private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[]
     {
             SteamVR_Actions._default,
             SteamVR_Actions.platformer,
             SteamVR_Actions.buggy};
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p_DNArv_ProyectoC = ((SteamVR_Input_ActionSet_DNArv_ProyectoC)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_DNArv_ProyectoC>("/actions/DNArv_ProyectoC")));
     SteamVR_Actions.p_platformer      = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy           = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions.DNArv_ProyectoC,
         SteamVR_Actions.platformer,
         SteamVR_Actions.buggy,
         SteamVR_Actions.mixedreality
     };
 }
示例#3
0
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p_Project3D       = ((SteamVR_Input_ActionSet_Project3D)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Project3D>("/actions/Project3D")));
     SteamVR_Actions.p_platformer      = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy           = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions.Project3D,
         SteamVR_Actions.platformer,
         SteamVR_Actions.buggy,
         SteamVR_Actions.mixedreality
     };
 }
示例#4
0
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_platformer      = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy           = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     SteamVR_Actions.p_Climbing        = ((SteamVR_Input_ActionSet_Climbing)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Climbing>("/actions/Climbing")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.platformer,
         SteamVR_Actions.buggy,
         SteamVR_Actions.mixedreality,
         SteamVR_Actions.Climbing
     };
 }
示例#5
0
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default          = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_platformer        = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy             = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     SteamVR_Actions.p_mixedreality      = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     SteamVR_Actions.p_DataVisualisation = ((SteamVR_Input_ActionSet_DataVisualisation)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_DataVisualisation>("/actions/DataVisualisation")));
     Valve.VR.SteamVR_Input.actionSets   = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.platformer,
         SteamVR_Actions.buggy,
         SteamVR_Actions.mixedreality,
         SteamVR_Actions.DataVisualisation
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_platformer      = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy           = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     SteamVR_Actions.p_PangeoControls  = ((SteamVR_Input_ActionSet_PangeoControls)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_PangeoControls>("/actions/PangeoControls")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.platformer,
         SteamVR_Actions.buggy,
         SteamVR_Actions.mixedreality,
         SteamVR_Actions.PangeoControls
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p_Touch           = ((SteamVR_Input_ActionSet_Touch)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Touch>("/actions/Touch")));
     SteamVR_Actions.p_platformer      = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy           = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     SteamVR_Actions.p_NewSet          = ((SteamVR_Input_ActionSet_NewSet)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_NewSet>("/actions/NewSet")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions.Touch,
         SteamVR_Actions.platformer,
         SteamVR_Actions.buggy,
         SteamVR_Actions.mixedreality,
         SteamVR_Actions.NewSet
     };
 }
示例#8
0
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_platformer      = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy           = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     SteamVR_Actions.p_PFlyingHand     = ((SteamVR_Input_ActionSet_PFlyingHand)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_PFlyingHand>("/actions/PFlyingHand")));
     SteamVR_Actions.p_NewSet          = ((SteamVR_Input_ActionSet_NewSet)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_NewSet>("/actions/NewSet")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.platformer,
         SteamVR_Actions.buggy,
         SteamVR_Actions.mixedreality,
         SteamVR_Actions.PFlyingHand,
         SteamVR_Actions.NewSet
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_platformer      = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy           = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     SteamVR_Actions.p_ForTeddyVR      = ((SteamVR_Input_ActionSet_ForTeddyVR)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_ForTeddyVR>("/actions/ForTeddyVR")));
     SteamVR_Actions.p_ForTeddyArcade  = ((SteamVR_Input_ActionSet_ForTeddyArcade)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_ForTeddyArcade>("/actions/ForTeddyArcade")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.platformer,
         SteamVR_Actions.buggy,
         SteamVR_Actions.mixedreality,
         SteamVR_Actions.ForTeddyVR,
         SteamVR_Actions.ForTeddyArcade
     };
 }
示例#10
0
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_platformer      = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy           = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     SteamVR_Actions.p_PistolGun       = ((SteamVR_Input_ActionSet_PistolGun)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_PistolGun>("/actions/PistolGun")));
     SteamVR_Actions.p_Flashlight      = ((SteamVR_Input_ActionSet_Flashlight)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Flashlight>("/actions/Flashlight")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.platformer,
         SteamVR_Actions.buggy,
         SteamVR_Actions.mixedreality,
         SteamVR_Actions.PistolGun,
         SteamVR_Actions.Flashlight
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_platformer      = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy           = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     SteamVR_Actions.p_MySet           = ((SteamVR_Input_ActionSet_MySet)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_MySet>("/actions/MySet")));
     SteamVR_Actions.p_Sword           = ((SteamVR_Input_ActionSet_Sword)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Sword>("/actions/Sword")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.platformer,
         SteamVR_Actions.buggy,
         SteamVR_Actions.mixedreality,
         SteamVR_Actions.MySet,
         SteamVR_Actions.Sword
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_platformer      = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy           = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     SteamVR_Actions.p_maze            = ((SteamVR_Input_ActionSet_maze)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_maze>("/actions/maze")));
     SteamVR_Actions.p_LookLetter      = ((SteamVR_Input_ActionSet_LookLetter)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_LookLetter>("/actions/LookLetter")));
     SteamVR_Actions.p_HoldHandle      = ((SteamVR_Input_ActionSet_HoldHandle)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_HoldHandle>("/actions/HoldHandle")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.platformer,
         SteamVR_Actions.buggy,
         SteamVR_Actions.mixedreality,
         SteamVR_Actions.maze,
         SteamVR_Actions.LookLetter,
         SteamVR_Actions.HoldHandle
     };
 }