public void UpdateOverlay() { var overlay = OpenVR.Overlay; if (overlay == null) { return; } if (texture != null) { var error = overlay.ShowOverlay(handle); if (error == EVROverlayError.InvalidHandle || error == EVROverlayError.UnknownOverlay) { if (overlay.FindOverlay(key, ref handle) != EVROverlayError.None) { return; } } var tex = new Texture_t(); tex.handle = texture.GetNativeTexturePtr(); tex.eType = SteamVR.instance.textureType; tex.eColorSpace = EColorSpace.Auto; overlay.SetOverlayTexture(handle, ref tex); overlay.SetOverlayAlpha(handle, alpha); overlay.SetOverlayWidthInMeters(handle, scale); overlay.SetOverlayAutoCurveDistanceRangeInMeters(handle, curvedRange.x, curvedRange.y); var textureBounds = new VRTextureBounds_t(); textureBounds.uMin = (0 + uvOffset.x) * uvOffset.z; textureBounds.vMin = (1 + uvOffset.y) * uvOffset.w; textureBounds.uMax = (1 + uvOffset.x) * uvOffset.z; textureBounds.vMax = (0 + uvOffset.y) * uvOffset.w; overlay.SetOverlayTextureBounds(handle, ref textureBounds); var vecMouseScale = new HmdVector2_t(); vecMouseScale.v0 = mouseScale.x; vecMouseScale.v1 = mouseScale.y; overlay.SetOverlayMouseScale(handle, ref vecMouseScale); var vrcam = SteamVR_Render.Top(); if (vrcam != null && vrcam.origin != null) { var offset = new SteamVR_Utils.RigidTransform(vrcam.origin, transform); offset.pos.x /= vrcam.origin.localScale.x; offset.pos.y /= vrcam.origin.localScale.y; offset.pos.z /= vrcam.origin.localScale.z; offset.pos.z += distance; var t = offset.ToHmdMatrix34(); overlay.SetOverlayTransformAbsolute(handle, SteamVR.settings.trackingSpace, ref t); } overlay.SetOverlayInputMethod(handle, inputMethod); if (curved || antialias) { highquality = true; } if (highquality) { overlay.SetHighQualityOverlay(handle); overlay.SetOverlayFlag(handle, VROverlayFlags.Curved, curved); overlay.SetOverlayFlag(handle, VROverlayFlags.RGSS4X, antialias); } else if (overlay.GetHighQualityOverlay() == handle) { overlay.SetHighQualityOverlay(OpenVR.k_ulOverlayHandleInvalid); } } else { overlay.HideOverlay(handle); } }
private SteamVR() { hmd = OpenVR.System; Debug.Log("<b>[SteamVR]</b> Initialized. Connected to " + hmd_TrackingSystemName + ":" + hmd_SerialNumber); compositor = OpenVR.Compositor; overlay = OpenVR.Overlay; // Setup render values uint w = 0, h = 0; hmd.GetRecommendedRenderTargetSize(ref w, ref h); sceneWidth = (float)w; sceneHeight = (float)h; float l_left = 0.0f, l_right = 0.0f, l_top = 0.0f, l_bottom = 0.0f; hmd.GetProjectionRaw(EVREye.Eye_Left, ref l_left, ref l_right, ref l_top, ref l_bottom); float r_left = 0.0f, r_right = 0.0f, r_top = 0.0f, r_bottom = 0.0f; hmd.GetProjectionRaw(EVREye.Eye_Right, ref r_left, ref r_right, ref r_top, ref r_bottom); tanHalfFov = new Vector2( Mathf.Max(-l_left, l_right, -r_left, r_right), Mathf.Max(-l_top, l_bottom, -r_top, r_bottom)); textureBounds = new VRTextureBounds_t[2]; textureBounds[0].uMin = 0.5f + 0.5f * l_left / tanHalfFov.x; textureBounds[0].uMax = 0.5f + 0.5f * l_right / tanHalfFov.x; textureBounds[0].vMin = 0.5f - 0.5f * l_bottom / tanHalfFov.y; textureBounds[0].vMax = 0.5f - 0.5f * l_top / tanHalfFov.y; textureBounds[1].uMin = 0.5f + 0.5f * r_left / tanHalfFov.x; textureBounds[1].uMax = 0.5f + 0.5f * r_right / tanHalfFov.x; textureBounds[1].vMin = 0.5f - 0.5f * r_bottom / tanHalfFov.y; textureBounds[1].vMax = 0.5f - 0.5f * r_top / tanHalfFov.y; // Grow the recommended size to account for the overlapping fov sceneWidth = sceneWidth / Mathf.Max(textureBounds[0].uMax - textureBounds[0].uMin, textureBounds[1].uMax - textureBounds[1].uMin); sceneHeight = sceneHeight / Mathf.Max(textureBounds[0].vMax - textureBounds[0].vMin, textureBounds[1].vMax - textureBounds[1].vMin); aspect = tanHalfFov.x / tanHalfFov.y; fieldOfView = 2.0f * Mathf.Atan(tanHalfFov.y) * Mathf.Rad2Deg; eyes = new SteamVR_Utils.RigidTransform[] { new SteamVR_Utils.RigidTransform(hmd.GetEyeToHeadTransform(EVREye.Eye_Left)), new SteamVR_Utils.RigidTransform(hmd.GetEyeToHeadTransform(EVREye.Eye_Right)) }; switch (SystemInfo.graphicsDeviceType) { #if (UNITY_5_4) case UnityEngine.Rendering.GraphicsDeviceType.OpenGL2: #endif case UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore: case UnityEngine.Rendering.GraphicsDeviceType.OpenGLES2: case UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3: textureType = ETextureType.OpenGL; break; #if !(UNITY_5_4) case UnityEngine.Rendering.GraphicsDeviceType.Vulkan: textureType = ETextureType.Vulkan; break; #endif default: textureType = ETextureType.DirectX; break; } SteamVR_Events.Initializing.Listen(OnInitializing); SteamVR_Events.Calibrating.Listen(OnCalibrating); SteamVR_Events.OutOfRange.Listen(OnOutOfRange); SteamVR_Events.DeviceConnected.Listen(OnDeviceConnected); SteamVR_Events.NewPoses.Listen(OnNewPoses); }
public void ReadConfig() { try { var mCam = new HmdMatrix34_t(); var readCamMatrix = false; object c = config; // box var lines = System.IO.File.ReadAllLines(configPath); foreach (var line in lines) { var split = line.Split('='); if (split.Length == 2) { var key = split[0]; if (key == "m") { var values = split[1].Split(','); if (values.Length == 12) { mCam.m0 = float.Parse(values[0]); mCam.m1 = float.Parse(values[1]); mCam.m2 = float.Parse(values[2]); mCam.m3 = float.Parse(values[3]); mCam.m4 = float.Parse(values[4]); mCam.m5 = float.Parse(values[5]); mCam.m6 = float.Parse(values[6]); mCam.m7 = float.Parse(values[7]); mCam.m8 = float.Parse(values[8]); mCam.m9 = float.Parse(values[9]); mCam.m10 = float.Parse(values[10]); mCam.m11 = float.Parse(values[11]); readCamMatrix = true; } } #if !UNITY_METRO else if (key == "disableStandardAssets") { var field = c.GetType().GetField(key); if (field != null) { field.SetValue(c, bool.Parse(split[1])); } } else { var field = c.GetType().GetField(key); if (field != null) { field.SetValue(c, float.Parse(split[1])); } } #endif } } config = (Config)c; //unbox // Convert calibrated camera matrix settings. if (readCamMatrix) { var t = new SteamVR_Utils.RigidTransform(mCam); config.x = t.pos.x; config.y = t.pos.y; config.z = t.pos.z; var angles = t.rot.eulerAngles; config.rx = angles.x; config.ry = angles.y; config.rz = angles.z; } } catch { } // Clear target so AttachToCamera gets called to pick up any changes. target = null; #if !UNITY_METRO // Listen for changes. if (watcher == null) { var fi = new System.IO.FileInfo(configPath); watcher = new System.IO.FileSystemWatcher(fi.DirectoryName, fi.Name); watcher.NotifyFilter = System.IO.NotifyFilters.LastWrite; watcher.Changed += new System.IO.FileSystemEventHandler(OnChanged); watcher.EnableRaisingEvents = true; } }