalWrapMode.Wrap;
                text.resizeTextForBestFit = false; // Better but ugly if true
                text.raycastTarget        = false;
            }

            {
                var child = new GameObject();
                child.transform.SetParent(go.transform, false);

                var rect = child.AddComponent <RectTransform>();
                rect.StretchParent();
                rect.anchoredPosition = new Vector2(_style.LabelWidth / 2f, 0);
                rect.sizeDelta        = new Vector2(-_style.LabelWidth, 0);

                keyframes = child.AddComponent <DopeSheetKeyframes>();
                _keyframesRows.Add(keyframes);
                // TODO: We could optimize here by using the AnimationCurve directly, avoiding a copy.
                keyframes.SetKeyframes(target.GetAllKeyframesTime(), _clip.loop);
                keyframes.SetTime(_ms);
                keyframes.style         = _style;
                keyframes.raycastTarget = true;

                var listener = go.AddComponent <Listener>();
                listener.Bind(
                    target.onAnimationKeyframesModified,
                    () =>
                {
                    keyframes.SetKeyframes(target.GetAllKeyframesTime(), _clip.loop);
                    keyframes.SetTime(_ms);
                }
                    );

                var targetWithCurves = target as IAnimationTargetWithCurves;
                if (targetWithCurves != null)
                {
                    var click = go.AddComponent <Clickable>();
                    click.onClick.AddListener(eventData => OnClick(targetWithCurves, rect, eventData));
                }
            }

            UpdateSelected(target, keyframes, labelBackgroundImage);
        }
示例#4
0
        private void CreateRow(IAtomAnimationTarget target)
        {
            var go = new GameObject("Row");

            go.transform.SetParent(_content, false);

            var layout = go.AddComponent <LayoutElement>();

            layout.preferredHeight = _style.RowHeight;

            DopeSheetKeyframes keyframes            = null;
            GradientImage      labelBackgroundImage = null;

            {
                var child = new GameObject();
                child.transform.SetParent(go.transform, false);

                var rect = child.AddComponent <RectTransform>();
                rect.StretchLeft();
                rect.anchoredPosition = new Vector2(_style.LabelWidth / 2f, 0);
                rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, _style.LabelWidth);

                labelBackgroundImage               = child.AddComponent <GradientImage>();
                labelBackgroundImage.top           = _style.LabelBackgroundColorTop;
                labelBackgroundImage.bottom        = _style.LabelBackgroundColorBottom;
                labelBackgroundImage.raycastTarget = true;

                var listener = child.AddComponent <Listener>();
                // TODO: Change this for a dictionary and listen once instead of once per row!
                listener.Bind(
                    _animationEditContext.onTargetsSelectionChanged,
                    () => UpdateSelected(target, keyframes, labelBackgroundImage)
                    );

                var click = child.AddComponent <Clickable>();

                click.onClick.AddListener(_ =>
                {
                    _animationEditContext.SetSelected(target, !_animationEditContext.IsSelected(target));
                });

                click.onRightClick.AddListener(_ =>
                {
                    target.SelectInVam();
                });
            }

            {
                var child = new GameObject();
                child.transform.SetParent(go.transform, false);

                var         rect    = child.AddComponent <RectTransform>();
                const float padding = 2f;
                rect.StretchLeft();
                rect.anchoredPosition = new Vector2(_style.LabelWidth / 2f, 0);
                rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, _style.LabelWidth - padding * 2);

                var text = child.AddComponent <Text>();
                text.text                 = target.GetShortName();
                text.font                 = _style.Font;
                text.fontSize             = 20;
                text.color                = _style.FontColor;
                text.alignment            = TextAnchor.MiddleLeft;
                text.horizontalOverflow   = HorizontalWrapMode.Wrap;
                text.resizeTextForBestFit = false; // Better but ugly if true
                text.raycastTarget        = false;
            }

            {
                var child = new GameObject();
                child.transform.SetParent(go.transform, false);

                var rect = child.AddComponent <RectTransform>();
                rect.StretchParent();
                rect.anchoredPosition = new Vector2(_style.LabelWidth / 2f, 0);
                rect.sizeDelta        = new Vector2(-_style.LabelWidth, 0);

                keyframes = child.AddComponent <DopeSheetKeyframes>();
                _keyframesRows.Add(keyframes);
                keyframes.SetKeyframes(target.GetAllKeyframesTime(), _clip.loop);
                keyframes.SetTime(_ms);
                keyframes.style         = _style;
                keyframes.raycastTarget = true;

                var listener = go.AddComponent <Listener>();
                listener.Bind(
                    target.onAnimationKeyframesRebuilt,
                    () =>
                {
                    keyframes.SetKeyframes(target.GetAllKeyframesTime(), _clip.loop);
                    keyframes.SetTime(_ms);
                    keyframes.SetVerticesDirty();
                }
                    );

                var click = go.AddComponent <Clickable>();
                click.onClick.AddListener(eventData => OnClick(target, rect, eventData));
            }

            UpdateSelected(target, keyframes, labelBackgroundImage);
        }