private void OnRequestScreenshot(VREvent_t vrEvent) { var screenshotHandle = vrEvent.data.screenshot.handle; var screenshotType = (EVRScreenshotType)vrEvent.data.screenshot.type; if (screenshotType == EVRScreenshotType.StereoPanorama) { string previewFilename = GetScreenshotFilename(screenshotHandle, EVRScreenshotPropertyFilenames.Preview); string VRFilename = GetScreenshotFilename(screenshotHandle, EVRScreenshotPropertyFilenames.VR); if (previewFilename == null || VRFilename == null) { return; } // Do the stereo panorama screenshot // Figure out where the view is GameObject screenshotPosition = new GameObject("screenshotPosition"); screenshotPosition.transform.position = SteamVR_Render.Top().transform.position; screenshotPosition.transform.rotation = SteamVR_Render.Top().transform.rotation; screenshotPosition.transform.localScale = SteamVR_Render.Top().transform.lossyScale; SteamVR_Utils.TakeStereoScreenshot(screenshotHandle, screenshotPosition, 32, 0.064f, ref previewFilename, ref VRFilename); // and submit it OpenVR.Screenshots.SubmitScreenshot(screenshotHandle, screenshotType, previewFilename, VRFilename); } }
private void OnRequestScreenshot(VREvent_t vrEvent) { uint handle = vrEvent.data.screenshot.handle; EVRScreenshotType type = (EVRScreenshotType)vrEvent.data.screenshot.type; if (type == EVRScreenshotType.StereoPanorama) { string screenshotFilename = this.GetScreenshotFilename(handle, EVRScreenshotPropertyFilenames.Preview); string screenshotFilename2 = this.GetScreenshotFilename(handle, EVRScreenshotPropertyFilenames.VR); if (screenshotFilename == null || screenshotFilename2 == null) { return; } SteamVR_Utils.TakeStereoScreenshot(handle, new GameObject("screenshotPosition") { transform = { position = SteamVR_Render.Top().transform.position, rotation = SteamVR_Render.Top().transform.rotation, localScale = SteamVR_Render.Top().transform.lossyScale } }, 32, 0.064f, ref screenshotFilename, ref screenshotFilename2); OpenVR.Screenshots.SubmitScreenshot(handle, type, screenshotFilename, screenshotFilename2); } }