protected virtual void UpdateSkeleton() { if (skeletonAction == null || skeletonAction.GetActive(inputSource) == false) { return; } if (updatePose) { UpdatePose(); } if (rangeOfMotionBlendRoutine == null) { if (temporaryRangeOfMotion != null) { skeletonAction.SetRangeOfMotion(inputSource, temporaryRangeOfMotion.Value); } else { skeletonAction.SetRangeOfMotion(inputSource, rangeOfMotion); //this may be a frame behind } UpdateSkeletonTransforms(); } }
protected virtual void UpdateSkeleton() { if (skeletonAction == null) { return; } if (updatePose) { UpdatePose(); } if (blendPoser != null && skeletonBlend < 1) { if (blendSnapshot == null) { blendSnapshot = blendPoser.GetBlendedPose(this); } blendSnapshot = blendPoser.GetBlendedPose(this); } if (rangeOfMotionBlendRoutine == null) { if (temporaryRangeOfMotion != null) { skeletonAction.SetRangeOfMotion(temporaryRangeOfMotion.Value); } else { skeletonAction.SetRangeOfMotion(rangeOfMotion); //this may be a frame behind } UpdateSkeletonTransforms(); } }