public void CreateNewSaveFile()
        {
            if (newFileName.Equals(""))
            {
                return;
            }

            KeyBoard.SetActive(false);
            SaveFilePath saveFilePath = new SaveFilePath(newFileName, extension);

            SaveGameManager.SaveGame(CreateSaveGameObject(), saveFilePath.FilePath);

            GameObject newButton = Instantiate(ListButtonPrecurser) as GameObject;

            newButton.GetComponentInChildren <Text>().text = newFileName + extension;
            newButton.transform.SetParent(ButtonListContent.transform, false);
            newButton.GetComponent <Button>().onClick.AddListener(() => SetCurrentFile(saveFilePath));
            SetCurrentFile(saveFilePath);
            EnableButtons();
        }
 public void SetCurrentFile(SaveFilePath saveFilePath)
 {
     CurrentlyChoosenFile = saveFilePath;
 }